-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathvolumeControl.lua
More file actions
147 lines (125 loc) · 4.71 KB
/
Copy pathvolumeControl.lua
File metadata and controls
147 lines (125 loc) · 4.71 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
local loadsave = require( "loadsave" )
local composer = require( "composer" )
local scene = composer.newScene()
local json = require( "json" )
function scene:create( event )
local sceneGroup = self.view
local widget = require ("widget")
--로드
local loadedEnding = loadsave.loadTable( "ending.json" )
music = loadedEnding.bgMusic
-- 배경 어둡게
local black = display.newRect(display.contentWidth/2,display.contentHeight/2,display.contentWidth,display.contentHeight)
black.alpha = 0.5
black:setFillColor(0)
sceneGroup:insert(black)
local settings = {}
settings["fxvolume"] = 0.5
settings["bgvolume"] = 0.5
-- Audio setup
audio.reserveChannels(1)
--local backgroundSound = audio.loadStream(music)
local bgImage = display.newImage("Content/PNG/설정/창.png", display.contentWidth, display.contentHeight)
bgImage.x = display.contentWidth / 2;
bgImage.y = display.contentHeight / 2;
sceneGroup:insert(bgImage)
-- 볼륨리스너
local function bgSliderListener( event )
local sliderValue = event.value
loadedEnding.slider = sliderValue
local logValue
if sliderValue == nil then sliderValue = 0 end
if (sliderValue > 0) then
logValue = (math.pow(3,sliderValue/100)-1)/(3-1)
else
logValue = 0.0
end
settings["bgvolume"] = logValue
loadedEnding.logValue = logValue
loadsave.saveTable(loadedEnding,"ending.json")
audio.setVolume( settings["bgvolume"] )
end
local background_image = display.newImage("Content/PNG/설정/소리조절칸.png")
background_image.x, background_image.y = display.contentWidth*0.29 + 200,display.contentHeight*0.53
sceneGroup:insert(background_image)
local options = {
frames = {
{ x=0, y=0, width=41, height=41 },
{ x=41, y=0, width=41, height=41 },
{ x=82, y=0, width=41, height=41 },
{ x=123, y=0, width=41, height=41 },
{ x=164, y=0, width=41, height=41 }
},
sheetContentWidth = 205,
sheetContentHeight = 41
}
local sliderSheet = graphics.newImageSheet( "Content/PNG/설정/sound.png", options )
-- 볼륨슬라이더
local bgSlider = widget.newSlider{
sheet = sliderSheet,
leftFrame = 1,
middleFrame = 2,
rightFrame = 3,
fillFrame = 4,
frameWidth = 41,
frameHeight = 41,
handleFrame = 5,
handleWidth = 41,
handleHeight = 41,
top = 380, x = display.contentCenterX*0.58 + 200,
width=380, y=display.contentCenterY*1.06,
value=loadedEnding.slider,
listener = bgSliderListener
}
sceneGroup:insert( bgSlider )
-- exit 버튼 눌렀을 때 volumeControl.lua파일에서 벗어나기
local function goback(event)
if event.phase == "began" then
composer.hideOverlay("volumeControl")
end
end
-- exit 버튼 생성 및 버튼에 이벤트 리스너 추가
local exit = display.newImageRect("Content/PNG/설정/닫기.png", 80, 80)
exit.x, exit.y = display.contentWidth*0.899, display.contentHeight*0.442
sceneGroup:insert(exit)
exit:addEventListener("touch",goback)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene