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fix: remove experimental directives
1 parent f5deb07 commit 5dccfff

2 files changed

Lines changed: 1 addition & 7 deletions

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scripts/3_Game/sUDE/vanilla/ppeffects/vanillaRequesters.c

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -141,7 +141,6 @@ modded class PPERequester_InventoryBlur {
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}
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*/
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#ifdef DAYZ_1_19
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modded class PPERUndergroundAcco {
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override void SetEyeAccommodation(float value) {
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super.SetEyeAccommodation(value);
@@ -154,7 +153,6 @@ modded class PPERUndergroundAcco {
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GetGame().GetWorld().SetEyeAccom(1.0);
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}
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}
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#endif
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modded class PPERequester_CameraNV {
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Lines changed: 1 addition & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,3 @@
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#ifdef DAYZ_1_19
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modded class UndergroundHandlerClient {
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protected static float UNDERGROUND_NVG_EFFICIENCY;
@@ -12,6 +10,4 @@ modded class UndergroundHandlerClient {
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super.ProcessEyeAcco(timeSlice);
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m_NVRequester.setUndergroundAccomCoeff(Math.Max(m_EyeAcco, UNDERGROUND_NVG_EFFICIENCY));
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}
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}
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#endif
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}

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