example output...
ostat 1803
Name: 'a bark canoe', Aliases: canoe bark, Level: 10
VNum: [ 1803], RNum: [ 306], Type: BOAT, SpecProc: None
L-Des: A bark canoe has been abandoned here.
Can be worn on: TAKE HOLD
Extra flags : FLOAT
Spell Effects : NO FLAGS
Weight: 20.00, Value: 1, Timer: 0, Decomp time: 0, Hiddenness: 0
In room: Nowhere, In object: None, Carried by: Nobody, Worn by: Nobody
Values: [0] [0] [0] [0] [0] [0] [0]
Applies: None
Extra desc (1): canoe
No events.
Script information:
None.
problem is, I know there are vnum 1803 in the game, but it shows in-room nowhere, in object: none, carried by: nobody, worn by nobody
I know that's wrong, cause I have one in my inventory.
would be nice if we could get that working...
example output...
ostat 1803
Name: 'a bark canoe', Aliases: canoe bark, Level: 10
VNum: [ 1803], RNum: [ 306], Type: BOAT, SpecProc: None
L-Des: A bark canoe has been abandoned here.
Can be worn on: TAKE HOLD
Extra flags : FLOAT
Spell Effects : NO FLAGS
Weight: 20.00, Value: 1, Timer: 0, Decomp time: 0, Hiddenness: 0
In room: Nowhere, In object: None, Carried by: Nobody, Worn by: Nobody
Values: [0] [0] [0] [0] [0] [0] [0]
Applies: None
Extra desc (1): canoe
No events.
Script information:
None.
problem is, I know there are vnum 1803 in the game, but it shows in-room nowhere, in object: none, carried by: nobody, worn by nobody
I know that's wrong, cause I have one in my inventory.
would be nice if we could get that working...