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Copy pathBoard.cpp
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401 lines (319 loc) · 9.17 KB
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//
// Created by Sptrp on 17.04.21.
//
#include <iostream>
#include <time.h>
#include "Board.h"
#include <map>
/**
* Play board constructor
* @param multiplier the board will be created with multiplier x multiplier size
*/
Board::Board(int multiplier) {
board = std::vector< std::vector<bool> >(
multiplier,std::vector<bool>(multiplier, false));
// Init map
for (int i = 1; i <= 4; i++) {
shipMap.insert(std::pair<int, int>(i, 0));
}
}
/**
* Play board destructor
*/
Board::~Board() {
for (int x = 0; x < board.size(); x++) {
// Use swap() to make sure memory was cleared from vectors
std::vector<bool>().swap(board[x]);
}
std::vector< std::vector<bool> >().swap(board);
std::vector< std::vector<int> >().swap(blacklist);
}
/**
* Divide ships on the play board
*/
void Board::RandomizeShips() {
// Reset random generator to produce pseudorandom values
// rand() will return same result every time without resetting
srand ( time(nullptr) );
PlaceVarFieldsShip(4);
PlaceVarFieldsShip(3);
PlaceVarFieldsShip(3);
PlaceVarFieldsShip(2);
PlaceVarFieldsShip(2);
PlaceVarFieldsShip(1);
}
/**
* Randomly place n-size ship on play board
* @param size
*/
void Board::PlaceVarFieldsShip(int size) {
int rotation = rand() % 2;
std::vector<int> newCoord = RandomizeCoordinate();
// If horizontal
if (rotation == 0) {
int freeCols = CountFreeCols(&newCoord[1]);
if (freeCols >= size) {
for (int col = 0; col < 7; col++) {
if (IsSlotFree(col, newCoord[1], size, rotation)) {
for (int counter = 0; counter < size; counter++) {
// Save in shipMap number of fields of concrete size
PutInMap(size);
OccupyField(col + counter, newCoord[1]);
// Save in shipStorage which field is from what ship
PutInStorage(col + counter, newCoord[1], size);
}
break;
}
}
} else {
PlaceVarFieldsShip(size);
}
// If vertical
} else {
int freeRows = CountFreeRows(&newCoord[0]);
if (freeRows >= size) {
for (int row = 0; row < 7; row++) {
if (IsSlotFree(newCoord[0], row, size, rotation)) {
for (int counter = 0; counter < size; counter++) {
// Save in shipMap number of fields of concrete size
PutInMap(size);
OccupyField(newCoord[0], row + counter);
// Save in shipStorage which field is from what ship
PutInStorage(newCoord[0], row + counter, size);
}
break;
}
}
} else {
PlaceVarFieldsShip(size);
}
}
}
/**
* Assign every field to ship size
* @param col
* @param row
* @param size
*/
void Board::PutInStorage(int col, int row, int size) {
std::vector<int> field;
field.push_back(col);
field.push_back(row);
shipStorage.insert(std::pair< std::vector<int>, int >(field, size));
}
/**
* Assign total number of fields to every size
* @param size
*/
void Board::PutInMap(int size) {
std::map<int, int>::iterator it = shipMap.find(size);
if (it != shipMap.end())
it->second++;
}
/**
* Check if next slot for n-size ship is free
* @param col
* @param row
* @param size
* @param rotation
* @return true if free, otherwise false
*/
bool Board::IsSlotFree(int col, int row, int size, int rotation) {
// Check next size-x cols or rows and return false if any occupied
for (int counter = size - 1; counter >= 0; counter--) {
if (rotation == 0) {
if (IsInBlacklist(col + counter, row))
return false;
} else {
if (IsInBlacklist(col, row + counter))
return false;
}
}
return true;
}
/**
* Occupy ship field and place in blacklist
* @param col
* @param row
*/
void Board::OccupyField(int col, int row) {
board[col][row] = true;
StoreFieldInBlackList(col, row);
}
/**
* Count all free columns in a row
* @param row
* @return a number of free columns
*/
int Board::CountFreeCols(int *row) {
int freeFieldsResult = 0;
int freeFieldsCounter = 0;
for (int col = 0; col < 7; col++) {
