-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAdditional_map_editor_features.htm
More file actions
308 lines (151 loc) · 12.6 KB
/
Additional_map_editor_features.htm
File metadata and controls
308 lines (151 loc) · 12.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<title>VibeRadiant - Additional map editor features - Alientrap Development</title>
<meta name="description" content="Redmine" />
<meta name="keywords" content="issue,bug,tracker" />
<link href="application.css" media="all" rel="stylesheet" type="text/css" />
<script src="prototype.js" type="text/javascript"></script>
<script src="effects.js" type="text/javascript"></script>
<script src="dragdrop.js" type="text/javascript"></script>
<script src="controls.js" type="text/javascript"></script>
<script src="application.js" type="text/javascript"></script>
<link href="jstoolbar.css" media="screen" rel="stylesheet" type="text/css" />
<!--[if IE]>
<style type="text/css">
* html body{ width: expression( document.documentElement.clientWidth < 900 ? '900px' : '100%' ); }
body {behavior: url(/stylesheets/csshover.htc?1267352889);}
</style>
<![endif]-->
<style type="text/css">
.question { background-color:#FFEBC1; border:2px solid #FDBD3B; margin-bottom:12px; padding:0px 4px 8px 4px; }
td.formatted_questions { text-align: left; white-space: normal}
td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
</style>
<link href="stylesheet.css" media="screen" rel="stylesheet" type="text/css" />
<!-- page specific tags -->
<link href="scm.css" media="screen" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="wrapper">
<div id="top-menu">
<div id="account">
<ul><li><a href="/login" class="login">Войти</a></li>
<li><a href="/account/register" class="register">Регистрация</a></li></ul> </div>
<ul><li><a href="/" class="home">Домашняя страница</a></li>
<li><a href="/projects" class="projects">Проекты</a></li>
<li><a href="http://www.redmine.org/guide" class="help">Помощь</a></li></ul></div>
<div id="header">
<div id="quick-search">
<form action="/search/index/VibeRadiant" method="get">
<input name="wiki_pages" type="hidden" value="1" />
<a href="/search/index/VibeRadiant" accesskey="4">Поиск</a>:
<input accesskey="f" class="small" id="q" name="q" size="20" type="text" />
</form>
</div>
<h1>VibeRadiant</h1>
<div id="main-menu">
<ul><li><a href="/projects/VibeRadiant" class="overview">Просмотр</a></li>
<li><a href="/projects/VibeRadiant/activity" class="activity">Активность</a></li>
<li><a href="/projects/VibeRadiant/issues" class="issues">Задачи</a></li>
<li><a href="/projects/VibeRadiant/news" class="news">Новости</a></li>
<li><a href="/projects/VibeRadiant/documents" class="documents">Документы</a></li>
<li><a href="/projects/VibeRadiant/wiki" class="wiki selected">Wiki</a></li>
<li><a href="/projects/VibeRadiant/boards" class="boards">Форумы</a></li>
<li><a href="/projects/VibeRadiant/files" class="files">Файлы</a></li>
<li><a href="/projects/VibeRadiant/repository" class="repository">Хранилище</a></li>
<li><a href="/ezfaq/index/VibeRadiant" class="ezfaq">FAQ</a></li></ul>
</div>
</div>
<div class="" id="main">
<div id="sidebar">
<h3>Wiki</h3>
<a href="/projects/VibeRadiant/wiki">Стартовая страница</a><br />
<a href="/projects/VibeRadiant/wiki/Page_index">Оглавление</a><br />
<a href="/projects/VibeRadiant/wiki/Date_index">История страниц</a><br />
</div>
<div id="content">
<div class="contextual">
<span id="watcher"></span>
<a href="/projects/VibeRadiant/wiki/Additional_map_editor_features/history" class="icon icon-history">История</a>
</div>
<div class="wiki">
<h1 id="Additional-map-editor-features">Additional map editor features<a href="#Additional-map-editor-features" class="wiki-anchor">¶</a></h1>
<p>The following features were added to the map editor:</p>
<h2 id="OBJ-model-format"><code>OBJ</code> model format<a href="#OBJ-model-format" class="wiki-anchor">¶</a></h2>
<p><code>OBJ</code> files can be used as models, and texture information is taken from their associated <code>MTL</code> file.</p>
