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@ziv

Ziv

ziv
Tel Aviv

If you've ever tried integrating real GIS data and massive terrains into your engine, you've probably discovered that most existing solutions are memory-hogging monsters, bloated with abstraction layers (API over API), or built strictly for the browser. Raytiles was born to break this mold. It’s a streaming engine built with modern C++ and Raylib, designed first and foremost to be lean, pragmatic, and insanely fast.

Zero unnecessary bloat: With surgical memory management that requires barely 500MB of VRAM to render hundreds of tiles simultaneously, and a precise multi-threading architecture, Raytiles is built for systems that need to fly over the world—literally—while maintaining a rock-solid 60+ FPS without making the CPU sweat.

Your sponsorship allows me to dedicate more time to keeping this project open-source, free of heavy dependencies, and pushing its optimizations to the absolute limit. Beyond that, your support translates directly into the caffeine required to debug race conditions in deep rendering loops. Every contribution, big or small, helps Raytiles keep flying! 🚀

1 sponsor has funded ziv’s work.

@dvirdc

Featured work

  1. ziv/raytiles

    3D Geospatial engine for raylib

    C++ 109

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