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InfoPanel.py
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371 lines (353 loc) · 15.2 KB
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import os
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelHeader, TabbedPanelItem
from kivy.lang import Builder
from kivy.uix.label import Label
import Player
import Enemy
import Localdefs
import FireTower
import LifeTower
import IceTower
import GravityTower
import WindTower
Builder.load_string("""
#:import Map Map
<EnemyPanelItem>
GridLayout
rows: 1
cols: 2
size_hint: 1,1
pos: 0,0
padding: 100
spacing: 10
canvas:
Color:
rgba: .6,.6,.6,1
RoundedRectangle:
size: self.size
pos: self.pos
radius: 100,100,100,100
BoxLayout
orientation: "vertical"
BoxLayout
orientation:"vertical"
Label
id:enemyheader
color: 1,1,1,1
font_size: self.parent.width * .07
Label
id:wavenum
color: 1,1,1,1
font_size: self.parent.width * .03
text_size:self.size
Label
id:enemynumber
color: 1,1,1,1
font_size: self.parent.width * .05
text_size:self.size
Label
id:enemyhealth
color: 1,1,1,1
font_size: self.parent.width * .05
text_size:self.size
Label
id:enemyspeed
color: 1,1,1,1
font_size: self.parent.width * .05
text_size:self.size
Label
id:enemyarmor
color: 1,1,1,1
font_size: self.parent.width * .05
text_size:self.size
Label
id:enemyreward
color: 1,1,1,1
font_size: self.parent.width * .05
text_size:self.size
BoxLayout
orientation: 'vertical'
spacing: 50
padding: 50
Image
id: enemyimage
Button
text: "Go to Main Menu"
on_release: app.root.change_screens('mainmenu')
Button
text: "Go to Game"
on_release: app.root.change_screens('game')
<TowerPanelItem>
StackLayout
orientation:'tb-lr'
padding:75
canvas:
Color:
rgba: .6,.6,.6,1
RoundedRectangle:
size: self.size
pos: self.pos
radius: 100,100,100,100
Label
color: 1,1,1,1
id:towerheader
font_size: self.parent.width * .05
size_hint: 1,.15
GridLayout
cols: 3
size_hint: 1, .85
spacing: 10
padding: 10
StackLayout
orientation:"tb-lr"
Label
color: 1,1,1,1
text: "Leader Path"
font_size: self.parent.width * .08
size_hint: 1, .2
Image
source: "towerimgs/crown.png"
size_hint: 1, .1
Label
size_hint: 1, .7
color: 1,1,1,1
text: "Grants all other connected towers a bonus to all stats, but this tower loses the ability to attack. You may only build one leader per Tower Group. A Tower Group is a set of connected towers of the same type."
font_size: self.parent.width * .06
halign: 'center'
valign: 'center'
text_size:self.size
StackLayout
orientation:"tb-lr"
spacing: 10
Label
color: 1,1,1,1
text: "Damage Path"
font_size: self.parent.width * .07
size_hint: 1, .2
Image
id: path2image
size_hint: 1, .1
Label
id:path2description
color: 1,1,1,1
font_size: self.parent.width * .05
size_hint: 1, .35
text_size:self.size
StackLayout
id:path2data
orientation:"tb-lr"
size_hint: 1,.35
BoxLayout
orientation: 'vertical'
spacing: 20
Image
id: towerimage
Button
text: "Go to Main Menu"
on_release: app.root.change_screens('mainmenu')
Button
text: "Go to Game"
on_release: app.root.change_screens('game')
<DataLayoutLabel>
text_size: self.width, None
<GeneralInfoLabel>
size_hint: 1, None
text_size: self.width, None
height: self.texture_size[1]
markup: True
halign: 'left'
<InfoPanel>:
id: infopanel
background_color: .1,.1,.1,.8
border: 1,1,1,1
do_default_tab: False
tab_width: self.width * .07
tab_height: self.height * .08
TabbedPanelItem
text: "General"
font_size: self.width * .15
id: generalinfo
StackLayout:
orientation: "tb-lr"
padding: 75
spacing: 10
canvas:
Color:
rgba: .6,.6,.6,1
RoundedRectangle:
size: self.size
pos: self.pos
radius: 100,100,100,100
Label
color: 1,1,1,1
text: "General Info"
font_size: self.parent.width * .07
size_hint: 1,.1
GridLayout
cols: 2
size_hint: 1, .9
spacing: 10
padding: 10
StackLayout
size_hint: .5, 1
orientation:"tb-lr"
spacing: 5
id:panel1
