-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathValheimConfigurationManager.cs
More file actions
382 lines (322 loc) · 17 KB
/
ValheimConfigurationManager.cs
File metadata and controls
382 lines (322 loc) · 17 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using ServerSync;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YamlDotNet.Serialization;
namespace ConfigurationManager
{
public partial class ConfigurationManager
{
public enum PreventInput
{
Off,
Player,
All
}
internal const string menuButtonName = "Configuration Manager";
internal static string hiddenSettingsFileName = $"{GUID}.hiddensettings.json";
public static ConfigEntry<bool> _pauseGame;
public static ConfigEntry<PreventInput> _preventInput;
public static ConfigEntry<bool> _showMainMenuButton;
public static ConfigEntry<string> _mainMenuButtonCaption;
public static ConfigEntry<bool> _useValheimGuiScaleFactor;
private static readonly Harmony harmony = new Harmony(GUID);
internal static readonly ConfigSync configSync = new ConfigSync(GUID) { DisplayName = pluginName, CurrentVersion = Version, MinimumRequiredVersion = Version };
internal static readonly CustomSyncedValue<List<string>> hiddenSettings = new CustomSyncedValue<List<string>>(configSync, "Hidden settings", new List<string>());
private static DirectoryInfo pluginDirectory;
private static DirectoryInfo configDirectory;
void OnEnable()
{
_pauseGame = Config.Bind("Valheim", "Pause game", false, new ConfigDescription("Pause the game (if game can be paused) when window is open"));
_preventInput = Config.Bind("Valheim", "Prevent input", PreventInput.Player, new ConfigDescription("Prevent input when window is open" +
"\n Off - everything goes through" +
"\n Player - prevent player controls and HUD buttons (console will still operate)" +
"\n All - prevent all input events"));
_showMainMenuButton = Config.Bind("Valheim", "Main menu button", true, new ConfigDescription("Add button in main menu to open/close configuration manager window"));
_mainMenuButtonCaption = Config.Bind("Valheim", "Main menu button caption", "Mods settings", new ConfigDescription("Main menu button caption"));
_useValheimGuiScaleFactor = Config.Bind("Valheim", "Use Valheim GUI scaling", true, new ConfigDescription("Use Valheim scale factor from Accessibility - Scale GUI"));
_showMainMenuButton.SettingChanged += (sender, args) => SetupMenuButton();
_mainMenuButtonCaption.SettingChanged += (sender, args) => SetupMenuButton();
harmony.PatchAll();
DisplayingWindowChanged += ConfigurationManager_DisplayingWindowChanged;
pluginDirectory = new DirectoryInfo(Assembly.GetExecutingAssembly().Location).Parent;
configDirectory = new DirectoryInfo(Paths.ConfigPath);
SetupHiddenSettingsWatcher();
}
void OnDisable()
{
harmony?.UnpatchSelf();
DisplayingWindowChanged -= ConfigurationManager_DisplayingWindowChanged;
}
/// <summary>
/// Toggle configuration manager window visibility
/// </summary>
public void ToggleWindow()
{
DisplayingWindow = !DisplayingWindow;
}
private static void SetupHiddenSettingsWatcher()
{
FileSystemWatcher fileSystemWatcherPlugin = new FileSystemWatcher(pluginDirectory.FullName, hiddenSettingsFileName);
fileSystemWatcherPlugin.Changed += new FileSystemEventHandler(ReadConfigs);
fileSystemWatcherPlugin.Created += new FileSystemEventHandler(ReadConfigs);
fileSystemWatcherPlugin.Renamed += new RenamedEventHandler(ReadConfigs);
fileSystemWatcherPlugin.Deleted += new FileSystemEventHandler(ReadConfigs);
fileSystemWatcherPlugin.IncludeSubdirectories = true;
fileSystemWatcherPlugin.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcherPlugin.EnableRaisingEvents = true;
FileSystemWatcher fileSystemWatcherConfig = new FileSystemWatcher(configDirectory.FullName, hiddenSettingsFileName);
fileSystemWatcherConfig.Changed += new FileSystemEventHandler(ReadConfigs);
fileSystemWatcherConfig.Created += new FileSystemEventHandler(ReadConfigs);
fileSystemWatcherConfig.Renamed += new RenamedEventHandler(ReadConfigs);
fileSystemWatcherConfig.Deleted += new FileSystemEventHandler(ReadConfigs);
fileSystemWatcherConfig.IncludeSubdirectories = true;
fileSystemWatcherConfig.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcherConfig.EnableRaisingEvents = true;
ReadConfigs();
}
private static void ReadConfigs(object sender = null, FileSystemEventArgs eargs = null)
{
List<string> hiddenSettingsList = new List<string>();
