diff --git a/gamedata/configs/text/eng/ui_mm_modded_exes.xml b/gamedata/configs/text/eng/ui_mm_modded_exes.xml
index a9f36b699..19faf9ce7 100644
--- a/gamedata/configs/text/eng/ui_mm_modded_exes.xml
+++ b/gamedata/configs/text/eng/ui_mm_modded_exes.xml
@@ -954,6 +954,18 @@
If enabled, NPCs will run instead of walk when taking cover during combat. This makes firefights more dynamic and prevents NPCs from slowly walking while under fire.
+
+ AI Dispersion Scale at Rank 0 (ai_dispersion_novice_k)
+
+
+ Multiplier applied on top of the vanilla rank-dispersion curve at rank 0 (novice).\n \nDefault: 1.0 (no change from vanilla).\n \nLower values reduce low-rank NPC dispersion; higher values increase it. Applies on every NPC's next shot.
+
+
+ AI Dispersion Scale at Rank 100 (ai_dispersion_experienced_k)
+
+
+ Multiplier applied on top of the vanilla rank-dispersion curve at rank 100 (legend tier; cvar name follows the vanilla LTX naming convention).\n \nDefault: 1.0 (no change from vanilla).\n \nLower values reduce high-rank NPC dispersion; higher values increase it. Applies on every NPC's next shot.
+