-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathbag.py
More file actions
577 lines (487 loc) · 22.7 KB
/
Copy pathbag.py
File metadata and controls
577 lines (487 loc) · 22.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
import os
from PyQt6.QtWidgets import QFrame, QWidget, QVBoxLayout, QHBoxLayout, QLabel, QFileDialog, QSizePolicy, QListWidgetItem
from PyQt6.QtGui import QIcon
from PyQt6.QtCore import QThread, pyqtSignal, Qt
from qfluentwidgets import ListWidget, PrimaryPushButton, LineEdit, IndeterminateProgressRing, SubtitleLabel
from functions import show_confirm_dialog, show_message_bar
from found import scan_packs, find_manifest_json, parse_manifest
from config import cfg
from save import PackManager
from import_file import ImportManager
# 添加导入线程类
class ImportThread(QThread):
"""用于后台导入包的线程"""
finished = pyqtSignal(bool, str) # 成功/失败, 消息
def __init__(self, file_path, import_manager, find_manifest_json_func, parse_manifest_func):
super().__init__()
self.file_path = file_path
self.import_manager = import_manager
self.find_manifest_json_func = find_manifest_json_func
self.parse_manifest_func = parse_manifest_func
self.is_mcaddon = file_path.lower().endswith('.mcaddon')
def run(self):
try:
if self.is_mcaddon:
# 处理mcaddon文件
success, message = self.import_manager.import_mcaddon(
self.file_path,
self.find_manifest_json_func,
self.parse_manifest_func
)
else:
# 处理普通包文件
success, message = self.import_manager.import_pack(
self.file_path,
self.find_manifest_json_func,
self.parse_manifest_func
)
# 发送结果信号
self.finished.emit(success, message)
except Exception as e:
# 发送异常信号
self.finished.emit(False, f"导入过程中发生错误:{str(e)}")
# 添加自定义合成线程类
class ComposeThread(QThread):
"""用于后台合成Addon的线程"""
finished = pyqtSignal(bool, str, str) # 成功/失败, 错误信息, 文件路径
def __init__(self, behavior_pack, resource_pack, save_path, pack_manager):
super().__init__()
self.behavior_pack = behavior_pack
self.resource_pack = resource_pack
self.save_path = save_path
self.pack_manager = pack_manager
def run(self):
try:
import zipfile
import shutil
# 创建zip文件
with zipfile.ZipFile(self.save_path, 'w', zipfile.ZIP_DEFLATED) as zipf:
# 添加行为包文件
self._add_folder_to_zip(zipf, self.behavior_pack.path, os.path.basename(self.behavior_pack.path))
# 添加资源包文件
self._add_folder_to_zip(zipf, self.resource_pack.path, os.path.basename(self.resource_pack.path))
# 发送成功信号
self.finished.emit(True, "", self.save_path)
except Exception as e:
# 发送失败信号
self.finished.emit(False, str(e), self.save_path)
# 如果文件创建失败,尝试删除可能部分创建的文件
if os.path.exists(self.save_path):
try:
os.remove(self.save_path)
except:
pass
def _add_folder_to_zip(self, zipf, folder_path, folder_name):
"""添加文件夹到zip文件"""
for root, dirs, files in os.walk(folder_path):
for file in files:
file_path = os.path.join(root, file)
# 计算相对路径,用于在zip中保持正确的文件结构
rel_path = os.path.join(folder_name, os.path.relpath(file_path, folder_path))
zipf.write(file_path, rel_path)
class BagInterface(QFrame):
""" 包管理界面 """
def __init__(self, parent=None):
super().__init__(parent=parent)
self.setObjectName('BagInterface')
self.vBoxLayout = QVBoxLayout(self)
# 获取配置的应用文件夹路径
app_folder = cfg.appFolder.value
if not app_folder or not os.path.exists(app_folder):
# 如果配置中没有设置或路径不存在,使用默认路径
app_folder = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'app')
# 创建包管理器和导入管理器
self.pack_manager = PackManager(app_folder)
self.import_manager = ImportManager(app_folder)
# 创建按钮布局
self.buttonLayout = QHBoxLayout()
# 创建导入按钮和进度环的水平布局
self.importLayout = QHBoxLayout()
self.importLayout.setSpacing(5) # 设置内部间距为5
# 创建导入按钮
self.importButton = PrimaryPushButton('导入', self)
self.importButton.clicked.connect(self.import_pack)
# 创建导入进度环
self.importProgressRing = IndeterminateProgressRing(self)
self.importProgressRing.setFixedSize(24, 24) # 设置大小和按钮高度一致
self.importProgressRing.hide() # 默认隐藏
# 将按钮和进度环添加到布局
self.importLayout.addWidget(self.importButton)
self.importLayout.addWidget(self.importProgressRing)
# 创建删除按钮
self.deleteButton = PrimaryPushButton('删除', self)
self.deleteButton.clicked.connect(self.delete_pack)
self.deleteButton.setEnabled(False)
# 创建取消选择按钮
self.unselectButton = PrimaryPushButton('取消选择', self)
self.unselectButton.clicked.connect(self.unselect_items)
self.unselectButton.setEnabled(False)
# 创建刷新按钮
self.refreshButton = PrimaryPushButton('刷新', self)
self.refreshButton.clicked.connect(self.load_packs)
# 创建合成按钮和进度环的水平布局
self.composeLayout = QHBoxLayout()
self.composeLayout.setSpacing(5) # 设置内部间距为5
# 创建合成按钮
self.composeButton = PrimaryPushButton('合成', self)
self.composeButton.clicked.connect(self.compose_addon)
self.composeButton.setEnabled(False) # 初始状态禁用
# 创建合成进度环
self.composeProgressRing = IndeterminateProgressRing(self)
self.composeProgressRing.setFixedSize(24, 24) # 设置大小和按钮高度一致
self.composeProgressRing.hide() # 默认隐藏
# 将按钮和进度环添加到布局
self.composeLayout.addWidget(self.composeButton)
self.composeLayout.addWidget(self.composeProgressRing)
# 创建包名称输入框
self.nameLineEdit = LineEdit(self)
self.nameLineEdit.setClearButtonEnabled(True)
self.nameLineEdit.setFixedWidth(250)
self.nameLineEdit.setText("包名") # 默认显示"包名"
self.nameLineEdit.textChanged.connect(self.on_name_text_changed) # 监听文本变化
# 创建重命名按钮
self.renameButton = PrimaryPushButton('重命名', self)
self.renameButton.setFixedWidth(70) # 设置固定宽度,防止按钮被拉长
self.renameButton.clicked.connect(self.rename_pack)
self.renameButton.setEnabled(False) # 默认禁用
# 添加按钮和输入框到布局,设置统一的间距
self.buttonLayout.setSpacing(10) # 设置按钮之间的间距
self.buttonLayout.addLayout(self.importLayout)
self.buttonLayout.addWidget(self.deleteButton)
self.buttonLayout.addWidget(self.unselectButton)
self.buttonLayout.addWidget(self.refreshButton)
self.buttonLayout.addLayout(self.composeLayout)
self.buttonLayout.addSpacing(10) # 添加一些间距
self.buttonLayout.addWidget(self.nameLineEdit)
self.buttonLayout.addWidget(self.renameButton)
self.buttonLayout.addStretch(1) # 添加弹性空间,使控件靠左
# 将按钮布局添加到主布局
self.vBoxLayout.addLayout(self.buttonLayout)
# 创建包列表区域
self.listAreaLayout = QVBoxLayout()
# 创建左侧行为包列表
self.behaviorListWidget = ListWidget(self)
self.behaviorListWidget.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
self.behaviorListWidget.itemClicked.connect(lambda item: self.on_list_item_clicked(self.behaviorListWidget, item))
self.behaviorLabel = SubtitleLabel('行为包', self)
# 创建资源包列表
self.resourceListWidget = ListWidget(self)
self.resourceListWidget.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
self.resourceListWidget.itemClicked.connect(lambda item: self.on_list_item_clicked(self.resourceListWidget, item))
self.resourceLabel = SubtitleLabel('资源包', self)
# 将列表添加到列表区域布局
self.listAreaLayout.addWidget(self.behaviorLabel)
self.listAreaLayout.addWidget(self.behaviorListWidget)
self.listAreaLayout.addWidget(self.resourceLabel)
self.listAreaLayout.addWidget(self.resourceListWidget)
# 将列表区域布局添加到主布局
self.vBoxLayout.addLayout(self.listAreaLayout)
# 设置布局属性
self.vBoxLayout.setSpacing(16)
self.vBoxLayout.setContentsMargins(36, 10, 36, 10)
# 初始状态下没有选中的包
self.current_selected_pack = None
self.selected_behavior_pack = None
self.selected_resource_pack = None
# 加载包信息
self.load_packs()
# 创建图片标签用于显示包图标
self.imageLabel = QLabel(self)
self.imageLabel.setFixedSize(64, 64)
self.imageLabel.setVisible(False)
# 压缩线程
self.compress_thread = None
def load_packs(self):
"""加载行为包和资源包信息"""
# 清空列表
self.behaviorListWidget.clear()
self.resourceListWidget.clear()
# 获取包信息
behavior_packs, resource_packs = scan_packs()
# 添加行为包到列表
if behavior_packs:
for pack in behavior_packs:
item = QListWidgetItem(pack.name)
# 查找并设置图标
icon_path = os.path.join(pack.path, 'pack_icon.png')
if os.path.exists(icon_path):
icon = QIcon(icon_path)
item.setIcon(icon)
self.behaviorListWidget.addItem(item)
else:
self.behaviorListWidget.addItem('空')
# 添加资源包到列表
if resource_packs:
for pack in resource_packs:
item = QListWidgetItem(pack.name)
# 查找并设置图标
icon_path = os.path.join(pack.path, 'pack_icon.png')
if os.path.exists(icon_path):
icon = QIcon(icon_path)
item.setIcon(icon)
self.resourceListWidget.addItem(item)
else:
self.resourceListWidget.addItem('空')
# 清除选择状态
self.selected_behavior_pack = None
self.selected_resource_pack = None
self.current_selected_pack = None
self.update_delete_button_state()
self.update_compose_button_state()
def list_mouse_press_event(self, list_widget, event):
"""处理列表的鼠标点击事件,现已弃用"""
pass
def on_list_item_clicked(self, list_widget, item):
"""处理列表项点击事件,更新输入框和重命名按钮状态"""
if item.text() == '空':
# 如果点击的是"空"项,当前列表不选择任何项
if list_widget == self.behaviorListWidget:
self.selected_behavior_pack = None
else:
self.selected_resource_pack = None
# 更新合成按钮状态
self.update_compose_button_state()
return
# 确定是哪个列表被点击
if list_widget == self.behaviorListWidget:
behavior_packs, _ = scan_packs()
pack = next((p for p in behavior_packs if p.name == item.text()), None)
if pack:
self.selected_behavior_pack = pack
else: # resourceListWidget
_, resource_packs = scan_packs()
pack = next((p for p in resource_packs if p.name == item.text()), None)
if pack:
self.selected_resource_pack = pack
# 更新包管理相关UI
if pack and os.path.exists(pack.path):
# 更新输入框显示选中包的名称
self.nameLineEdit.setText(pack.name)
# 初始状态下重命名按钮是禁用的
self.renameButton.setEnabled(False)
# 保存当前选中的包信息,用于重命名功能
self.current_selected_pack = pack
else:
# 如果没有找到包,恢复默认状态
self.nameLineEdit.setText("包名")
self.renameButton.setEnabled(False)
self.current_selected_pack = None
# 更新删除按钮和取消选择按钮状态
self.update_delete_button_state()
# 更新合成按钮状态
self.update_compose_button_state()
def update_delete_button_state(self):
"""根据列表选择状态更新删除按钮状态"""
# 检查是否有选中的包(且非"空"项)
has_selection = (self.selected_behavior_pack is not None or
self.selected_resource_pack is not None)
# 如果有选中项,则启用删除按钮和取消选择按钮
self.deleteButton.setEnabled(has_selection)
self.unselectButton.setEnabled(has_selection)
def update_compose_button_state(self):
"""根据选择状态更新合成按钮状态"""
# 只有当同时选择了行为包和资源包时,才启用合成按钮
self.composeButton.setEnabled(
self.selected_behavior_pack is not None and
self.selected_resource_pack is not None
)
def unselect_items(self):
"""取消所有列表项的选中状态"""
self.behaviorListWidget.clearSelection()
self.resourceListWidget.clearSelection()
# 清除选中的包
self.selected_behavior_pack = None
self.selected_resource_pack = None
self.current_selected_pack = None
# 更新按钮状态
self.update_delete_button_state()
self.update_compose_button_state()
# 恢复默认状态
self.nameLineEdit.setText("包名")
self.renameButton.setEnabled(False)
# 隐藏图片标签
self.imageLabel.setVisible(False)
def import_pack(self):
"""导入包文件(支持多文件)"""
# 禁用导入按钮并显示进度环
self.importButton.setEnabled(False)
self.importProgressRing.show()
try:
file_names, _ = QFileDialog.getOpenFileNames(
self,
"选择要导入的包文件(可多选)",
"",
"Minecraft包文件 (*.zip *.mcpack *.mcaddon)"
)
if file_names:
self._import_files_queue = list(file_names)
self._import_next_file()
else:
# 用户取消了文件选择,恢复UI状态
self.importButton.setEnabled(True)
self.importProgressRing.hide()
except Exception as e:
# 发生异常时显示错误消息并恢复UI状态
show_message_bar(
title='错误',
content=f'导入过程中发生错误:{str(e)}',
bar_type='error',
parent=self
)
self.importButton.setEnabled(True)
self.importProgressRing.hide()
def _import_next_file(self):
"""依次导入队列中的下一个文件"""
if not hasattr(self, '_import_files_queue') or not self._import_files_queue:
self.importButton.setEnabled(True)
self.importProgressRing.hide()
self.load_packs()
return
file_name = self._import_files_queue.pop(0)
self.import_thread = ImportThread(
file_name,
self.import_manager,
find_manifest_json,
parse_manifest
)
self.import_thread.finished.connect(self._on_import_finished_multi)
self.import_thread.start()
def _on_import_finished_multi(self, success, message):
show_message_bar(
title='成功' if success else '错误',
content=message,
bar_type='success' if success else 'error',
parent=self
)
# 继续导入下一个文件
self._import_next_file()
def on_name_text_changed(self):
"""监听输入框文本变化,当文本变化且有选中的包时启用重命名按钮"""
if self.current_selected_pack:
# 如果文本与当前包名不同,启用重命名按钮
self.renameButton.setEnabled(self.nameLineEdit.text() != self.current_selected_pack.name)
def rename_pack(self):
"""重命名包"""
if not self.current_selected_pack:
show_message_bar(
title='错误',
content='未选择包',
bar_type='error',
parent=self
)
return
new_name = self.nameLineEdit.text().strip()
if not new_name:
show_message_bar(
title='错误',
content='包名不能为空',
bar_type='error',
parent=self
)
return
# 使用PackManager重命名包
success, message = self.pack_manager.rename_pack(self.current_selected_pack.path, new_name)
# 显示结果消息
show_message_bar(
title='成功' if success else '错误',
content=message,
bar_type='success' if success else 'error',
parent=self
)
# 如果重命名成功,刷新列表
if success:
# 更新当前选中的包名
self.current_selected_pack.name = new_name
self.load_packs()
# 重命名成功后禁用重命名按钮
self.renameButton.setEnabled(False)
def delete_pack(self):
"""删除选中的包"""
# 获取选中的包
selected_pack = None
pack_type = ""
if self.selected_behavior_pack:
selected_pack = self.selected_behavior_pack
pack_type = "行为包"
elif self.selected_resource_pack:
selected_pack = self.selected_resource_pack
pack_type = "资源包"
if not selected_pack:
return
# 创建确认删除对话框
title = '确认删除'
content = f'确定要删除{pack_type} "{selected_pack.name}" 吗?'
if show_confirm_dialog(title, content, self, confirm_text='确认', cancel_text='取消'):
# 用户点击了"确认"按钮
# 使用PackManager删除包
success, message = self.pack_manager.delete_pack(selected_pack.path, selected_pack.name)
# 显示结果消息
show_message_bar(
title='成功' if success else '错误',
content=message,
bar_type='success' if success else 'error',
parent=self
)
# 如果删除成功,刷新列表
if success:
self.load_packs()
# 隐藏图片标签
self.imageLabel.setVisible(False)
def compose_addon(self):
"""合成行为包和资源包为mcaddon文件"""
# 检查是否同时选择了行为包和资源包
if not self.selected_behavior_pack or not self.selected_resource_pack:
show_message_bar(
title='错误',
content='请同时选择一个行为包和一个资源包',
bar_type='error',
parent=self
)
return
# 自动生成保存路径:AppFolder/Addon/行为包名_资源包名.mcaddon
app_folder = cfg.appFolder.value
if not app_folder or not os.path.exists(app_folder):
app_folder = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'app')
addon_folder = os.path.join(app_folder, 'Addon')
if not os.path.exists(addon_folder):
os.makedirs(addon_folder, exist_ok=True)
default_name = f"{self.selected_behavior_pack.name}_{self.selected_resource_pack.name}.mcaddon"
save_path = os.path.join(addon_folder, default_name)
# 检查是否已存在同名文件,若存在则自动覆盖
# 禁用合成按钮并显示进度环
self.composeButton.setEnabled(False)
self.composeProgressRing.show()
try:
# 创建并启动合成线程
self.compose_thread = ComposeThread(
self.selected_behavior_pack,
self.selected_resource_pack,
save_path,
self.pack_manager
)
# 连接信号
self.compose_thread.finished.connect(self.on_compose_finished)
# 启动线程
self.compose_thread.start()
except Exception as e:
# 启用合成按钮并隐藏进度环
self.composeButton.setEnabled(True)
self.composeProgressRing.hide()
show_message_bar(
title='错误',
content=f'创建Addon时出错:{str(e)}',
bar_type='error',
parent=self
)
def on_compose_finished(self, success, error_msg, save_path):
"""合成完成回调"""
# 启用合成按钮并隐藏进度环
self.composeButton.setEnabled(True)
self.composeProgressRing.hide()
# 显示结果消息
show_message_bar(
title='成功' if success else '错误',
content=f'已成功创建Addon:{os.path.basename(save_path)}' if success else f'创建Addon时出错:{error_msg}',
bar_type='success' if success else 'error',
parent=self
)