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Copy pathwind-ai.lua
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320 lines (255 loc) · 9.21 KB
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-- liegong, same with tieji
sgs.ai_skill_invoke.liegong = sgs.ai_skill_invoke.tieji
-- jushou, allways invoke
sgs.ai_skill_invoke.jushou = true
--leiji
sgs.ai_skill_use["@@leiji"]=function(self,prompt)
self:updatePlayers()
self:sort(self.enemies,"hp")
for _,enemy in ipairs(self.enemies) do
if (enemy) and (self:objectiveLevel(enemy)>3) then return "@LeijiCard=.->"..enemy:objectName() end
return "."
end
return "."
end
--shensu
sgs.ai_skill_use["@@shensu1"]=function(self,prompt)
self:updatePlayers(true)
self:sort(self.enemies,"defense")
local selfSub = self.player:getHp()-self.player:getHandcardNum()
local selfDef = getDefense(self.player)
local hasJud = self.player:getJudgingArea()
for _,enemy in ipairs(self.enemies) do
local def=getDefense(enemy)
local amr=enemy:getArmor()
local eff=(not amr) or self.player:hasWeapon("qinggang_sword") or not
((amr:inherits("Vine") and not self.player:hasWeapon("fan"))
or (amr:objectName()=="eight_diagram"))
if enemy:hasSkill("kongcheng") and enemy:isKongcheng() then
elseif self:slashProhibit(nil, enemy) then
elseif def<6 and eff then return "@ShensuCard=.->"..enemy:objectName()
elseif selfSub>=2 then return "."
elseif selfDef<6 then return "." end
end
for _,enemy in ipairs(self.enemies) do
local def=getDefense(enemy)
local amr=enemy:getArmor()
local eff=(not amr) or self.player:hasWeapon("qinggang_sword") or not
((amr:inherits("Vine") and not self.player:hasWeapon("fan"))
or (amr:objectName()=="eight_diagram"))
if enemy:hasSkill("kongcheng") and enemy:isKongcheng() then
elseif self:slashProhibit(nil, enemy) then
elseif eff and def<8 then return "@ShensuCard=.->"..enemy:objectName()
else return "." end
end
return "."
end
sgs.ai_get_cardType=function(card)
if card:inherits("Weapon") then return 1 end
if card:inherits("Armor") then return 2 end
if card:inherits("OffensiveHorse")then return 3 end
if card:inherits("DefensiveHorse") then return 4 end
end
sgs.ai_skill_use["@@shensu2"]=function(self,prompt)
self:updatePlayers(true)
self:sort(self.enemies,"defense")
local selfSub = self.player:getHp()-self.player:getHandcardNum()
local selfDef = getDefense(self.player)
local cards = self.player:getCards("he")
cards=sgs.QList2Table(cards)
local eCard
local hasCard={}
for _,card in ipairs(cards) do
if card:inherits("EquipCard") then
if hasCard[sgs.ai_get_cardType(card)] then
hasCard[sgs.ai_get_cardType(card)]=hasCard[sgs.ai_get_cardType(card)]+1
else
hasCard[sgs.ai_get_cardType(card)]=1
end
end
end
for _,card in ipairs(cards) do
if card:inherits("EquipCard") then
if hasCard[sgs.ai_get_cardType(card)]>1 or sgs.ai_get_cardType(card)==3 then
eCard=card
break
end
end
end
if not eCard then return "." end
for _,enemy in ipairs(self.enemies) do
local def=getDefense(enemy)
local amr=enemy:getArmor()
local eff=(not amr) or self.player:hasWeapon("qinggang_sword") or not
((amr:inherits("Vine") and not self.player:hasWeapon("fan"))
or (amr:objectName()=="eight_diagram"))
if enemy:hasSkill("kongcheng") and enemy:isKongcheng() then
elseif self:slashProhibit(nil, enemy) then
elseif def<6 and eff then return "@ShensuCard="..eCard:getEffectiveId().."->"..enemy:objectName() end
if selfSub<0 then return "." end
end
for _,enemy in ipairs(self.enemies) do
local def=getDefense(enemy)
local amr=enemy:getArmor()
local eff=(not amr) or self.player:hasWeapon("qinggang_sword") or not
((amr:inherits("Vine") and not self.player:hasWeapon("fan"))
or (amr:objectName()=="eight_diagram"))
if enemy:hasSkill("kongcheng") and enemy:isKongcheng() then
elseif self:slashProhibit(nil, enemy) then
elseif eff then return "@ShensuCard="..eCard:getEffectiveId().."->"..enemy:objectName();end
end
return "."
