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154 lines (136 loc) · 4.76 KB
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Copy pathscript.js
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154 lines (136 loc) · 4.76 KB
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let jogadas = 0;
let scoreUser = 0;
let scoreAi = 0;
const plays = [
{id: 0, name: 'rock', src: 'img/rock.svg'},
{id: 1, name: 'paper', src: 'img/paper.svg'},
{id: 2 , name: 'scissors', src: 'img/scissors.svg'}
];
let user = document.querySelector('#user');
let ai = document.querySelector('#ai');
const btns = document.querySelectorAll('.buttons');
const h1 = document.querySelector('#h2');
const scoreUserHtml = document.querySelector('#scoreUser');
const scoreAiHtml = document.querySelector('#scoreAi');
const userImg = document.querySelector('#myImg');
const aiImg = document.querySelector('#aiImg');
btns.forEach((e, index) => {
e.addEventListener('click', () => {
play(plays[index]);
})
});
function disableBtns() {
btns.forEach(e => {
e.disabled = true;
e.classList.add('btns-endgame');
e.classList.remove('buttons');
});
};
function enableBtns() {
btns.forEach(e => {
e.disabled = false;
e.classList.remove('btns-endgame');
e.classList.add('buttons');
});
};
function resetGame() {
const resetDiv = document.querySelector('#resetDiv');
const resetBtn = document.createElement('button');
resetDiv.append(resetBtn);
resetBtn.setAttribute('id', 'resetGame');
const resetGame = document.querySelector('#resetGame');
resetGame.classList.add('buttons', 'float');
resetGame.innerText = 'Play again!'
resetGame.addEventListener('click', () => {
jogadas = 0;
scoreUser = 0;
scoreAi = 0;
h1.innerText = 'Let\'s play!';
scoreUserHtml.innerText = scoreUser;
scoreAiHtml.innerText = scoreAi;
userImg.setAttribute('src', plays[0].src);
aiImg.setAttribute('src', plays[0].src);
enableBtns();
resetBtn.remove();
});
}
let play = choice => {
userImg.setAttribute('src', plays[0].src);
aiImg.setAttribute('src', plays[0].src);
userImg.classList.add('animation');
aiImg.classList.add('animationAi');
jogadas++
let randNum = Math.floor(Math.random() * plays.length);
// console.log(randNum)
disableBtns();
const changeUserImg = () => {
userImg.setAttribute('src', choice.src);
return choice.id;
};
const changeAiImg = () => {
aiImg.setAttribute('src', plays[randNum].src);
return plays[randNum].id;
};
const phrases = ['Rock!', 'Paper!', 'Scissors!', 'GO!'];
let c = 0;
const interval = setInterval(function() {
h1.innerText = phrases[c++];
if(c === 4) {
clearInterval(interval);
const waitForIt = setTimeout(() => {
console.log(choice.id);
console.log(plays[randNum].id);
changeUserImg();
changeAiImg();
const userWins = () => {
h1.innerText = 'You win!';
scoreUser++;
};
const aiWins = () => {
h1.innerText = 'You lose!';
scoreAi++;
};
if(choice.id == plays[randNum].id) {
h1.innerText = 'It\'s a tie!';
} else {
if (choice.id === 0) {
if (plays[randNum].id === 1) {
aiWins();
} else {
userWins();
}
} else if (choice.id === 1) {
if (plays[randNum].id === 0) {
userWins();
} else {
aiWins();
}
} else if (choice.id === 2) {
if (plays[randNum].id === 0) {
aiWins();
} else {
userWins();
}
};
};
scoreUserHtml.innerText = scoreUser;
scoreAiHtml.innerText = scoreAi;
userImg.classList.remove('animation');
aiImg.classList.remove('animationAi');
if (jogadas === 5) {
disableBtns();
if (scoreAi > scoreUser) {
h1.innerText = `Final score: ${scoreUser} x ${scoreAi} - You lose!`;
} else if (scoreAi === scoreUser) {
h1.innerText = `Final score: ${scoreUser} x ${scoreAi} - It's a tie!`;
} else {
h1.innerText = `Final score: ${scoreUser} x ${scoreAi} - You win!`;
}
resetGame();
} else {
enableBtns();
};
}, 500);
}
}, 350);
};