-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy path119.java
More file actions
447 lines (410 loc) · 13.1 KB
/
Copy path119.java
File metadata and controls
447 lines (410 loc) · 13.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
//
// samskivert library - useful routines for java programs
// Copyright (C) 2001-2012 Michael Bayne, et al.
// http://github.com/samskivert/samskivert/blob/master/COPYING
package com.samskivert.util;
import java.util.Collection;
import java.util.Iterator;
import java.util.List;
import java.util.NoSuchElementException;
import java.util.Random;
import com.samskivert.annotation.ReplacedBy;
import static com.samskivert.util.UtilLog.log;
/**
* Provides miscellaneous utility routines to simplify obtaining useful random number values and to
* centralize seeding and proper care and feeding of the pseudo-random number generator.
*/
@ReplacedBy("com.samskivert.util.Randoms")
public class RandomUtil
{
/** The random number generator used by the methods in this class. */
public static final Random rand = new Random();
/**
* Returns a pseudorandom, uniformly distributed <code>int</code> value between 0 (inclusive)
* and the specified value (exclusive).
*
* @param high the high value limiting the random number sought.
*/
public static int getInt (int high)
{
return getInt(high, rand);
}
/**
* Returns a pseudorandom, uniformly distributed <code>int</code> value between 0 (inclusive)
* and the specified value (exclusive).
*
* @param high the high value limiting the random number sought.
* @param r the random number generator to use
*/
public static int getInt (int high, Random r)
{
return r.nextInt(high);
}
/**
* Returns a pseudorandom, uniformly distributed <code>int</code> value between
* <code>high</code> and <code>low</code>, exclusive of each.
*
* @deprecated use getInRange(int, int).
*/
@Deprecated
public static int getInt (int high, int low)
{
return getInRange(low + 1, high);
}
/**
* Returns a pseudorandom, uniformly distributed <code>int</code> value between
* <code>low</code> (inclusive) and <code>high</code> (exclusive).
*/
public static int getInRange (int low, int high)
{
return low + rand.nextInt(high - low);
}
/**
* Returns a pseudorandom, uniformly distributed <code>float</code> value between
* <code>low</code> (inclusive) and <code>high</code> (exclusive).
*/
public static float getInRange (float low, float high)
{
return low + (rand.nextFloat() * (high - low));
}
/**
* Returns a pseudorandom, uniformly distributed float value between 0.0 (inclusive) and the
* specified value (exclusive).
*
* @param high the high value limiting the random number sought.
*/
public static float getFloat (float high)
{
return getFloat(high, rand);
}
/**
* Returns a pseudorandom, uniformly distributed float value between 0.0 (inclusive) and the
* specified value (exclusive).
*
* @param high the high value limiting the random number sought.
* @param r the random number generator to use
*/
public static float getFloat (float high, Random r)
{
return r.nextFloat() * high;
}
/**
* Returns true approximately one in n times.
*/
public static boolean getChance (int n)
{
return getChance(n, rand);
}
/**
* Returns true approximately one in n times.
*
* @param r the random number generator to use
*/
public static boolean getChance (int n, Random r)
{
return getInt(n, r) == 0;
}
/**
* Has a probability p of returning true.
*/
public static boolean getProbability (float p)
{
return getProbability(p, rand);
}
/**
* Has a probability p of returning true.
*
* @param r the random number generator to use
*/
public static boolean getProbability (float p, Random r)
{
return r.nextFloat() < p;
}
/**
* Returns a pseudorandom, uniformly distributed boolean.
*/
public static boolean getBoolean ()
{
return getBoolean(rand);
}
/**
* Returns a pseudorandom, uniformly distributed boolean.
*
* @param r the random number generator to use
*/
public static boolean getBoolean (Random r)
{
return r.nextBoolean();
}
/**
* Pick a random index from the array, weighted by the value of the corresponding array
* element.
*
* @param weights an array of non-negative integers.
*
* @return an index into the array, or -1 if the sum of the weights is less than 1. For
* example, passing in {1, 0, 3, 4} will return:
*
* <pre>{@code
* 0 - 1/8th of the time
* 1 - never
* 2 - 3/8th of the time
* 3 - half of the time
* }</pre>
*/
public static int getWeightedIndex (int[] weights)
{
return getWeightedIndex(weights, rand);
}
/**
* Pick a random index from the array, weighted by the value of the corresponding array
* element.
*
* @param weights an array of non-negative integers.
* @param r the random number generator to use
*
* @return an index into the array, or -1 if the sum of the weights is less than 1. For
* example, passing in {1, 0, 3, 4} will return:
*
* <pre>{@code
* 0 - 1/8th of the time
* 1 - never
* 2 - 3/8th of the time
* 3 - half of the time
* }</pre>
*/
public static int getWeightedIndex (int[] weights, Random r)
{
int sum = IntListUtil.sum(weights);
if (sum < 1) {
return -1;
}
int pick = getInt(sum, r);
for (int ii = 0, nn = weights.length; ii < nn; ii++) {
pick -= weights[ii];
if (pick < 0) {
return ii;
}
}
log.warning("getWeightedIndex failed", new Throwable()); // Impossible!
return 0;
}
/**
* Pick a random index from the array, weighted by the value of the corresponding array
* element.
*
* @param weights an array of non-negative floats.