foreach (FileInfo file in pluginDirectory.GetFiles(hiddenSettingsFileName, SearchOption.AllDirectories).AddRangeToArray(configDirectory.GetFiles(hiddenSettingsFileName, SearchOption.AllDirectories)))
{
LogInfo($"Loading {file.FullName}");
try
{
using (FileStream fs = new FileStream(file.FullName, FileMode.Open, FileAccess.Read, FileShare.Read))
using (StreamReader reader = new StreamReader(fs))
{
string text = reader.ReadToEnd();
if (text.IsNullOrWhiteSpace())
continue;
hiddenSettingsList.AddRange(new DeserializerBuilder().Build().Deserialize<List<string>>(text));
reader.Close();
fs.Dispose();
}
}
catch (Exception e)
{
LogInfo($"Error reading file ({file.FullName})! Error: {e.Message}");
}
}
hiddenSettings.AssignLocalValue(hiddenSettingsList);
}
private static bool PreventAllInput()
{
return _preventInput.Value == PreventInput.All;
}
private static bool PreventPlayerInput()
{
return PreventAllInput() || _preventInput.Value == PreventInput.Player;
}
private void ConfigurationManager_DisplayingWindowChanged(object sender, ValueChangedEventArgs<bool> e)
{
if (FejdStartup.instance && FejdStartup.instance.m_mainMenu && FejdStartup.instance.m_mainMenu.activeSelf)
{
FejdStartup.instance.m_mainMenu.SetActive(value: false);
FejdStartup.instance.m_mainMenu.SetActive(value: true);
}
if (Menu.instance)
{
Menu.instance.m_closeMenuState = DisplayingWindow ? Menu.CloseMenuState.SettingsOpen : Menu.CloseMenuState.CanBeClosed;
Menu.instance.m_rebuildLayout = true;
}
if (!_pauseGame.Value || !Game.instance)
return;
if (DisplayingWindow && !Game.IsPaused() && Game.CanPause())
Game.Pause();
else if (!DisplayingWindow && !Menu.IsActive() && Game.IsPaused())
Game.Unpause();
}
private bool HideSettings()
{
return hiddenSettings.Value.Count > 0 && ZNet.instance != null && !ZNet.instance.LocalPlayerIsAdminOrHost();
}
private void SetupMenuButton()
{
if (FejdStartup.instance)
{
SetupMainMenuButton(FejdStartup.instance.m_menuList.transform.Find("MenuEntries"));
FejdStartup.instance.m_menuButtons = FejdStartup.instance.m_menuList.GetComponentsInChildren<Button>();
}
if (Menu.instance)
SetupMainMenuButton(Menu.instance.m_menuDialog.Find("MenuEntries"));
}
private void SetupMainMenuButton(Transform menuEntries)
{
Transform settings = menuEntries.Find("Settings");
GameObject menuButton = menuEntries.Find(menuButtonName)?.gameObject;
if (menuButton == null)
{
menuButton = Instantiate(settings.gameObject, menuEntries);
menuButton.transform.SetSiblingIndex(settings.GetSiblingIndex() + 1);
menuButton.name = menuButtonName;
Button button = menuButton.GetComponent<Button>();
button.onClick.SetPersistentListenerState(0, UnityEngine.Events.UnityEventCallState.Off);
button.onClick.AddListener(delegate
{
ToggleWindow();
});
var navigation = button.navigation;
navigation.selectOnUp = settings.GetComponent<Button>();
button.navigation = navigation;
}
Button modButton = menuButton.GetComponent<Button>();
menuButton.GetComponentInChildren<TMP_Text>().text = _mainMenuButtonCaption.Value;
menuButton.SetActive(_showMainMenuButton.Value);
Button previousButton = settings.GetComponent<Button>();
var previousNavigation = previousButton.navigation;
Button nextButton = modButton.navigation.selectOnDown as Button;
var nextNavigation = nextButton.navigation;
if (_showMainMenuButton.Value)
{
previousNavigation.selectOnDown = modButton;
nextNavigation.selectOnUp = modButton;
}
else
{
previousNavigation.selectOnDown = modButton.navigation.selectOnDown;
nextNavigation.selectOnUp = modButton.navigation.selectOnUp;
}
previousButton.navigation = previousNavigation;
nextButton.navigation = nextNavigation;
}
public float GetScreenSizeFactor()
{
float a = (float)ScreenSystemWidth / GuiScaler.m_minWidth;
float b = (float)ScreenSystemHeight / GuiScaler.m_minHeight;
return Mathf.Min(a, b) * GuiScaler.m_largeGuiScale;
}
[HarmonyPatch(typeof(PlayerController), nameof(PlayerController.TakeInput))]
[HarmonyPriority(Priority.Last)]
public static class PlayerController_TakeInput_PreventInput
{
public static void Postfix(ref bool __result)
{
if (PreventPlayerInput())
__result = __result && !instance.DisplayingWindow;
}
}
[HarmonyPatch(typeof(TextInput), nameof(TextInput.IsVisible))]
[HarmonyPriority(Priority.Last)]
public static class TextInput_IsVisible_PreventInput
{
public static void Postfix(ref bool __result)
{
if (PreventPlayerInput())
__result = __result || instance.DisplayingWindow;
}
}
[HarmonyPatch]