StackLayout
size_hint: .5, 1
orientation:"tb-lr"
id:panel2
BoxLayout
orientation: 'vertical'
spacing: 50
padding: 50
Image
source: "backgroundimgs/Base.png"
Button
text: "Go to Main Menu"
on_release: app.root.change_screens('mainmenu')
Button
text: "Go to Game"
on_release: app.root.change_screens('game')
""")
class EnemyPanelItem(TabbedPanelItem):
pass
class TowerPanelItem(TabbedPanelItem):
pass
class DataLayoutLabel(Label):
pass
class GeneralInfoLabel(Label):
pass
class InfoPanel(TabbedPanel):
def createContent(self):
self.towertypelist = ['Life', 'Fire', 'Gravity', 'Ice', 'Wind']
self.enemytypelist = ['Standard', 'Airborn', 'Splinter', 'Strong', 'Crowd']
wavemod = (1 + (Player.player.wavenum / 70.0))
for i in Localdefs.towerAttributes:
lbl = GeneralInfoLabel(text=i, color=(1,1,1,1), font_size = self.parent.width * .15)
self.ids.panel1.add_widget(lbl)
lbl.text_size = (self.parent.width, None)
for i in Localdefs.towerAttackTypes:
lbl = GeneralInfoLabel(text=i, color=(1,1,1,1), font_size = self.parent.width * .15)
self.ids.panel1.add_widget(lbl)
for enemy in self.enemytypelist:
th = EnemyPanelItem()
th.id = enemy
self.add_widget(th)
th.color = [0, 0, 0, 1]
th.text = enemy
th.font_size = self.width * .17
th.text_size = th.size
th.ids.enemyimage.source = "enemyimgs/"+enemy+".png"
th.ids.wavenum.text = "Information reflects enemy statistics at wave number: " + str(Player.player.wavenum)
th.ids.enemyheader.text = enemy
th.ids.enemynumber.text = "Number: " + str(int(eval("Enemy." + enemy + ".defaultNum") * wavemod))
th.ids.enemyhealth.text = "HP: " + str(int(eval("Enemy." + enemy + ".health") * wavemod))
th.ids.enemyspeed.text = "Speed: " + str(int(eval("Enemy." + enemy + ".speed") * wavemod))
th.ids.enemyarmor.text = "Armor: " + str(int(eval("Enemy." + enemy + ".armor") * wavemod))
th.ids.enemyreward.text = "Reward: " + str(int(eval("Enemy." + enemy + ".reward") * wavemod))
for tower in self.towertypelist:
th = TowerPanelItem()
th.id = tower
self.add_widget(th)
th.color = [0, 0, 0, 1]
th.text = tower
th.font_size = self.width * .17
th.text_size = th.size
th.ids.towerimage.source = os.path.join("towerimgs",tower,"1.png")
th.ids.towerheader.text = tower + "Tower"
th.ids.path2image.source = eval(tower + "Tower." + tower + "Tower.imagestr")
th.ids.path2description.text = eval(tower + "Tower." + tower + "Tower.upgradeDescription")
stats = eval(tower + "Tower." + tower + "Tower.upgradeStats")
for i in stats:
lbl = DataLayoutLabel(text=i, size_hint = (1, .5), color= (1,1,1,1), font_size = self.parent.width * .15)
lbl.text_size = (lbl.width, lbl.height)
th.ids.path2data.add_widget(lbl)
def updateContent(self):
self.clear_widgets()
self.createContent()
def getDefaultTab(self, *args):
if Player.player.towerSelected:
tower = Player.player.towerSelected.type
for tab in self.tab_list:
if tab.id == tower:
return tab
else:
return self.tab_list[-1]
class InfoPanelHeader(TabbedPanelHeader):
def __init__(self, **kwargs):
super(InfoPanelHeader, self).__init__(**kwargs)
self.color = [0, 0, 0, 1]
self.size_hint = (1,1)
self.pos = (0,0)
# def createTowerPanelContent(self, tower):
# self.towerPanel_header = Label(text=str(tower)+" Tower Upgrades", width=self.width - Map.mapvar.squsize,
# height=Map.mapvar.squsize * 1.3, size_hint=(None, None), font_size=__main__.Window.size[0]*.016,
# text_size=(Map.mapvar.squsize * 7, Map.mapvar.squsize * 1.3), halign='center')
# self.towerPanel_towerinfo = GridLayout(cols=2)
#
# path1 = StackLayout(orientation='lr-tb', size_hint=(.5,1))
# path1title = Label(text = "Leader", size_hint= (1,.1), font_size = __main__.Window.size[0]*.013)
# path1image = Image(source = "towerimgs/crown.png", size_hint = (1,.1))
# path1desc = Label(text = "Grants all other connected towers a bonus to all stats, but this tower loses the ability to attack."
# "You may only build one leader per Tower Group. A Tower Group is a set of connected towers of the same type.",
# size_hint = (1,.43), valign = 'center', halign = 'left')
# path1desc.text_size = (self.width/2.5, self.height)
# path1.add_widget(path1title)
# path1.add_widget(path1image)
# path1.add_widget(path1desc)
# self.towerPanel_towerinfo.add_widget(path1)
#
# path2 = StackLayout(orientation='lr-tb', size_hint = (.45,1))
# path2title = Label(text=eval(tower+"Tower."+tower+"Tower."+"upgradeName"), size_hint=(1, .1), font_size=__main__.Window.size[0] * .013)
# path2image = Image(source=eval(tower+"Tower."+tower+"Tower.imagestr"), size_hint=(1, .1))
# path2desc = Label(text=eval(tower+"Tower."+tower+"Tower.upgradeDescription"),
# size_hint = (1,.4), valign = 'center', halign = 'left')
# path2desc.text_size = (self.width/2.5, self.height)
# path2.add_widget(path2title)
# path2.add_widget(path2image)
# path2.add_widget(path2desc)
# path2data = GridLayout(cols=1, size_hint = (1, .3), spacing = 0)
# for i in eval(tower+"Tower."+tower+"Tower.upgradeStats"):
# lbl = Label(text=i, size_hint=(1, None), halign='left')
# lbl.height = lbl.text_size[1]
# lbl.text_size = (self.width / 2.5, lbl.height)
# path2data.add_widget(lbl)
# path2.add_widget(path2data)
# self.towerPanel_towerinfo.add_widget(path2)
# self.panelLayout.add_widget(self.towerPanel_header)
# self.panelLayout.add_widget(self.towerPanel_towerinfo)
# return self.panelLayout
# def createEnemyPanelContent(self, enemy):
# waveNum = Player.player.wavenum
# self.enemyPanel_header = Label(text=str(enemy), size_hint=(1, .2), font_size=__main__.Window.size[0]*.022,
# halign='center')
# self.enemyPanel_enemyinfo = GridLayout(cols=1, col_force_default=True, row_force_default=True,
# row_default_height=Map.mapvar.squsize, col_default_width=self.width,
# size_hint=(1, .8))
# self.enemyPanel_numEnemies = Label(
# text="Number: " + str(int(eval("Enemy." + enemy + ".defaultNum") * (1 + (waveNum / 70.0)))), font_size=__main__.Window.size[0]*.015,
# text_size=(Map.mapvar.squsize * 7, Map.mapvar.squsize))
# self.enemyPanel_enemyHealth = Label(
# text="HP: " + str(int(eval("Enemy." + enemy + ".health") * (1 + (waveNum / 70.0)))), font_size=__main__.Window.size[0]*.015,
# text_size=(Map.mapvar.squsize * 7, Map.mapvar.squsize))
# self.enemyPanel_enemySpeed = Label(
# text="Speed: " + str(int(eval("Enemy." + enemy + ".speed") * (1 + (waveNum / 70.0)))), font_size=__main__.Window.size[0]*.015,
# text_size=(Map.mapvar.squsize * 7, Map.mapvar.squsize))
# self.enemyPanel_enemyArmor = Label(
# text="Armor: " + str(int(eval("Enemy." + enemy + ".armor") * (1 + (waveNum / 70.0)))), font_size=__main__.Window.size[0]*.015,
# text_size=(Map.mapvar.squsize * 7, Map.mapvar.squsize))
# self.enemyPanel_enemyReward = Label(
# text="Reward: " + str(int(eval("Enemy." + enemy + ".reward") * (1 + (waveNum / 70.0)))), font_size=__main__.Window.size[0]*.015,
# text_size=(Map.mapvar.squsize * 7, Map.mapvar.squsize))
# self.enemyPanel_disclaimer = Label(text="Numbers reflect enemy if sent next wave", font_size=__main__.Window.size[0]*.008,
# text_size=(Map.mapvar.squsize * 9, Map.mapvar.squsize))
# self.enemyPanel_enemyinfo.add_widget(self.enemyPanel_numEnemies)
# self.enemyPanel_enemyinfo.add_widget(self.enemyPanel_enemyHealth)
# self.enemyPanel_enemyinfo.add_widget(self.enemyPanel_enemySpeed)
# self.enemyPanel_enemyinfo.add_widget(self.enemyPanel_enemyArmor)
# self.enemyPanel_enemyinfo.add_widget(self.enemyPanel_enemyReward)
# self.enemyPanel_enemyinfo.add_widget(self.enemyPanel_disclaimer)
# self.panelLayout.add_widget(self.enemyPanel_header)
# self.panelLayout.add_widget(self.enemyPanel_enemyinfo)
# return self.panelLayout