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Changelog

Fixed issue where integer playback_volume values on programmable speakers wasn't getting coerced to a float and failing validation (#72)

1.0.4

  • Updated factorio-data to version 1.1.80
  • Updated compatibility/defines.lua to 1.1.80
  • Merged louga31's pull request:
    • Fix recipes so that they correctly read either internal format
  • Fixed an issue where not all entities were being assigned to entities.flippable (#61)
  • Fixed mod dependency loading (hopefully) so that it should actually handle recursive requires across an arbitrary number of different mods (#70)
  • Fixed an issue where required Lua files with a single prepended dot or slash would break the path resolution (#70)

1.0.3

  • Updated factorio-data to version 1.1.76 (latest stable)
  • Updated compatibility/defines.lua to 1.1.76 (latest stable)
  • Merged penguincounter's pull request:
    • Fixed logistics requester and buffer chest signatures not having the correct circuit_mode_of_operation key
  • Added a dump_format() method to entities that outputs a user friendly description of all of the possible key/value entries in the exported blueprint dict
    • Still needs to be done for Blueprintable; ideally there would be a Exportable parent class that would implement the madness
    • Also need to investigate faster validation options since schema is pretty slow; maybe we can unify and improve speed at the same time
  • Added a get_format() method intended to get a readable formatted string (that can easily be autogenerated at the top of each entity in the documentation! Not yet but soon)
  • Changed _exports dict to be both more user readable and only defined on a per class basis instead of a per instance basis (so memory usage should be down)
  • Prepped env.py for when Lupa version 2.0 goes live (which will resolve #50)
  • Fixed "Mining_Drones_Harder" mod not loading because of stray "__MACOSX" folder defined alongside (#55)
  • Fixed "FactorioExtended-Plus-Logistics" not loading due to internal file titled __init__.lua (#56)
  • Fixed env.extract_entities().categorize_entities() to get flags instead of assuming they exist ("flags" set is common but optional)

1.0.2

  • Added UpgradePlanner and DeconstructionPlanner (#40)
  • Created an abstract class Blueprintable which now implements Blueprint, BlueprintBook, UpgradePlanner, and DeconstructionPlanner to increase code reuse
  • Added description attribute to Blueprint and BlueprintBook (#41)
  • Changed the behavior of draftsman-update to normalize all mod names to have no spaces (probably not perfect, but should work for now) (#49)
  • Added a --path argument to draftsman-update so you can specify exactly where to load mods from instead of only the installation directory (#49)
  • Draftsman now distributes with a vanilla set of pickle data files, so you no longer need to run draftsman-update on first install (suggestion from rpdelaney)
  • Rolling Stock (Locomotives and Wagons) should now have proper collisions that are based on their orientation and issue correct warnings (#47)
  • Updated the documentation around draftsman-update to make it more clear and reflect recent changes
  • Updated all Blueprintable documentation files such that they now include a plaintext representation of their JSON structure