public static class Inventory_PreventAllInput
{
private static IEnumerable<MethodBase> TargetMethods()
{
yield return AccessTools.Method(typeof(InventoryGrid), nameof(InventoryGrid.OnLeftClick));
yield return AccessTools.Method(typeof(InventoryGrid), nameof(InventoryGrid.OnRightClick));
yield return AccessTools.Method(typeof(InventoryGui), nameof(InventoryGui.OnSelectedItem));
yield return AccessTools.Method(typeof(InventoryGui), nameof(InventoryGui.OnRightClickItem));
yield return AccessTools.Method(typeof(Toggle), nameof(Toggle.OnSubmit));
yield return AccessTools.Method(typeof(Toggle), nameof(Toggle.OnPointerClick));
yield return AccessTools.Method(typeof(Player), nameof(Player.UseHotbarItem));
yield return AccessTools.Method(typeof(ScrollRect), nameof(ScrollRect.OnScroll));
}
[HarmonyPriority(Priority.First)]
private static bool Prefix() => !PreventPlayerInput() || !instance.DisplayingWindow;
}
[HarmonyPatch]
public static class Button_PreventAllInput
{
private static IEnumerable<MethodBase> TargetMethods()
{
yield return AccessTools.Method(typeof(Button), nameof(Button.OnPointerClick));
yield return AccessTools.Method(typeof(Button), nameof(Button.OnSubmit));
yield return AccessTools.Method(typeof(Button), "Press");
}
[HarmonyPriority(Priority.First)]
private static bool Prefix(Button __instance) => !PreventPlayerInput() || !instance.DisplayingWindow || __instance.name == menuButtonName;
}
[HarmonyPatch]
public static class ZInput_PreventAllInput
{
private static IEnumerable<MethodBase> TargetMethods()
{
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.ShouldAcceptInputFromSource));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetKey));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetKeyUp));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetKeyDown));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetButton));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetButtonDown));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetButtonUp));
}
[HarmonyPriority(Priority.First)]
private static bool Prefix(ref bool __result) => !PreventAllInput() || !instance.DisplayingWindow || (__result = false);
}
[HarmonyPatch]
public static class ZInput_PreventPlayerInput
{
private static IEnumerable<MethodBase> TargetMethods()
{
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetMouseButton));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetMouseButtonDown));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetMouseButtonUp));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetRadialTap));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetRadialMultiTap));
}
[HarmonyPriority(Priority.First)]
private static bool Prefix(ref bool __result) => !PreventPlayerInput() || !instance.DisplayingWindow || (__result = false);
}
[HarmonyPatch]
public static class ZInput_Float_PreventMouseInput
{
private static IEnumerable<MethodBase> TargetMethods()
{
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetJoyLeftStickX));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetJoyLeftStickY));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetJoyRTrigger));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetJoyLTrigger));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetJoyRightStickX));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetJoyRightStickY));
yield return AccessTools.Method(typeof(ZInput), nameof(ZInput.GetMouseScrollWheel));
}
[HarmonyPriority(Priority.Last)]
private static void Postfix(ref float __result)
{
if (PreventPlayerInput() && instance.DisplayingWindow)
__result = 0f;
}
}
[HarmonyPatch(typeof(ZInput), nameof(ZInput.GetMouseDelta))]
public static class ZInput_GetMouseDelta_PreventMouseInput
{
[HarmonyPriority(Priority.Last)]
public static void Postfix(ref Vector2 __result)
{
if (PreventPlayerInput() && instance.DisplayingWindow)
__result = Vector2.zero;
}
}
[HarmonyPatch(typeof(FejdStartup), nameof(FejdStartup.Start))]
public static class FejdStartup_Start_MenuButton
{
public static void Postfix() => instance.SetupMenuButton();
}
[HarmonyPatch(typeof(Menu), nameof(Menu.Start))]
public static class Menu_Start_MenuButton
{
public static void Postfix() => instance.SetupMenuButton();
}
[HarmonyPatch(typeof(Menu), nameof(Menu.UpdateNavigation))]
public static class Menu_UpdateNavigation_MenuButton
{
public static void Postfix() => instance.SetupMenuButton();
}
}
}