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About weapon animations (and probably not only) #540

@mmertsae

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@mmertsae

Sorry for my English!

I don't know if this is possible here, but I would like to ask a question: will support for multi-stage (multi-frame) animation for weapons ever be added?
For example, if you transfer a weapon from Gunslinger to Anomaly, then due to the fact that there are smooth animations, the transition to running, aiming, and if you start reloading or firing during such transitions, the weapon simply literally teleports to the next state (sudden transition, twitching, I don't know what else to call it).
The Anomaly engine just doesn't support this, but it would be fun to make smooth transitions without twitching, it would make the armory better, I think there would be more possibilities.

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