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[Child #73] 4층 균열층 hazard/reset/균열 안정화 구현 #91
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area:feedbackHints, Magic Note, UI feedback, onboarding, and accessibilityHints, Magic Note, UI feedback, onboarding, and accessibilityarea:gameplayPlayer loop, floors, goals, hazards, and contentPlayer loop, floors, goals, hazards, and contentarea:unityUnity Magic Exam Hall playable projectUnity Magic Exam Hall playable projectenhancementNew feature or requestNew feature or requestpriority:P1Important follow-up after P0 workImportant follow-up after P0 worktype:childChild issue linked from a parent planning issueChild issue linked from a parent planning issue
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area:feedbackHints, Magic Note, UI feedback, onboarding, and accessibilityHints, Magic Note, UI feedback, onboarding, and accessibilityarea:gameplayPlayer loop, floors, goals, hazards, and contentPlayer loop, floors, goals, hazards, and contentarea:unityUnity Magic Exam Hall playable projectUnity Magic Exam Hall playable projectenhancementNew feature or requestNew feature or requestpriority:P1Important follow-up after P0 workImportant follow-up after P0 worktype:childChild issue linked from a parent planning issueChild issue linked from a parent planning issue
Parent: #73
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docs/GAME_DESIGN.md§9 4층 균열층 기준으로, 실시간 위험과 안전 지점 리셋을 가진 압박형 퍼즐 층을 구현한다. 죽음/체력 감소 없이도 "그리는 동안 세계가 움직인다"를 체감하게 한다.구현 범위
hazard_resetSFX + 자동 노트 기록goal_satisfied의도된 해결 루트
earth + steel_brace— 균열 봉합water + ice_bar또는ice_bar— 번개 회로 동결void_cut— 균열 진행 차단wind— 떠 있는 발판을 안전 위치로 밀어 보조 경로 생성주요 파일/대상
unity/MagicExamHall/Assets/Scenes/MagicExamHall.unityExamGameController.cs완료 조건