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AmmoCountIcon.cs
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330 lines (261 loc) · 13.8 KB
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using BepInEx;
using HarmonyLib;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using static HotkeyBar;
using static MyLittleUI.MyLittleUI;
namespace MyLittleUI
{
internal class AmmoCountIcon
{
public class ElementExtraData
{
public TMP_Text m_ammo;
public Image m_icon;
public Image m_bait;
public Image m_mead;
public ItemDrop.ItemData m_item;
public void UpdateState(ElementData elementData)
{
if (m_item == null)
{
m_ammo?.gameObject.SetActive(false);
m_icon?.gameObject.SetActive(false);
m_bait?.gameObject.SetActive(false);
m_mead?.gameObject.SetActive(false);
return;
}
ItemDrop.ItemData ammoItem = GetCurrentAmmo();
int amount = ammoItem == null ? 0 : Player.m_localPlayer.GetInventory().CountItems(ammoItem.m_shared.m_name);
m_ammo?.gameObject.SetActive(ammoCountEnabled.Value && amount > 0);
if (amount > 0)
m_ammo?.SetText(amount.ToString());
Sprite sprite = ammoItem?.GetIcon();
m_icon?.gameObject.SetActive(ammoIconEnabled.Value && sprite != null);
if (sprite != null && m_icon != null)
m_icon.overrideSprite = sprite;
ItemDrop.ItemData baitItem = GetCurrentBait();
Sprite baitSprite = baitItem?.GetIcon();
m_bait?.gameObject.SetActive(baitIconEnabled.Value && baitSprite != null);
if (baitSprite != null && m_bait != null)
m_bait.overrideSprite = baitSprite;
int baits = baitItem == null ? 0 : Player.m_localPlayer.GetInventory().CountItems(baitItem.m_shared.m_name);
if (baits > 0 && baitCountEnabled.Value && !elementData.m_amount.gameObject.activeSelf)
{
elementData.m_amount.gameObject.SetActive(true);
elementData.m_amount.SetText(baits.ToString());
}
Sprite meadSprite = GetCurrentMead()?.GetIcon();
m_mead?.gameObject.SetActive(meadIconEnabled.Value && meadSprite != null);
if (meadSprite != null && m_mead != null)
m_mead.overrideSprite = meadSprite;
}
private ItemDrop.ItemData GetCurrentAmmo()
{
if (m_item == null || m_item.m_shared.m_ammoType.IsNullOrWhiteSpace() || IsBaitAmmo() || IsAmmo() || IsMeadAmmo())
return null;
ItemDrop.ItemData ammo = Player.m_localPlayer.GetAmmoItem();
if (ammo == null || ammo.m_shared.m_ammoType != m_item.m_shared.m_ammoType || !Player.m_localPlayer.GetInventory().ContainsItem(ammo))
ammo = Player.m_localPlayer.GetInventory().GetAmmoItem(m_item.m_shared.m_ammoType);
return ammo;
}
private ItemDrop.ItemData GetCurrentBait()
{
if (m_item == null || m_item.m_shared.m_ammoType.IsNullOrWhiteSpace() || !IsBaitAmmo() || IsAmmo())
return null;
ItemDrop.ItemData ammo = Player.m_localPlayer.GetAmmoItem();
if (ammo == null || ammo.m_shared.m_ammoType != m_item.m_shared.m_ammoType || !Player.m_localPlayer.GetInventory().ContainsItem(ammo))
ammo = Player.m_localPlayer.GetInventory().GetAmmoItem(m_item.m_shared.m_ammoType);
return ammo;
}
private ItemDrop.ItemData GetCurrentMead()
{
if (m_item == null || m_item.m_shared.m_ammoType.IsNullOrWhiteSpace() || IsBaitAmmo() || IsAmmo() || !IsMeadAmmo())
return null;
return Player.m_localPlayer.GetInventory().GetAmmoItem(m_item.m_shared.m_ammoType);
}
private bool IsAmmo()
{
return m_item.m_shared.m_itemType == ItemDrop.ItemData.ItemType.Ammo || m_item.m_shared.m_itemType == ItemDrop.ItemData.ItemType.AmmoNonEquipable || m_item.m_shared.m_itemType == ItemDrop.ItemData.ItemType.Consumable;
}