end
sgs.ai_skill_invoke["@guidao"]=function(self,prompt)
local data=prompt:split(":")
local target=data[2]
local reason=data[4]
local card=sgs.Sanguosha:getCard(string.match(data[5],"%d+"))
local result=card:getSuitString()
local number=card:getNumber()
local players=self.room:getAllPlayers()
players=sgs.QList2Table(players)
for _, player in ipairs(players) do
if player:objectName()==target then
target=player
break
end
end
local cardSet={}
cardSet.club={}
cardSet.spade={}
cardSet.heart={}
cardSet.diamond={}
if reason=="indulgence" then
fillCardSet(cardSet,"heart",true)
elseif reason=="supply_shortage" then
fillCardSet(cardSet,"club",true)
elseif reason=="eight_diagram" then
fillCardSet(cardSet,"heart",true)
fillCardSet(cardSet,"diamond",true)
elseif reason=="luoshen" then
fillCardSet(cardSet,"spade",true)
fillCardSet(cardSet,"club",true)
elseif reason=="lightning" then
fillCardSet(cardSet,"heart",true)
fillCardSet(cardSet,"club",true)
fillCardSet(cardSet,"diamond",true)
fillCardSet(cardSet,"spade",false)
for i=10,13 do
fillCardSet(cardSet,nil,nil,i,true)
end
elseif reason=="tieji" then
fillCardSet(cardSet,"heart",true)
fillCardSet(cardSet,"diamond",true)
if self.player:objectName()==target then
if self:getJinkNumber(self.player)<1 then return "." end
end
elseif reason=="leiji" then
fillCardSet(cardSet,"heart",true)
fillCardSet(cardSet,"club",true)
fillCardSet(cardSet,"diamond",true)
else
return "."
end
if self:isEnemy(target) and (goodMatch(cardSet,card)) then
fillCardSet(cardSet,"heart",true)
fillCardSet(cardSet,"diamond",true)
return self:getRetrialCard("he",cardSet,true)
end
if self:isFriend(target) and (not goodMatch(cardSet,card)) then
fillCardSet(cardSet,"heart",false)
fillCardSet(cardSet,"diamond",false)
return self:getRetrialCard("he",cardSet,false)
end
if card:inherits("EightDiagram") or (result=="spade")
or (card:inherits("Jink") and (self:getJinkNumber(self.player)<=0)) then
if not goodMatch(cardSet,card) then
fillCardSet(cardSet,"heart",true)
fillCardSet(cardSet,"diamond",true)
fillCardSet(cardSet,"spade",true)
return self:getRetrialCard("he",cardSet,true)
else
fillCardSet(cardSet,"heart",false)
fillCardSet(cardSet,"diamond",false)
fillCardSet(cardSet,"spade",false)
return self:getRetrialCard("he",cardSet,false)
end
end
return "."
end
huangtianv_skill={}
huangtianv_skill.name="huangtianv"
table.insert(sgs.ai_skills,huangtianv_skill)
huangtianv_skill.getTurnUseCard=function(self)
if self.huangtianv_used then return nil end
if self.player:isLord() then return nil end
if self.player:getKingdom() ~= "qun" then return nil end
local cards = self.player:getCards("h")
cards=sgs.QList2Table(cards)
local card
self:sortByUseValue(cards,true)
for _,acard in ipairs(cards) do
if acard:inherits("Jink") then
card = acard
break
end
end
if not card then return nil end
local suit = card:getSuitString()
local number = card:getNumberString()
local card_id = card:getEffectiveId()
local card_str = "@HuangtianCard="..card_id
local skillcard = sgs.Card_Parse(card_str)
assert(skillcard)
return skillcard
end
sgs.ai_skill_use_func["HuangtianCard"]=function(card,use,self)
if not self:isFriend(self.room:getLord()) then return nil end
use.card=card
if use.to then
use.to:append(self.room:getLord())
self.huangtianv_used=true
end
end
wushen_skill={}
wushen_skill.name="wushen"
table.insert(sgs.ai_skills,wushen_skill)
wushen_skill.getTurnUseCard=function(self)
local cards = self.player:getCards("he")
cards=sgs.QList2Table(cards)
local red_card
self:sortByUseValue(cards,true)
for _,card in ipairs(cards) do
if card:getSuitString()=="heart" then--and (self:getUseValue(card)<sgs.ai_use_value["Slash"]) then
red_card = card
break
end
end
if red_card then
local suit = red_card:getSuitString()
local number = red_card:getNumberString()
local card_id = red_card:getEffectiveId()
local card_str = ("slash:wushen[%s:%s]=%d"):format(suit, number, card_id)
local slash = sgs.Card_Parse(card_str)
assert(slash)
return slash
end
end
local shenguanyu_ai = SmartAI:newSubclass "shenguanyu"
function shenguanyu_ai:askForCard(pattern,prompt)
local card = super.askForCard(self, pattern, prompt)
if card then return card end
if pattern == "slash" then
local cards = self.player:getCards("h")
cards=sgs.QList2Table(cards)
self:sortByUseValue(cards,true)
for _, card in ipairs(cards) do
if card:getSuitString()=="heart" then
local suit = card:getSuitString()
local number = card:getNumberString()
local card_id = card:getEffectiveId()
return ("slash:wusheng[%s:%s]=%d"):format(suit, number, card_id)
end
end
end
end