When running a player will use up more of their fatigue points, which they will need to take a short and/or long rest to recover the lost points.
The idea is to have every 3 outdoor areas between cities/towns/villages/points of interest to be equal to 1 days travel when it comes to resting and HTF points.
When zoning/loading from one outdoor area to another outdoor area that isn’t in a city/town/village/points of interest players will lose 30% of their HTF points.
Due to SoT being a PW with all kinds of players playing on it doing different things in different parts of the world we can’t speed up the time in game. But we can have traveling effect things like resing, hunger, thirst, fatigue, and so on.
When running a player will use up more of their fatigue points, which they will need to take a short and/or long rest to recover the lost points.
The idea is to have every 3 outdoor areas between cities/towns/villages/points of interest to be equal to 1 days travel when it comes to resting and HTF points.
When zoning/loading from one outdoor area to another outdoor area that isn’t in a city/town/village/points of interest players will lose 30% of their HTF points.
Due to SoT being a PW with all kinds of players playing on it doing different things in different parts of the world we can’t speed up the time in game. But we can have traveling effect things like resing, hunger, thirst, fatigue, and so on.