private bool IsBaitAmmo() => m_item.m_shared.m_ammoType == "$item_fishingbait";
private bool IsMeadAmmo() => m_item.m_shared.m_ammoType == "mead";
}
internal const string objectAmmoName = "MLUI_AmmoAmount";
internal const string objectIconName = "MLUI_AmmoIcon";
internal const string objectBaitName = "MLUI_AmmoBait";
internal const string objectMeadName = "MLUI_AmmoMead";
internal static GameObject elementPrefab;
internal static GameObject ammoCount;
internal static GameObject ammoIcon;
internal static GameObject ammoBait;
internal static GameObject ammoMead;
internal static readonly Dictionary<HotkeyBar, bool> isDirty = new Dictionary<HotkeyBar, bool>();
internal static readonly Dictionary<HotkeyBar, Dictionary<ElementData, ElementExtraData>> elementExtraDatas = new Dictionary<HotkeyBar, Dictionary<ElementData, ElementExtraData>>();
public static void UpdateVisibility()
{
RectTransform rtAmmo = ammoCount.GetComponent<RectTransform>();
rtAmmo.anchoredPosition = ammoCountPosition.Value;
TMP_Text text = ammoCount.GetComponent<TMP_Text>();
text.fontSize = ammoCountFontSize.Value;
text.color = ammoCountColor.Value == Color.clear ? elementPrefab.transform.Find("amount").GetComponent<TMP_Text>().color : ammoCountColor.Value;
text.horizontalAlignment = ammoCountAlignment.Value;
RectTransform rtIcon = ammoIcon.GetComponent<RectTransform>();
rtIcon.anchoredPosition = ammoIconPosition.Value;
rtIcon.sizeDelta = ammoIconSize.Value;
RectTransform rtBait = ammoBait.GetComponent<RectTransform>();
rtBait.anchorMin = new Vector2(0.5f, 0f);
rtBait.anchorMax = new Vector2(1f, 0.5f);
RectTransform rtMead = ammoMead.GetComponent<RectTransform>();
rtMead.anchorMin = new Vector2(0.6f, 0.6f);
rtMead.anchorMax = new Vector2(1f, 1f);
foreach (HotkeyBar bar in isDirty.Keys.ToList())
isDirty[bar] = true;
}
[HarmonyPatch(typeof(HotkeyBar), nameof(HotkeyBar.OnEnable))]
public static class HotkeyBar_OnEnable_AddCustomElementsToHotkeyPrefab
{
private static void FillFields(RectTransform rtSource, RectTransform rtDestination)
{
rtDestination.anchoredPosition = rtSource.anchoredPosition;
rtDestination.sizeDelta = rtSource.sizeDelta;
}
public static void Postfix(HotkeyBar __instance)
{
if (__instance.m_elementPrefab == null)
return;
isDirty[__instance] = false;
elementPrefab = __instance.m_elementPrefab;
int index = __instance.m_elementPrefab.transform.Find("icon").GetSiblingIndex() + 1;
ammoCount = __instance.m_elementPrefab.transform.Find(objectAmmoName)?.gameObject;
if (ammoCount == null)
{
GameObject ammo = __instance.m_elementPrefab.transform.Find("amount").gameObject;
ammoCount = UnityEngine.Object.Instantiate(ammo);
ammoCount.name = objectAmmoName;
ammoCount.transform.SetParent(__instance.m_elementPrefab.transform);
ammoCount.transform.SetSiblingIndex(index);
index++;
ammoCount.SetActive(false);
FillFields(ammo.GetComponent<RectTransform>(), ammoCount.GetComponent<RectTransform>());
}
ammoIcon = __instance.m_elementPrefab.transform.Find(objectIconName)?.gameObject;
if (ammoIcon == null)
{
GameObject icon = __instance.m_elementPrefab.transform.Find("icon").gameObject;
ammoIcon = UnityEngine.Object.Instantiate(icon);
ammoIcon.name = objectIconName;
ammoIcon.transform.SetParent(__instance.m_elementPrefab.transform);
ammoIcon.transform.SetSiblingIndex(index);
index++;
ammoIcon.SetActive(false);
FillFields(icon.GetComponent<RectTransform>(), ammoIcon.GetComponent<RectTransform>());
}