<p>In Blender, make sure "use material groups" is enabled when exporting.</p>
<h2 id="Expand-selection-to-whole-entities">Expand selection to whole entities<a href="#Expand-selection-to-whole-entities" class="wiki-anchor">¶</a></h2>
<p>Ctrl-Alt-E now selects the parent entity, too. Useful for duplicating the entity, as opposed to just its brushes.</p>
<h2 id="Multi-vertex-selection">Multi-vertex selection<a href="#Multi-vertex-selection" class="wiki-anchor">¶</a></h2>
<p>Enter vertex mode (<code>V</code> or the vertex toolbar button), then hold Shift to add/remove vertices. Shift-drag draws a selection box so you can grab many vertices at once. Use the translate/rotate/scale manipulators to move the combined selection.</p>
<h2 id="Parent-selection">Parent selection<a href="#Parent-selection" class="wiki-anchor">¶</a></h2>
<p>Select the brushes first, then select the destination entity last, and use Edit > Parent. The last-selected entity becomes the new parent.</p>
<h2 id="Targeting-lines">Targeting lines<a href="#Targeting-lines" class="wiki-anchor">¶</a></h2>
<p>Targeting lines are also shown for <code>target2</code>, <code>target3</code>, <code>target4</code> and <code>killtarget</code> keys to match usage in Nexuiz.</p>
<h2 id="Non-modal-Rotate-and-Scale-dialogs">Non-modal Rotate and Scale dialogs<a href="#Non-modal-Rotate-and-Scale-dialogs" class="wiki-anchor">¶</a></h2>
<p>Rotate and Scale dialogs are no longer modal, so you can keep the dialog open and e.g. change the selection and then apply another rotation.</p>
<h2 id="Four-pane-view-improvement">Four-pane view improvement<a href="#Four-pane-view-improvement" class="wiki-anchor">¶</a></h2>
<p>In the four-pane view, Ctrl-Tab now centers all three 2D views to the currently selected entity, so you do not need to hold Shift too.</p>
<h2 id="Strafe-mode">Strafe mode<a href="#Strafe-mode" class="wiki-anchor">¶</a></h2>
<p>The option "Strafe mode" can be changed to select the strafing behaviour: default mode "Both" matches GtkRadiant 1.5: Ctrl enables sideways strafing, Shift-Ctrl enables forward moving. The other modes allow to switch between one of these two behaviours permanently, so Shift-Ctrl can be used to select faces while moving around in the 3D view.</p>
<h2 id="Regrouping-entities">Regrouping entities<a href="#Regrouping-entities" class="wiki-anchor">¶</a></h2>
<p>When having a brush of an entity selected, this command removes that brush from the entity and puts it in worldspawn. When having a brush and an entity selected, it puts the brush into that entity (note: do this in the entity list or using the Ctrl-Alt-E bind "Expand selection to whole entities" to make sure that the entity, and not just one of its brushes, is selected). That way, you can insert/remove brushes from entities without having to retype all entity keys or redoing the brushwork.</p>
<h2 id="Clone-selection-change">Clone selection change<a href="#Clone-selection-change" class="wiki-anchor">¶</a></h2>
<p>"Clone selection" (space) no longer changes <code>targetname</code>/<code>target</code> of entities, so you can clone to create many entities to target one. If you want to change targetname/target when cloning like Radiant did before, use Shift+Space.</p>
<h2 id="Linked-duplicates">Linked duplicates<a href="#Linked-duplicates" class="wiki-anchor">¶</a></h2>
<p>"Create Linked Duplicate" works on groups only (primitive mode). Select exactly one group and it will create a clone linked to the original. If the source group is not already linked, a new link id is assigned.</p>
<p>Linked groups are identified by the group entity key <code>_tb_linked_group_id</code>. A per-instance transform is stored in <code>_tb_transformation</code> as a 4x4 matrix. Moving, rotating, scaling, or skewing a linked group updates only that group's transform key; the other instances keep their own transforms.</p>
<p>Content edits propagate from the group you modify: changes to child brushes, patches, or entity keys inside the group are cloned to the other linked groups when the command finishes. The stored transforms are applied as a delta so each instance keeps its own placement and rotation.</p>