1.0.1

  • Updated factorio-data to version 1.1.65
  • Fixed #38 and #39

1.0.0

  • Updated factorio-data to version 1.1.61
  • Added a Vector class to represent 2d positions, and changed most of the code to reflect this change
    • This is a breaking change, but it should be much more natural to access positions by attribute x and y instead of ["x"] and ["y"]
    • By specifying a class like this, custom operators are allowed such as vector math, which means that offsetting positions and other operations have become much easier as a result
    • Vector has a static member function from_other() that constructs a Vector object from all valid formats accepted in the past (tuple, dict, list, etc.) which is used in all standard functions, so you shouldn't have to change any of their signatures
    • Vector also has a to_dict() method to turn it back into it's dictionary format for exporting ({"x": ..., "y": ...})
    • The Vector class is only used on the "outermost" layer due to performance reasons, internally the most common representation is still list[float, float]
  • Added an abstract Shape class, along with two implementations: AABB and Rectangle
    • AABB and Rectangle are now used for issuing OverlappingObjectWarning
  • All functions that used to use Sequences or list[list[float], list[float]] have been changed to Vector and AABB respectively for user clarity
  • Added another class: CollisionSet, which is a list of Shapes used for checking if two Entitys intersect one another
    • This was needed because curved rails have 2 collision boxes instead of a single one
    • Collision sets also support rotations, which means that rotations are automatically generated or specified manually for edge cases like rails
    • In essence, CollisionSets provide more flexibility for entity footprints on a per-entity-type (or even per-entity) level
  • Added find_entity_at_position() so you can simply check for any entity in particular at a position instead of having to use fully-blown find_entities_filtered or the more-specific find_entity() function
  • Abstracted SpatialHashMap to be an implementation of abstract class SpatialDataStructure, which will allow for different implementations such as quadtrees or other algorithms if they happen to be more performant than hash-mapping (For now all Collections still use SpatialHashMap though)
  • Renamed entity_hashmap and tile_hashmap to more generic entity_map and tile_map to reflect the above change
  • Move almost all entity insert/set/remove logic to EntityCollection.on_entity_insert, on_entity_set, and on_entity_remove, which gets called from EntityList.insert and related
  • Added on_tile_insert, on_tile_set, and on_tile_remove to TileCollection to mirror the changes to EntityCollection
  • Added copy keyword to TileList.insert and TileList.append to mirror EntityList.insert and EntityList.append
  • Added Entity/Tile merging
    • Added merge keyword to both EntityList.insert/append and TileList.insert/append
    • Attempting to use merge=True keywords and copy=False will result in a ValueError, as this behavior is loosely defined (for now at least)
  • Rails now properly issue OverlappingObjectsWarnings; Rails can overlap each other provided they don't have the exact same position + direction + type
  • Another big documentation pass
  • Split the signatures.CONTROL_BEHAVIOR into many sub implementations, which should improve both safety and (hopefully) performance
  • Fixed #24, #25, #27, #32, #33, and #34

0.9.7

  • Merged louga31's pull request
    • Rewrite of the _shift_key_indices in EntityList to make it faster using list comprehension
  • Merged elswindle's pull request
    • Moved conversion of associations from Blueprint.load_from_string to Blueprint.setup so they always take place
    • Fixed UndergroundBelt io_type attribute not reading correctly from key type
    • Changed test case to account for this
  • Added DirectionalMixin to AssemblingMachine (as technically it can have it in select circumstances)
  • Fixed load conflict between items and recipe in AssemblingMachine (#23)
  • Fixed setup.py so that it properly requires typing_extensions on versions of Python prior to 3.8 (#30)
  • Fixed importing Literal so that it follows the above change (#30)
  • Fixed an issue where BlueprintBook icons were not properly set and issued an incorrect warning (#31)

0.9.6

  • Merged sposker's pull request
    • Fixed an bug where IndexError would be triggered on setting the final item filter slot
    • Updated signatures.CONTROL_BEHAVIOR to include the send_to_train key
  • Merged elswindle's pull request
    • Dictionary Blueprints and BlueprintBook's are now properly converted to Blueprint and BlueprintBook objects when added to a BlueprintableList
  • Fixed documentation for FilterMixin.set_item_filters that labeled "name" key as "signal"
  • Made docs for FilterMixin.set_item_filters and FilterMixin.set_item_filter more clear
  • Changed signals.raw to actually be the extraction from data.raw so people can query the order strings and other information (#17)
  • Sorted signals.raw according to signal-processing order (virtual -> fluid -> item) instead of item sort order (#17)
  • Added signals.type_of as a more specific structure to fulfill the old functionality of signals.raw (#17)
  • Changed the functionality of ConstantCombinator so that attempting to set one of it's signals to a pure virtual signal results in a DraftsmanWarning (because for some grotesque reason Factorio actually allows this)
  • Renamed InvalidConnectionError to more general InvalidAssociationError and updated documentation
  • Removed requirement for Groups to have an ID associated with it (this was required in the past, but is no longer necessary)
  • Fixed unable to find connectable entities when calling Blueprint.generate_power_connections() on blueprint that contained Groups (#19)
  • Added the capability to specify connections based on entity reference as well instead of just ID or index ([add/remove]_power_connection, [add/remove]_circuit_connection) (#19)
    • Made these functions issue InvalidAssociationError when attempting to connect two entities that lie outside of the EntityCollection
    • Added recursive __contains__ function to EntityList to facilitate the above
  • Fixed copying of entities between Blueprints and Groups (#20)
  • Added capability to deepcopy Entities, Groups, and Blueprints, with appropriate errors
  • Added capability to set the entities of a Blueprint or Group to another Blueprints or Groups entities (#16)
  • Added optional string keyword for the constructor of Group so you can import a blueprint string directly into a group instead of having to create a "scratch" Blueprint

0.9.5

  • Added keywords to setup.py
  • Added __contains__ function to Blueprint (I thought it was inferred from __getitem__, whoops) (#14)
  • Added defines.lua as a more comprehensive solution to the Factorio defines issue (#15)
  • Added distinguishing between multiple versions of the same mod; the latest mod is always preferred, with warnings for duplicates issued (#15)
  • Started work on RailPlanner
  • Other minor documentation changes
  • Fixed the old repo link in setup.py
  • Fixed #13:
    • Implemented the functionality according to the game, preserving Factorio safety
    • Added the new list pure_virtual signals to draftsman.data.signals for ease of access/iteration
    • Updated documentation to reflect these changes
  • Moved initialization of Blueprint.area attribute before loading entities in Blueprint.setup() (#14)

0.9.4

  • Added the capability to display any logged messages to during draftsman-update with the command line argument -l or --log
  • Added prep.py to prepare releases more automatically so I don't miss steps like a fool (maybe I'll integrate something like poetry in the future)
  • Updated env.py to create the factorio-mods folder if it doesn't exist, in case the user accidentally deleted it
  • Updated env.py so that everything is now sorted (mostly) properly
  • Updated readme to point to related Alt-F4 article
  • Updated requirements.txt to include build for development
  • Changed the manner in which sort items are searched in env.py (related to issue #9)
  • Changed the manner in which the order of items are determined so there's less redundancy
  • Changed normalize_module_name from non-digit characters to alphanumeric characters (duh!) (#11)
  • Changed normalize_module_name to distinguish between "slash" paths and "dot" paths and only convert "dot" paths if found (#11)
  • Added more duct tape to the local file requiring issue machine (#11)
  • Removed temp.py from GitHub distribution, it was only really intended as scrap paper for me
  • Fixed #10
  • Fixed #12

0.9.3

  • Fixed #9

0.9.2

  • Added signals attribute to ConstantCombinator, which aliases control_behavior["filters"]
  • (Re)Added circuit attributes back to ArithmeticCombinator and DeciderCombinator
  • Minor docs fixes
  • Bugfix: resolved #6
  • Bugfix: resolved #8 (At least for now, current behavior should be more predictable)
  • Also cleaned and documented the update process in env.py to make it a little clearer exactly what's going on, and trimmed the fat

0.9.1

  • Updated factorio-data to 1.1.58
  • Added description of control_behavior attribute structure to docs/source folder
  • Added read-only global_position property to SpatialLike; allows for efficient querying of an objects root-most position
  • Added SpatialHashMap.get_all
  • Added utils.flatten_entities since it's used in a number of places
  • Added a ItemCapacityWarning, issued when *Container objects request items that exceed their inventory size
  • Added entities.flippable to hold whether or not each entity can be flipped or not (tentative, still WIP)
  • Integrated entities.flippable into Entity class, as well as Transformable
  • Updated tox.ini to use --no-mods on draftsman-update
  • Reworked SpatialHashMap and get_area to use global_position instead of position
  • Reworked RequestItemsMixin and added it to more prototypes
  • Split ModuleSlotsMixin from RequestItemsMixin to compartmentalize more
  • Adding science pack item requests to a Lab no longer raises a warning (works with any lab)
  • Made set_x_filter code more consistent across different prototype filter types
  • Added folder loading to draftsman-update
  • Documentation format fixes/additions
  • Bugfix: Fixed the local paths that now point from factorio-draftsman instead of factorio-draftsman/draftsman in draftsman-update for folders
  • Bugfix: Changed Lua file requiring so that it makes (somewhat) more sense; Honestly the whole thing is pretty fricking scuffed, and needs a redo
  • Bugfix: Fixed OverlappingObjectsWarning occurring when placing two groups with the same local coordinates but different global coordinates in an EntityCollection
  • Bugfix: Fixed Maximum recursion depth errors when running examples/item_stack_signals.py with large modpacks with many items; this should no longer occur period
  • Bugfix: Split index_dict in env.extract_items to group_index_dict and subgroup_index_dict
  • Bugfix: Encapsulated order swapping in env.get_order with a try except block

0.9.0

  • Officially added to PyPI (in beta state for the foreseeable future)

0.8.5

  • Finished first pass of documentation
  • Added factorio_version_testing.py, which tests against prior versions of Factorio
  • Draftsman is validated to work with versions of Factorio >= 1.0.0
  • Added Association, which is a loose wrapper around weakref and takes care of the association problem
  • Added docs for Association
  • Added --no-mods flag to draftsman-update that just loads the base mod (why didn't I do this before)

0.8.0

  • Added a whole lot of documentation, or a first pass at least
  • Updated the quick-start with updated information
  • Setup a GitHub workflow to automatically upload code coverage for the badge
  • Split the ModeOfOperation enumeration into InserterModeOfOperation and LogisticModeOfOperation
  • Going to attempt to get Docs integration and passing
  • Fixed draftsman-update greedy module name regex

0.6.0

  • First public release!
  • Added Groups(!)
  • Added the 1KiB_sector_ROM.py example to illustrate Groups and rail_planner_usage.py for RailPlanner (RailPlanner is not implemented yet)
  • Added ltn_train_stop.py example
  • Lots of cleaning and formatting, though there's still many cases to analyze
  • Added support for command line arguments with draftsman-update (currently only --verbose)
  • updated requirements.txt
  • Build system appears to be working as desired

0.5.0

  • Backported to Python 2.7; tested via tox that it works with latest version of Python 2 and 3
    • (Should work with every version between, but I'm too lazy to test right now)
  • Got everything prepared (I think) for building and ultimately distribution
  • Fixed setup.py so that it should work with all versions greater than 2.7 (as well as requirements.txt)
  • Added entry-point draftsman-update that must be called after installation to initialize the module
  • Lots of general folder restructuring (mainly moving everything needed into the module folder)
  • Renamed blueprint.py to blueprintable.py
  • Formatted everything using black
  • Updated readme
  • Updated examples
  • Removed some redundant files

0.3.5.2

  • Split all of the mixins into their own files, as well as Entity, EntityLike, Group, etc.
  • Added the SpatialHashMap structure for Blueprints to speed up find_entities and find_tiles
  • Added lots of utility functions related to SpatialHashMap
  • Changed Blueprint entities and tiles to KeyList instead of list
  • Added Blueprint warnings

0.3.5.1

  • Changed ALL of the setters to use properties because I didn't know Python properties existed
  • Revised test cases to match this revelation

0.3.0

  • Unified all of the data into pickles instead of generating source files
    • (Still need to figure out module init)
  • Updated .gitignore to avoid committing previously mentioned pickle files
  • Added warning.py for warning specification
  • Added lots of warnings and their messages
  • Renamed errors.py to error.py to match the new warning.py
  • Renamed all Errors to have the 'Error' suffix, renamed a few
  • Added DraftsmanError and DraftsmanWarning so you can catch any specific error or warning with them
  • Made the testing suite compatible (or, at least more compatible) with mods
  • Added LogisticActiveContainer and LogisticPassiveContainer to complete the logistic suite (I think its clearer this way rather than treating them as containers)
  • Hundreds of other small changes

0.2.1:

  • Finally finished entity testing (for now, reworks are coming)
  • Split all of the entity definitions into their own file (much clearer)
  • Added image_converter.py example
  • Updated all other examples
  • Changed data loading for items and entities to use pickle instead of writing source files (the rest need to be done like this I think)

0.2.0:

  • Renamed the package from "factoriotools" to the more succinct and pythonic "draftsman"
  • General folder structure rework for both the package itself as well as testing
  • Started the behemoth that is going to be Entity and Blueprint testing suites
  • Added .coveragerc for coverage configuration
  • Added this changelog

0.1:

  • Initial version