ammoBait = __instance.m_elementPrefab.transform.Find(objectBaitName)?.gameObject;
if (ammoBait == null)
{
GameObject icon = __instance.m_elementPrefab.transform.Find("icon").gameObject;
ammoBait = UnityEngine.Object.Instantiate(icon);
ammoBait.name = objectBaitName;
ammoBait.transform.SetParent(__instance.m_elementPrefab.transform);
ammoBait.transform.SetSiblingIndex(index);
index++;
ammoBait.SetActive(false);
FillFields(icon.GetComponent<RectTransform>(), ammoBait.GetComponent<RectTransform>());
}
ammoMead = __instance.m_elementPrefab.transform.Find(objectMeadName)?.gameObject;
if (ammoMead == null)
{
GameObject icon = __instance.m_elementPrefab.transform.Find("icon").gameObject;
ammoMead = UnityEngine.Object.Instantiate(icon);
ammoMead.name = objectMeadName;
ammoMead.transform.SetParent(__instance.m_elementPrefab.transform);
ammoMead.transform.SetSiblingIndex(index);
index++;
ammoMead.SetActive(false);
FillFields(icon.GetComponent<RectTransform>(), ammoMead.GetComponent<RectTransform>());
}
UpdateVisibility();
}
}
[HarmonyPatch(typeof(HotkeyBar), nameof(HotkeyBar.Update))]
public static class HotkeyBar_Update_UpdateAmmoIconCountDirtyState
{
[HarmonyPriority(Priority.Last)]
[HarmonyBefore("Azumatt.AzuExtendedPlayerInventory", "shudnal.ExtraSlots")]
public static void Prefix(HotkeyBar __instance)
{
if (!modEnabled.Value)
return;
if (isDirty.GetValueSafe(__instance) == true)
{
isDirty[__instance] = false;
if (__instance.m_elements.Count > 0)
{
__instance.m_items.Clear();
__instance.UpdateIcons(null);
}
}
}
}
[HarmonyPatch(typeof(HotkeyBar), nameof(HotkeyBar.UpdateIcons))]
public static class HotkeyBar_UpdateIcons_UpdateAmmoCountAndIcon
{
[HarmonyPriority(Priority.Last)]
[HarmonyAfter("Azumatt.AzuExtendedPlayerInventory", "shudnal.ExtraSlots")]
public static void Postfix(HotkeyBar __instance, Player player)
{
if (!modEnabled.Value)
return;
if (!elementExtraDatas.ContainsKey(__instance))
elementExtraDatas.Add(__instance, new Dictionary<ElementData, ElementExtraData>());
Dictionary<ElementData, ElementExtraData> elementExtras = elementExtraDatas[__instance];
if (!player || player.IsDead())
{
elementExtras.Clear();
return;
}
if (elementExtras.Count != __instance.m_elements.Count)
elementExtras.Clear();
if (elementExtras.Count > 0 && __instance.m_elements.Count > 0 && !elementExtras.ContainsKey(__instance.m_elements[0]))
elementExtras.Clear();
if (elementExtras.Count == 0)
{
for (int i = 0; i < __instance.m_elements.Count; i++)
{
ElementData elementData = __instance.m_elements[i];
ElementExtraData extraData = new ElementExtraData()
{
m_ammo = elementData.m_go.transform.Find(objectAmmoName).GetComponent<TMP_Text>(),
m_icon = elementData.m_go.transform.Find(objectIconName).GetComponent<Image>(),
m_bait = elementData.m_go.transform.Find(objectBaitName).GetComponent<Image>(),
m_mead = elementData.m_go.transform.Find(objectMeadName).GetComponent<Image>()
};
elementExtras.Add(elementData, extraData);
}
}
int itemIndex = 0;
for (int i = 0; i < __instance.m_elements.Count; i++)
{
ElementData elementData = __instance.m_elements[i];
ElementExtraData extraData = elementExtras[elementData];
if (extraData == null)
continue;
if (!elementData.m_used || itemIndex > __instance.m_items.Count)
extraData.m_item = null;
else
{
extraData.m_item = __instance.m_items[itemIndex];
if (extraData.m_item.GetIcon() != elementData.m_icon.sprite)
extraData.m_item = null;
itemIndex++;
}
extraData.UpdateState(elementData);
}
}
}
}
}