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Copy pathprogram_wasm.go
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252 lines (226 loc) · 6.75 KB
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//go:build js
package wui
import (
"strings"
"sync"
"syscall/js"
)
type platformState struct {
renderer *wasmRenderer
mu sync.Mutex
done chan struct{}
}
func newProgram(m Model, cfg config) *Program {
return &Program{
model: m,
cfg: cfg,
platformState: platformState{done: make(chan struct{})},
}
}
func (p *Program) run() error {
doc := js.Global().Get("document")
root := doc.Call("getElementById", "wui-root")
if root.IsNull() || root.IsUndefined() {
root = doc.Call("createElement", "div")
root.Set("id", "wui-root")
doc.Get("body").Call("appendChild", root)
}
if !p.cfg.noBaseCSS {
injectBaseCSS(doc)
}
if p.cfg.title != "" {
doc.Set("title", p.cfg.title)
}
p.platformState.renderer = newWASMRenderer(root, p.dispatch)
if initCmd := p.model.Init(); initCmd != nil {
go func() {
p.dispatch(initCmd())
}()
}
p.platformState.renderer.Render(p.model.View())
p.syncHash()
p.syncStatus()
// Route the initial "#/path" fragment and subsequent hash changes
// (back/forward navigation) to the app as NavigateMsg.
if path := currentHashPath(); path != "" {
p.dispatch(NavigateMsg{Path: path})
}
hashFn := js.FuncOf(func(this js.Value, args []js.Value) any {
p.dispatch(NavigateMsg{Path: currentHashPath()})
return nil
})
js.Global().Call("addEventListener", "hashchange", hashFn)
// Global key events, mirroring the TUI: keys not aimed at an
// editable element reach the app as KeyMsg. Editable elements keep
// their own listeners (input/keydown wired by the renderer), so
// typing in an Input never double-dispatches.
keyFn := js.FuncOf(func(this js.Value, args []js.Value) any {
event := args[0]
if activeElementIsEditable(doc) {
return nil
}
key, ok := normalizeKeyEvent(event)
if !ok {
return nil
}
if shouldPreventDefault(key) {
event.Call("preventDefault")
}
p.dispatch(KeyMsg{Key: key, Rune: firstRune(key)})
return nil
})
doc.Call("addEventListener", "keydown", keyFn)
<-p.platformState.done
return nil
}
// activeElementIsEditable reports whether keyboard input is currently
// aimed at a text-editing or otherwise key-consuming element.
func activeElementIsEditable(doc js.Value) bool {
active := doc.Get("activeElement")
if active.IsNull() || active.IsUndefined() {
return false
}
switch active.Get("tagName").String() {
case "INPUT", "TEXTAREA", "SELECT":
return true
}
return active.Get("isContentEditable").Truthy()
}
// jsKeyNames maps browser KeyboardEvent.key values to the normalized
// names the TUI produces (bubbletea key names).
var jsKeyNames = map[string]string{
"Backspace": "backspace",
"Enter": "enter",
"Escape": "esc",
"Tab": "tab",
"ArrowUp": "up",
"ArrowDown": "down",
"ArrowLeft": "left",
"ArrowRight": "right",
"Home": "home",
"End": "end",
"PageUp": "pgup",
"PageDown": "pgdown",
"Delete": "delete",
}
// normalizeKeyEvent translates a browser keydown event into the TUI's
// normalized key name. ok is false for events that should not reach the
// app: bare modifier presses, alt/meta chords (browser and OS
// shortcuts), and named keys wui does not model.
func normalizeKeyEvent(event js.Value) (key string, ok bool) {
k := event.Get("key").String()
switch k {
case "Shift", "Control", "Alt", "Meta", "CapsLock", "NumLock":
return "", false
}
if event.Get("altKey").Bool() || event.Get("metaKey").Bool() {
return "", false
}
if name, found := jsKeyNames[k]; found {
k = name
} else if len([]rune(k)) != 1 {
// Unmapped named key (F5, Insert, media keys, …).
return "", false
}
if event.Get("ctrlKey").Bool() {
return "ctrl+" + k, true
}
return k, true
}
// shouldPreventDefault reports whether a dispatched key must have its
// browser default suppressed: keys whose defaults would disrupt the app
// when no editable element has focus — space scrolls, backspace
// navigates history, "'" and "/" open Firefox quick-find, tab moves
// focus out of step with the app's own handling, and ctrl+backspace
// navigates in some browsers. Other ctrl chords keep their browser
// behaviour.
func shouldPreventDefault(key string) bool {
switch key {
case " ", "backspace", "'", "/", "tab", "ctrl+backspace":
return true
}
return false
}
func currentHashPath() string {
hash := js.Global().Get("location").Get("hash").String()
return strings.TrimPrefix(hash, "#")
}
// syncHash mirrors the model's Path into location.hash so the browser
// URL always matches the location the TUI status bar links to.
// replaceState is used so the sync neither pollutes history nor fires
// a hashchange event (which would echo a NavigateMsg back).
func (p *Program) syncHash() {
pather, ok := p.model.(Pather)
if !ok {
return
}
target := ""
if path := pather.Path(); path != "" && path != "/" {
target = "#" + path
}
loc := js.Global().Get("location")
if loc.Get("hash").String() == target {
return
}
url := target
if url == "" {
url = loc.Get("pathname").String() + loc.Get("search").String()
}
js.Global().Get("history").Call("replaceState", js.Null(), "", url)
}
// webStatusURL returns the current page URL including the model's path.
// In WASM builds the app is already the web rendering, so the default
// status bar does not link to itself — this returns "" and the bar
// shows only what the app and its key map provide.
func (p *Program) webStatusURL() string { return "" }
// syncStatus redraws the fixed bottom status strip for the current
// model state.
func (p *Program) syncStatus() {
if p.cfg.noStatusBar {
return
}
renderStatus(js.Global().Get("document"), p.buildStatus())
}
// dispatch runs the Elm update step and re-renders. It is called from
// js.FuncOf event callbacks, which the syscall/js runtime invokes on
// their own goroutines, so access is serialized with a mutex.
func (p *Program) dispatch(msg Msg) {
if msg == nil {
return
}
p.platformState.mu.Lock()
defer p.platformState.mu.Unlock()
if p.applyMsg(msg) {
return
}
p.platformState.renderer.Render(p.model.View())
p.syncHash()
p.syncStatus()
}
// applyMsg runs one Msg (unpacking batches, honouring quit) through
// Update and schedules any resulting Cmds. It reports whether the
// program is shutting down, in which case the caller skips re-rendering.
// The caller holds the mutex.
func (p *Program) applyMsg(msg Msg) (quit bool) {
for _, m := range unpackBatch(msg) {
if _, isQuit := m.(QuitMsg); isQuit {
p.stop()
return true
}
newModel, cmd := p.model.Update(m)
p.model = newModel
if cmd != nil {
go func(c Cmd) { p.dispatch(c()) }(cmd)
}
}
return false
}
// stop ends the event loop, unblocking run. It is idempotent so a
// second QuitMsg cannot close the channel twice.
func (p *Program) stop() {
select {
case <-p.platformState.done:
default:
close(p.platformState.done)
}
}