if (!IsInBlacklist(col, *row)) {
freeFieldsCounter++;
// If counter > last result, store new result
if (freeFieldsCounter > freeFieldsResult) {
freeFieldsResult = freeFieldsCounter + 0;
}
} else {
freeFieldsCounter = 0;
}
}
return freeFieldsResult;
}
/**
* Count all free rows in a column
* @param col
* @return a number of free rows
*/
int Board::CountFreeRows(int *col) {
int freeFieldsResult = 0;
int freeFieldsCounter = 0;
for (int row = 0; row < 7; row++) {
if (!IsInBlacklist(*col, row)) {
freeFieldsCounter++;
if (freeFieldsCounter > freeFieldsResult) {
// Store new result, if counter > last result
freeFieldsResult = freeFieldsCounter + 0;
}
} else {
freeFieldsCounter = 0;
}
}
return freeFieldsResult;
}
/**
* Place given field and all fields surrounding it in blacklist
* @param y
* @param x
*/
void Board::StoreFieldInBlackList(int y, int x) {
// Find all surrounding cells
for (int row = x - 1; row <= x + 1; row++) {
for (int col = y - 1; col <= y + 1; col++) {
// Check if cell is inside grid
if (IsWithinGrid (col, row)) {
std::vector<int> coord;
coord.push_back(col);
coord.push_back(row);
// Check if coordinate is already in blacklist to avoid duplicates
if (!(IsInBlacklist(coord[0], coord[1])))
blacklist.push_back(coord);
}
}
}
}
/**
* Check if field is in blacklist
* @param col
* @param row
* @return true if yes, otherwise false
*/
bool Board::IsInBlacklist(int col, int row) {
if (!blacklist.empty()) {
// Iterate through blacklist and check if coordinate already in there
for (int ptr = 0; ptr < blacklist.size(); ptr++) {
int blCol = blacklist[ptr][0];
// Check first vector 1 (columns)
if (col == blCol) {
int blRow = blacklist[ptr][1];
// Check row only if column match for shorter runtime
if (row == blRow)
return true;
}
}
}
return false;
}
/**
* Check if field is still in bounds of play board
* @param col
* @param row
* @return true if yes, otherwise false
*/
bool Board::IsWithinGrid(int col, int row) {
// Is false if out of bounds
if ((col < 0) || (row < 0) || (col > 6) || (row > 6)) {
return false;
}
return true;
}
/**
* Create random coordinate
* @return coordinate
*/
std::vector<int> Board::RandomizeCoordinate() {
std::vector<int> coord;
coord.push_back(rand() % 7);
coord.push_back(rand() % 7);
return coord;
}
/**
* Print out current board
*/
void Board::PrintBoard() {
for (int row = 0; row < board.size(); row++) {
for (int col = 0; col < board.size(); col++) {
if (col != board.size() - 1) {
// Print values 0 - 6 of each row
board[col][row] ? std::cout << " X " << std::flush : std::cout << " _ " << std::flush;
} else {
// Enter if 7
board[col][row] ? std::cout << " X " << std::endl : std::cout << " _ " << std::endl;
}
}
}
}
/**
* Attack concrete field
* @return field true or false (miss)
*/
int Board::AttackField() {
int col, row;
bool isSunk;
std::cout << "Starting your turn" << std::endl;
std::cout << "Enter col : ";
std::cin >> col;
std::cout << "Enter row : ";
std::cin >> row;
std::cout << col << std::flush;
std::cout << " : " << std::flush;
std::cout << row << std::endl;
// std::map< std::array<int, 2>, int > shipStorage;
std::vector<int> coord;
coord.push_back(col);
coord.push_back(row);
bool fieldStatus = board[col][row];
if (fieldStatus) {
isSunk = IsShipSunk(&shipStorage.find(coord)->second);
if (isSunk) {
return 2;
}
return 1;
}
return 0;
}
/**
* Check if ship sank
* @param size
* @return true if ship sunk, else false
*/
bool Board::IsShipSunk(int const *size) {
sankShips.push_back(*size);
int fieldsNumBySizeSunk = count(sankShips.begin(), sankShips.end(), *size);
int fieldsNumForSize = shipMap.find(*size)->second;
if (*size == 4) {
if (fieldsNumBySizeSunk == 4) {
return true;
}
} else {
if ( ((float) fieldsNumForSize / fieldsNumBySizeSunk == 1) || ((float) fieldsNumForSize / fieldsNumBySizeSunk == 2) ) {
return true;
}
}
return false;
}
/**
*
*/
//void Board::RepeatFunc() {