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SegFault when launching pre-compiled binary, GLXWindow::create #44

Description

@bassmadrigal

Describe the issue
Stuntrally crashes after loading the initial menu asking for graphics settings. Whether I do windowed or fullscreen, with varying resolutions, it will always segfault.

The Ogre.log mirrors the output on the terminal minus the log not containing the following segfault error:

stuntrally3.sh: line 21: 5865 Segmentation fault "$BINPATH/stuntrally3" $*

If I run gdb on the binary and backtrace, I get the following output:

Thread 1 "stuntrally3" received signal SIGSEGV, Segmentation fault.
0x00007fffe80ff521 in Ogre::GLXWindow::create(Ogre::PixelFormatGpu, Ogre::StdMap<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const*) () from lib/RenderSystem_GL3Plus.so.3.0
(gdb) bt
#0  0x00007fffe80ff521 in Ogre::GLXWindow::create(Ogre::PixelFormatGpu, Ogre::StdMap<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const*) () from lib/RenderSystem_GL3Plus.so.3.0
#1  0x00007fffe8100921 in Ogre::GLXWindow::GLXWindow(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int, unsigned int, bool, Ogre::PixelFormatGpu, Ogre::StdMap<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const*, Ogre::GLXGLSupport*) () from lib/RenderSystem_GL3Plus.so.3.0
#2  0x00007fffe80f2093 in Ogre::GLXGLSupport::newWindow(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int, unsigned int, bool, Ogre::StdMap<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const*) ()
   from lib/RenderSystem_GL3Plus.so.3.0
#3  0x00007fffe81138f4 in Ogre::GL3PlusRenderSystem::_createRenderWindow(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int, unsigned int, bool, Ogre::StdMap<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const*)
    () from lib/RenderSystem_GL3Plus.so.3.0
#4  0x00007ffff77feb06 in Ogre::Root::createRenderWindow(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int, unsigned int, bool, Ogre::StdMap<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const*) ()
   from lib/libOgreMain.so.3.0
#5  0x0000555555738d84 in GraphicsSystem::initialize(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) ()
#6  0x00005555557455b6 in MainEntryPoints::mainAppSingleThreaded(int, char const**) ()
#7  0x00005555555f0250 in main ()

How to Reproduce
I simply downloaded the pre-compiled StuntRally-3.2-Linux.txz from the releases section, uncompressed it, went into the folder and ran sh stuntrally3.sh, hit "accept" and it would crash.

It happens with 3.1 as well.

Desktop (please complete the following information):

  • OS: Slackware Linux 15.0
  • Game Version: 3.2 precompiled official release from GitHub page

Note, I attempted to compile from source to try and get debug symbols, but that fails... I'm still researching before I attempt to create an issue for it.

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