<p>Avoid editing multiple linked groups in the same command; if more than one linked group in a set is modified at once, synchronization is skipped to prevent conflicts.</p>
<p>Use "Select Linked Groups" to select all instances sharing the same link id. "Separate Linked Groups" clears the link for the selected groups; selecting multiple linked groups will split them into a new linked set, while leaving the rest intact.</p>
<h2 id="The-clip-line">The clip line<a href="#The-clip-line" class="wiki-anchor">¶</a></h2>
<p><div style="float:right"><img src="clipline-small.png" alt="" /></div></p>
<p>The clip tool shows an extra line pointing in the direction of what's getting erased when you hit Enter. That way, the mistake of accidentally deleting the wrong half when clipping can be avoided.</p>
<h2 class="clearbefore" id="Automatic-game-configuration">Automatic game configuration<a href="#Automatic-game-configuration" class="wiki-anchor">¶</a></h2>
<p>VibeRadiant detects being inside supported installs such as Quake II, Quake II: Rerelease, Heretic II, Kingpin, Nexuiz, or Warsow, and automatically configures its engine path. Other games can be added to the detection list.</p>
<h2 id="Editable-keyboard-shortcuts">Editable keyboard shortcuts<a href="#Editable-keyboard-shortcuts" class="wiki-anchor">¶</a></h2>
<p>The Help/Keyboard shortcuts dialog now allows changing the shortcuts, so you can e.g. enable previously unbound features.</p>
<h2 id="Build-menu-XML-format">Build menu XML format<a href="#Build-menu-XML-format" class="wiki-anchor">¶</a></h2>
<p>The build menu is fully customizable; use Build > Customize to edit the XML file.</p>
<p>Menu commands are shell commands. You can add multiple commands to a single menu item and they run in sequence. Commands contain variables in <code>[Name]</code> form which are substituted when executed.</p>
<p>Example command:</p>
<pre>[q2map] -bsp "[MapFile]"</pre>
<p>Example expansion:</p>
<pre>"C:\Program Files\GtkRadiant 1.5.0\q2map" -fs_basepath "c:\quake2" -bsp "c:\quake2\baseq2\maps\blah.map"</pre>
<p>This uses the predefined <code>MapFile</code> variable and a custom <code>q2map</code> variable defined in the XML file.</p>
<p>Custom variable example:</p>
<pre><var name="arghrad">"[RadiantPath]arghrad"</var></pre>
<p>Custom variables can only be added by editing the XML file.</p>
<p>Usage:</p>
<pre>[arghrad] "[MapFile]"</pre>
<p>Note: <code>MapFile</code> is quoted because paths may contain spaces.</p>
<h2 id="Portable-VibeRadiant">Portable VibeRadiant<a href="#Portable-VibeRadiant" class="wiki-anchor">¶</a></h2>
<p>If you create a subdirectory called <code>settings</code> in your Radiant install, the install becomes "portable", that means it'll write its settings there, and not in a user-specific directory. Useful to take Radiant together with its settings with you on an USB stick.</p>
<p>Makes especially much sense in conjunction with automatic game configuration.</p>
</div>
<div class="attachments">
<p><a href="/attachments/10/clipline-small.png" class="icon icon-attachment">clipline-small.png</a>
<span class="size">(1.8 КБ)</span>
<span class="author">divVerent, Вт, 05 мая 2009, 13:13:56 -0400</span>
</p>
<p><a href="/attachments/11/clipline.png" class="icon icon-attachment">clipline.png</a>
<span class="size">(400.6 КБ)</span>
<span class="author">divVerent, Вт, 05 мая 2009, 13:14:57 -0400</span>
</p>
</div>
<p class="other-formats">Экспортировать в
<span><a href="/projects/VibeRadiant/wiki/Additional_map_editor_features?format=html&version=8" class="html" rel="nofollow">HTML</a></span>
<span><a href="/projects/VibeRadiant/wiki/Additional_map_editor_features?format=txt&version=8" class="txt" rel="nofollow">TXT</a></span>
</p>
<div style="clear:both;"></div>
</div>
</div>
<div id="ajax-indicator" style="display:none;"><span>Загрузка...</span></div>
<div id="footer">
Powered by <a href="http://www.redmine.org/">Redmine</a> © 2006-2010 Jean-Philippe Lang
</div>
</div>
</body>
</html>