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3_Game/sUDE/vanilla/ppeffects Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -141,7 +141,6 @@ modded class PPERequester_InventoryBlur {
141141}
142142*/
143143
144- #ifdef DAYZ_1_19
145144modded class PPERUndergroundAcco {
146145 override void SetEyeAccommodation (float value ) {
147146 super .SetEyeAccommodation (value );
@@ -154,7 +153,6 @@ modded class PPERUndergroundAcco {
154153 GetGame ().GetWorld ().SetEyeAccom (1.0 );
155154 }
156155}
157- #endif
158156
159157modded class PPERequester_CameraNV {
160158
Original file line number Diff line number Diff line change 1- #ifdef DAYZ_1_19
2-
31modded class UndergroundHandlerClient {
42
53 protected static float UNDERGROUND_NVG_EFFICIENCY ;
@@ -12,6 +10,4 @@ modded class UndergroundHandlerClient {
1210 super .ProcessEyeAcco (timeSlice );
1311 m_NVRequester .setUndergroundAccomCoeff (Math .Max (m_EyeAcco , UNDERGROUND_NVG_EFFICIENCY ));
1412 }
15- }
16-
17- #endif
13+ }
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