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[Child #73] 2층 반응층 overlay 퍼즐 구현 #89
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area:feedbackHints, Magic Note, UI feedback, onboarding, and accessibilityHints, Magic Note, UI feedback, onboarding, and accessibilityarea:gameplayPlayer loop, floors, goals, hazards, and contentPlayer loop, floors, goals, hazards, and contentarea:unityUnity Magic Exam Hall playable projectUnity Magic Exam Hall playable projectenhancementNew feature or requestNew feature or requestpriority:P1Important follow-up after P0 workImportant follow-up after P0 worktype:childChild issue linked from a parent planning issueChild issue linked from a parent planning issue
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area:feedbackHints, Magic Note, UI feedback, onboarding, and accessibilityHints, Magic Note, UI feedback, onboarding, and accessibilityarea:gameplayPlayer loop, floors, goals, hazards, and contentPlayer loop, floors, goals, hazards, and contentarea:unityUnity Magic Exam Hall playable projectUnity Magic Exam Hall playable projectenhancementNew feature or requestNew feature or requestpriority:P1Important follow-up after P0 workImportant follow-up after P0 worktype:childChild issue linked from a parent planning issueChild issue linked from a parent planning issue
Parent: #73
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docs/GAME_DESIGN.md§9 2층 반응층 기준으로, overlay 6종을 발견하고 최소 4개 룬을 복구하는 실제 퍼즐 층을 구현한다. M1 vertical slice가 검증된 뒤 M4 확장 단계에서 진행한다.구현 범위
martial_axis는void_cut의존성이 없으면 환경 반응만 표시최소 해결 루트
steel_braceelectric_forkice_barsoul_dotvoid_cutmartial_axisaftervoid_cut주요 파일/대상
unity/MagicExamHall/Assets/Scenes/MagicExamHall.unityunity/MagicExamHall/Assets/MagicExamHall/Scripts/Runtime/ExamGameController.cs완료 조건
base + overlay형태로 변함martial_axis의존성 실패가 NPC 없이 SFX + 룬 라벨로 전달됨