**Story Points**: Infinity **Priority**: HIGH This occurs due to the light position moving with the player. Apparently, we should move the size by a certain increment based on a texel size. [Link 1](http://dev.theomader.com/stable-csm/) [Link 2](http://ogldev.atspace.co.uk/www/tutorial49/tutorial49.html) *** ### Sub-Tasks: - [ ] Investigate using sampler2DShadow instead of the normal sampler2D. It seems it might be easier although I could not make it work (Gab). - [ ] Day & night cycle. - [ ] Shadow mapping ### Completion Criteria: - [ ] Remove shadow swimming and implement a day & night cycle. ***
Story Points: Infinity
Priority: HIGH
This occurs due to the light position moving with the player. Apparently, we should move the size by a certain increment based on a texel size.
Link 1
Link 2
Sub-Tasks:
Completion Criteria: