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Copy pathserver.js
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460 lines (392 loc) · 14.4 KB
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var http = require('http'),
conf = require('./conf.js'),
express = require('express'),
_ = require('underscore'),
sio = require('socket.io'),
Box2D = require('./lib/box2d.js'),
entities = require('./lib/entities.js');
var app = express();
var server = http.createServer(app);
app.configure(function() {
app.set('views', __dirname + '/templates/');
app.engine('html', require('ejs').renderFile);
app.use(express.errorHandler());
app.use('/media', express.static(__dirname + '/media'));
// app.use('/', express.static(__dirname + '/templates/'))
app.use(app.router);
});
app.get('*', function(req, res, next) {
res.render('layout.html');
});
server.listen(conf.port);
console.log('Server running at http://localhost:' + conf.port);
//--- Extend Array Obj ---
Array.prototype.remove = function(from, to) {
var rest = this.slice((to || from) + 1 || this.length);
this.length = from < 0 ? this.length + from : from;
return this.push.apply(this, rest);
};
//-- html escape func ---
function htmlEscape(text) {
return text.replace(/&/g, '&').
replace(/</g, '<').
replace(/"/g, '"').
replace(/'/g, ''');
}
//--- User Management ---
players = {}; // hash of id to user objects (logged in)
//--- Box2D Physics Simulation ---
var world = new entities.world();
world.addAsteroids();
var contactListener = new Box2D.Dynamics.b2ContactListener;
//---- ON CONTACT ----
contactListener.BeginContact = function(contact) {
var bodyAData = contact.GetFixtureA().GetBody().GetUserData();
var bodyBData = contact.GetFixtureB().GetBody().GetUserData();
// player to asteroid collision
if (bodyAData.type == 'player' && bodyBData.type == 'asteroid') {
bodyAData.onAsteroid = true;
bodyAData.jumping = false;
bodyBData.playerCount++;
}
else if (bodyAData.type == 'asteroid' && bodyBData.type == 'player') {
bodyBData.onAsteroid = true;
bodyBData.jumping = false;
bodyAData.playerCount++;
}
// snap to proper angle on asteroid
//var playerCenter = player.body.GetWorldCenter();
//var astCenter = target.body.GetWorldCenter();
//var newAngle = Math.atan((playerCenter.y-astCenter.y)/(playerCenter.x-astCenter.x));
//player.body.SetAngle(newAngle);
// missile to player or asteroid
if (bodyAData.type == 'missile' && bodyBData.type == 'player') {
bodyAData.life = 0;
bodyBData.life = 0;
// dont credit derps hitting themselves
if (bodyBData.id == bodyAData.player.id) {
bodyAData.player.misses++;
bodyAData.player.suicides++;
bodyAData.player.socket.emit('suicide', bodyAData.player);
}
else {
bodyAData.player.kills++;
bodyAData.player.hits++;
bodyAData.player.socket.emit('playerKilled', {'killerID': bodyAData.player.id, 'killedID':bodyBData.id});
bodyBData.socket.emit('playerKilled', {'killerID': bodyAData.player.id, 'killedID':bodyBData.id});
}
}
else if (bodyBData.type == 'missile' && bodyAData.type == 'player') {
bodyAData.life = 0;
bodyBData.life = 0;
// dont credit derps hitting themselves
if (bodyAData.id == bodyBData.player.id) {
bodyBData.player.misses++;
bodyBData.player.suicides++;
bodyBData.player.socket.emit('suicide', bodyBData.player);
}
else {
bodyBData.player.kills++;
bodyBData.player.hits++;
bodyBData.player.socket.emit('playerKilled', {'killerID': bodyBData.player.id, 'killedID':bodyAData.id});
bodyAData.socket.emit('playerKilled', {'killerID': bodyBData.player.id, 'killedID':bodyAData.id});
}
}
if (bodyAData.type == 'missile' && bodyBData.type == 'asteroid') {
bodyAData.life = 0;
bodyAData.player.misses++;
bodyBData.life -= 10;
}
else if (bodyBData.type == 'missile' && bodyAData.type == 'asteroid') {
bodyBData.life = 0;
bodyBData.player.misses++;
bodyAData.life -= 10;
}
if (bodyAData.type == 'missile' && bodyBData.type == 'missile') {
bodyAData.player.misses++;
bodyBData.player.misses++;
bodyAData.life = 0;
bodyBData.life = 0;
}
if (bodyAData.type == 'player' && bodyBData.type == 'player') {
bodyAData.life = 0;
bodyBData.life = 0;
}
}
//---- END CONTACT ---
contactListener.EndContact = function(contact) {
var bodyAData = contact.GetFixtureA().GetBody().GetUserData();
var bodyBData = contact.GetFixtureB().GetBody().GetUserData();
if (bodyAData.type == 'asteroid' && bodyBData.type == 'player') {
bodyBData.onAsteroid = false;
bodyAData.playerCount--;
}
else if (bodyAData.type == 'player' && bodyBData.type == 'asteroid') {
bodyAData.onAsteroid = false;
bodyBData.playerCount--;
}
}
contactListener.PostSolve = function(contact, impulse) {
}
contactListener.PreSolve = function(contact, oldManifold) {
}
world.box2DObj.SetContactListener(contactListener);
//---- update ----
var update = function() {
for (var i=0; i < world.asteroids.length; i++) {
// WARNING: ASSUMES AT LEAST 1 ASTEROID EXISTS
var asteroid = world.asteroids[i];
// asteroid dead
if (asteroid.life == 0) {
world.box2DObj.DestroyBody(asteroid.body);
world.asteroids.remove(i);
// queue respawn
var recreateAsteroid = function(asteroidID, world) {
var asteroidData = {}
for (var blah = 0; blah < world.asteroidDefs.length; blah++) {
if (world.asteroidDefs[blah].id == asteroidID) {
asteroidData = world.asteroidDefs[blah];
break;
}
}
var newAsteroid = new entities.asteroid(world, asteroidData.id, asteroidData.x, asteroidData.y, asteroidData.radius);
world.asteroids.push(newAsteroid);
};
(function(aID, w) {
setTimeout(function() {
recreateAsteroid(aID, w);
}, 15000);
})(asteroid.id, world);
console.log('CONTINUE');
continue;
}
var asteroidCenter = asteroid.body.GetWorldCenter();
// player update
for (var j=0; j < world.players.length; j++) {
var player = world.players[j];
if (i == world.players.length - 1 && player.nearestAsteroid)
player.nearestAsteroid.minDistance = Infinity;
// remove player if marked for delete
if (player.disconnected) {
world.box2DObj.DestroyBody(player.body);
world.players.remove(j);
continue;
}
// player dead
if (player.life == 0) {
player.body.SetActive(false);
player.life = 100;
player.visible = false;
player.deaths++;
io.sockets.emit('playerDied', {'playerID': player.id});
player.spawn();
}
// nothing to step for player if on asteroid
if (player.onAsteroid) {
player.body.SetAwake(false);
continue;
}
else {
player.body.SetAwake(true);
}
var playerCenter = player.body.GetWorldCenter();
// player radial gravity
var pToA = new Box2D.Common.Math.b2Vec2(0, 0);
pToA.Add(asteroidCenter);
pToA.Subtract(playerCenter);
var force = asteroid.radius*80/(pToA.LengthSquared()/2);
pToA.Normalize();
pToA.Multiply(force);
player.body.ApplyForce(pToA, asteroidCenter);
// calc player orientation
if (!player.nearestAsteroid) {
player.nearestAsteroid = {
minDistance: Infinity,
minVec: undefined,
distVec: undefined,
asteroid: undefined};
}
var distVec = new Box2D.Common.Math.b2Vec2(playerCenter.x-asteroidCenter.x, playerCenter.y-asteroidCenter.y);
var dist = distVec.Length()-(asteroid.radius/world.scale)
if (dist < player.nearestAsteroid.minDistance) {
player.nearestAsteroid.minDistance = dist;
player.nearestAsteroid.minVec = distVec;
player.nearestAsteroid.distVec = distVec;
player.nearestAsteroid.asteroid = asteroid;
}
// Jump End Detection
if (player.body.GetLinearVelocity().Length() < .5 && player.jumping) {
player.jumping = false;
player.socket.emit('endJump', player);
}
} // player loop
for (var k=0; k < world.missiles.length; k++) {
var missile = world.missiles[k];
var currentTime = new Date().getTime();
// prevent forever missile
if ((currentTime - missile.flightStart) >= missile.maxFlightTime) {
missile.life = 0;
missile.player.misses++;
}
// remove missile if dead
if (missile.life == 0) {
missile.body.SetActive(false);
missile.player.socket.emit('missileDestroyed', {'playerID': missile.player.id, 'missileID': missile.id});
missile.player.missile = undefined;
world.missiles.remove(k);
world.box2DObj.DestroyBody(missile.body);
continue;
}
// Set missle angle
var currentVec = missile.body.GetLinearVelocity();
var arctanArg = currentVec.y/currentVec.x
missile.body.SetAngle((currentVec.x < 0 ? -1 : 1)*Math.PI/2 + Math.atan(arctanArg));
// apply radial gravity to missiles
var missileBox2DCenter = missile.body.GetWorldCenter();
var mToA = new Box2D.Common.Math.b2Vec2(0, 0);
mToA.Add(asteroidCenter);
mToA.Subtract(missileBox2DCenter);
var force = world.asteroids[i].radius*1.3/(mToA.LengthSquared()/2);
mToA.Normalize();
mToA.Multiply(force);
missile.body.ApplyForce(mToA, asteroidCenter);
} // missile loop
} // asteroid loop
// apply player orientation
for (var l=0; l < world.players.length; l++) {
var player = world.players[l];
if (!player.nearestAsteroid || player.life == 0 || player.onAsteroid) {
continue;
}
var asteroidData = player.nearestAsteroid;
var cutoff = asteroidData.asteroid.radius/world.scale * 1
if (asteroidData.minDistance < cutoff) {
// gogogo start turning
var ratio = asteroidData.minDistance/cutoff;
var targetAngle = Math.atan(asteroidData.minVec.y/asteroidData.minVec.x);
var currentAngle = player.body.GetAngle();
player.body.SetAngle(targetAngle+(asteroidData.minVec.x <= 0 ? -1 : 1)*Math.PI/2);
//player.body.SetAngle(ratio*currentAngle + (1-ratio)*(targetAngle + (asteroidData.minVec.x < 0 ? -1 : 1)*Math.PI/2));
}
} // orientation loop
// step the world brah
world.box2DObj.Step(1/world.FPS, 10, 10);
// update all objects with latest simulation changes
for (var j=0; j < world.players.length; j++) {
// update players
var player = world.players[j];
var playerBox2DCenter = player.body.GetWorldCenter();
player.x = playerBox2DCenter.x * world.scale;
player.y = playerBox2DCenter.y * world.scale;
player.angle = player.body.GetAngle();
// update player's missile if available
if (player.missile) {
var missile = player.missile;
var missileBox2DCenter = missile.body.GetWorldCenter();
missile.x = missileBox2DCenter.x * world.scale;
missile.y = missileBox2DCenter.y * world.scale;
missile.angle = missile.body.GetAngle();
}
}
io.sockets.emit('sync', world);
world.box2DObj.ClearForces();
};
setInterval(function() {
update();
}, 1000/world.FPS);
//--- Message Handling ---
var io = sio.listen(server);
app.configure('production', function() {
io.set('log level', 1);
});
io.set('log level', 1);
io.sockets.on('connection', function(socket) {
io.sockets.emit('news', 'someone connected');
socket.emit('sync', world);
console.log('someone connected');
socket.on('disconnect', function() {
io.sockets.emit('news', 'someone disconnected');
var dcName = socket.id;
// remove user from node player list
if (players[socket.id]) {
delete players[socket.id];
}
// remove user from world player list
for (var i=0; i < world.players.length; i++) {
if (world.players[i].id == socket.id) {
dcName = world.players[i].id + ' - ' + world.players[i].username;
world.players[i].disconnected = true; // mark for deletion in world update
break;
}
}
// show dc for socket id or username if was logged in
console.log(dcName + ' disconnected');
});
socket.on('login', function(data) {
// username already taken
for (var i=0; i < world.players.length; i++) {
if (world.players[i].username == data.username) {
socket.emit('loginError', 'That name is already taken :(');
return;
}
}
// create user and log in
var newPlayer = new entities.player(world, socket.id, data.username);
newPlayer.socket = socket;
world.players.push(newPlayer);
players[newPlayer.id] = newPlayer;
io.sockets.emit('news', data.username + ' logged in');
socket.emit('loggedIn', {username: data.username});
console.log(newPlayer.id + ' - ' + newPlayer.username + ' logged in');
});
socket.on('chat', function(data) {
data.msg = htmlEscape(data.msg);
socket.broadcast.emit('chat', data);
});
socket.on('shootMissile', function(data) {
var missileOwner = players[data.id];
if (missileOwner && missileOwner.missile == undefined) {
// find the player
if (missileOwner) {
var newMissile = new entities.missile(world, missileOwner, data.shotAngle, data.power);
missileOwner.missile = newMissile;
world.missiles.push(newMissile);
}
}
});
socket.on('moveCC', function() {
console.log('moveCC');
});
socket.on('moveCCW', function() {
console.log('moveCCW');
});
socket.on('endMove', function() {
console.log('endMove');
});
socket.on('jump', function(data) {
var jumpingPlayer = players[data.id];
if (!jumpingPlayer)
return;
//if (!jumpingPlayer.onAsteroid)
// return;
var power = data.power || 1;
var alpha = 50;// TODO: change this to tweak power
var theta1 = jumpingPlayer.angle;
var theta2 = Math.PI/2;//data.shotAngle * Math.PI/180;
var theta3 = theta1 + theta2 + Math.PI;
var playerCenter = jumpingPlayer.body.GetWorldCenter();
var playerX = playerCenter.x; // Meters
var playerY = playerCenter.y; // Meters
var fireDX = Math.cos(theta3) / world.scale; // Meters
var fireDY = Math.sin(theta3) / world.scale; // Meters
var kick = new Box2D.Common.Math.b2Vec2(alpha*power*fireDX, alpha*power*fireDY);
var fireVec = new Box2D.Common.Math.b2Vec2(playerX, playerY);
jumpingPlayer.onAsteroid = false;
jumpingPlayer.body.ApplyImpulse(kick, fireVec);
jumpingPlayer.jumping = true;
jumpingPlayer.socket.emit('jump', jumpingPlayer);
});
socket.on('endJump', function() {
console.log('endJump');
});
});