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143 lines (123 loc) · 5.5 KB
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// Copy this file to "autoexec.cfg" in your server's directory and
// customize as desired. See the "Configuring" file for detailed info
// about these settings.
// These are basic generic settings which should be included on any
// public server.
pausable 0
sv_aim 1
sys_ticrate 0.05
net_messagetimeout 30
// These you can customize.
hostname "My Server"
fraglimit 50
timelimit 30
// deathmatch
//
// 1 items respawn DM_RESPAWN
// 2 long quad respawn DM_LONG_QUAD_RESPAWN
// 4 quad replacement DM_QUAD_REPLACEMENT
// 8 pentagram replacement DM_PENT_REPLACEMENT
// 16 exit attempt doesn't kill you DM_EXIT_NON_FATAL
// 32 random powerup respawn DM_RANDOM_POWERUP_RESPAWN
// 64 damage-based frag scoring DM_DAMAGE_MATCH
// This turns on everything except for damage-based frag
// scoring. This is the way I run my server.
//
// 1 + 2 + 4 + 8 + 16 + 32
deathmatch 63
// teamplay
//
// 1 health protect TEAM_HEALTH_PROT
// 2 frag penalty TEAM_FRAG_PENALTY
// 4 armor protect TEAM_ARMOR_PROT
// 8 enforce two teams TEAM_2_TEAMS
// 16 enforce three teams TEAM_3_TEAMS
// 24 enforce four teams TEAM_4_TEAMS
// 32 [REMOVED]
// 64 team change any TEAM_CHANGE_ANY
// 128 team change top dog TEAM_CHANGE_TOPDOG
// 256 no team voting TEAM_NO_VOTE
// 512 self health protect TEAM_SELF_HEALTH_PROT
// 1024 self armor protect TEAM_SELF_ARMOR_PROT
// This protects your teammate's health and armor, but doesn't require
// anybody to be on a team.
//
// 1 + 4
// teamplay 5
// This does the same and forces everybody to be on one of three teams.
// The player with the most frags can switch teams (either by changing
// colors directly or (more safely) by using the team-change command.
//
// 1 + 4 + 16 + 128
// teamplay 149
// noexit
//
// 1 no exiting NOEXIT_NO_EXITING
// 2 allow exiting start level NOEXIT_ALLOW_EXITING_START
// 4 randomize NOEXIT_RANDOMIZE
// 8 select level by number of players NOEXIT_CHOOSE_BY_NPLAYERS
// 16 use Marlinspike levels NOEXIT_MARLINSPIKE_LEVELS
// 32 don't loop back to dm1 after dm6 NOEXIT_DM_NO_LOOP
// 64 * max players before forwarding NOEXIT_FORWARD_MULT
// 1024 don't use custom levels NOEXIT_NO_CUSTOM_LEVELS
// 2048 don't use standard maps NOEXIT_CUSTOM_LEVELS_ONLY
// 4096 allow voting non-rotatable maps NOEXIT_VOTE_ALL_MAPS
//
// If nplayers level selection is turned off the DM
// maps will still be played (in sequence with the normal maps).
// You can't exit any level. The next level to play is chosen by the
// number of players. Loop back of dm1 after dm6 is turned off.
//
// 1 + 4 + 8 + 32 + 1024
noexit 1069
// In Quakeworld, use this instead:
// serverinfo noexit 1069
// temp1
//
// 1-63 number of runes T1_NRUNES_MASK
// 64 rune selection by impulse T1_RUNE_CHEAT
// 128 [REMOVED]
// 256 can pick up own rune T1_CAN_GET_OWN_RUNE
// 1024 random rune models T1_RANDOM_RUNE_MODELS
// 2048 fast rune spawn T1_FAST_RUNE_SPAWN
// 4096 * max players T1_MAX_PLAYERS_MULT
//
// 262144 [REMOVED]
// 524288 [REMOVED]
// 1048576 no hook voting T1_HOOK_NO_VOTE
//
// 65536 no rune drop delay T1_RUNE_DROP_DELAY_0
// 66048 15 second rune drop delay T1_RUNE_DROP_DELAY_15
// 131072 30 second rune drop delay T1_RUNE_DROP_DELAY_30
// 512 60 second rune drop delay T1_RUNE_DROP_DELAY_60
// 131584 120 second rune drop delay T1_RUNE_DROP_DELAY_120
// 196608 240 second rune drop delay T1_RUNE_DROP_DELAY_240
// 197120 rune dropping disabled T1_RUNE_DROP_DELAY_INF
// Level has 16 runes max, no drop on death, random rune models, fast spawn,
// no drop delay, and free hook.
// 16 + 1024 + 2048 + 65536 + 262144
temp1 330768
// In Quakeworld, use this instead:
// serverinfo temp1 330768
// scratch1
//
// 1 equalize all lightstyles S1_EQUALIZE_LIGHTSTYLE
// 2 disable all ambient sounds S1_AMBIENT_SOUND_OFF
// 4 don't spawn any static lights S1_LIGHT_MAKESTATIC_OFF
// 8 bprint prints to server console S1_BPRINT_TO_CONSOLE
// 16 keep original level items S1_ORIGINAL_LEVELS
// 32 limit maximum traps per rune S1_MAX_TRAPS_FOR_LEVEL
// 64 basic/lite runes S1_BASIC_RUNES
// 128 custom exits S1_CUSTOM_EXITS
// 256 [REMOVED]
// 512 [REMOVED]
// 1024 no default mode S1_NO_DEFAULT
// 2048 default mode arena S1_ARENA_DEFAULT
// 4096 default mode practice S1_PRACTICE_DEFAULT
// 8192 default mode match S1_MATCH_DEFAULT
// Force lightstyles 0-63 to one value, disable ambient sounds, disable
// static lights, and use custom exist.
// 1 + 2 + 4 + 128
scratch1 135
// In Quakeworld, use this instead:
// serverinfo scratch1 135