*
* @return an index into the array, or -1 if the sum of the weights is less than or equal to
* 0.0 or any individual element is negative. For example, passing in {0.2, 0.0, 0.6, 0.8}
* will return:
*
* <pre>{@code
* 0 - 1/8th of the time
* 1 - never
* 2 - 3/8th of the time
* 3 - half of the time
* }</pre>
*/
public static int getWeightedIndex (float[] weights)
{
return getWeightedIndex(weights, rand);
}
/**
* Pick a random index from the array, weighted by the value of the corresponding array
* element.
*
* @param weights an array of non-negative floats.
*
* @return an index into the array, or -1 if the sum of the weights is less than or equal to
* 0.0 or any individual element is negative. For example, passing in {0.2, 0.0, 0.6, 0.8}
* will return:
*
* <pre>{@code
* 0 - 1/8th of the time
* 1 - never
* 2 - 3/8th of the time
* 3 - half of the time
* }</pre>
*/
public static int getWeightedIndex (float[] weights, Random r)
{
float sum = 0.0f;
for (float weight : weights) {
if (weight < 0.0f) {
return -1;
}
sum += weight;
}
if (sum <= 0.0) {
return -1;
}
float pick = getFloat(sum, r);
for (int ii = 0, nn = weights.length; ii < nn; ii++) {
pick -= weights[ii];
if (pick < 0.0) {
return ii;
}
}
log.warning("getWeightedIndex failed", new Throwable()); // Impossible!
return 0;
}
/**
* Picks a random object from the supplied array of values. Even weight is given to all
* elements of the array.
*
* @return a randomly selected item or null if the array is null or of length zero.
*/
public static <T> T pickRandom (T[] values)
{
return (values == null || values.length == 0) ? null : values[getInt(values.length)];
}
/**
* Picks a random object from the supplied array of values, not including the specified skip
* object as a possible selection (equality with the skipped object is referential rather than
* via {@link Object#equals}). The element to be skipped must exist in the array exactly
* once. Even weight is given to all elements of the array except the skipped element.
*
* @return a randomly selected item or null if the array is null, of length zero or contains
* only the skip item.
*/
public static <T> T pickRandom (T[] values, T skip)
{
if (values == null || values.length < 2) {
return null;
}
int index = getInt(values.length-1);
for (int ii = 0; ii <= index; ii++) {
if (values[ii] == skip) {
index++;
}
}
return (index >= values.length) ? null : values[index];
}
/**
* Picks a random object from the supplied {@link Collection}.
*/
public static <T> T pickRandom (Collection<T> values)
{
return pickRandom(values, rand);
}
/**
* Picks a random object from the supplied {@link Collection}.
*
* @param r the random number generator to use.
*/
public static <T> T pickRandom (Collection<T> values, Random r)
{
return pickRandom(values.iterator(), values.size(), r);
}
/**
* Picks a random object from the supplied List
*
* @return a randomly selected item.
*/
public static <T> T pickRandom (List<T> values)
{
int size = values.size();
if (size == 0) {
throw new IllegalArgumentException(
"Must have at least one element [size=" + size + "]");
}
return values.get(getInt(size));
}
/**
* Picks a random object from the supplied List. The specified skip object will be skipped when
* selecting a random value. The skipped object must exist exactly once in the List.
*
* @return a randomly selected item.
*/
public static <T> T pickRandom (List<T> values, T skip)
{
return pickRandom(values, skip, rand);
}
/**
* Picks a random object from the supplied List. The specified skip object will be skipped when
* selecting a random value. The skipped object must exist exactly once in the List.
*
* @param r the random number generator to use.
*
* @return a randomly selected item.
*/
public static <T> T pickRandom (List<T> values, T skip, Random r)
{
int size = values.size();
if (size < 2) {
throw new IllegalArgumentException(
"Must have at least two elements [size=" + size + "]");
}
int pick = r.nextInt(size - 1);
for (int ii = 0; ii < size; ii++) {
T val = values.get(ii);
if ((val != skip) && (pick-- == 0)) {
return val;
}
}
return null;
}
/**
* Picks a random object from the supplied iterator (which must iterate over exactly
* <code>count</code> objects.
*
* @return a randomly selected item.
*
* @exception NoSuchElementException thrown if the iterator provides fewer than
* <code>count</code> elements.
*/
public static <T> T pickRandom (Iterator<T> iter, int count)
{
return pickRandom(iter, count, rand);
}
/**
* Picks a random object from the supplied iterator (which must iterate over exactly
* <code>count</code> objects using the given Random.
*
* @param r the random number generator to use.
*
* @return a randomly selected item.
*
* @exception NoSuchElementException thrown if the iterator provides fewer than
* <code>count</code> elements.
*/
public static <T> T pickRandom (Iterator<T> iter, int count, Random r)
{
if (count < 1) {
throw new IllegalArgumentException(
"Must have at least one element [count=" + count + "]");
}
for (int ii = 0, ll = getInt(count, r); ii < ll; ii++) {
iter.next();
}
return iter.next();
}
/**
* Picks a random object from the supplied iterator (which must iterate over exactly
* <code>count</code> objects. The specified skip object will be skipped when selecting a
* random value. The skipped object must exist exactly once in the set of objects returned by
* the iterator.
*
* @return a randomly selected item.
*
* @exception NoSuchElementException thrown if the iterator provides fewer than
* <code>count</code> elements.
*/
public static <T> T pickRandom (Iterator<T> iter, int count, T skip)
{
if (count < 2) {
throw new IllegalArgumentException(
"Must have at least two elements [count=" + count + "]");
}
int index = getInt(count-1);
T value = null;
do {
value = iter.next();
if (value == skip) {
value = iter.next();
}
} while (index-- > 0);
return value;
}
}