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Copy pathBaseCharacter.cs
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82 lines (73 loc) · 1.91 KB
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using System;
using Newtonsoft.Json;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Json;
namespace Roguelike
{ [DataContract]
class BaseCharacter : BaseEntity
{
public enum MoveAction
{
Up = ConsoleKey.UpArrow,
Down = ConsoleKey.DownArrow,
Right = ConsoleKey.RightArrow,
Left = ConsoleKey.LeftArrow
}
public MoveAction CurrentMoveAction { get; set; }
public void MoveUp()
{
--Coords.Y;
}
public void MoveDown()
{
++Coords.Y;
}
public void MoveLeft()
{
--Coords.X;
}
public void MoveRight()
{
++Coords.X;
}
public void RestoreCoords()
{
Coords.X = PrevCoords.X;
Coords.Y = PrevCoords.Y;
}
protected void SetPrevCoords()
{
PrevCoords.X = Coords.X;
PrevCoords.Y = Coords.Y;
}
protected void SetPrevPlusMove(MoveAction action)
{
SetPrevCoords();
switch (action)
{
case MoveAction.Up:
MoveUp();
break;
case MoveAction.Down:
MoveDown();
break;
case MoveAction.Left:
MoveLeft();
break;
case MoveAction.Right:
MoveRight();
break;
}
}
public void MoveEntity()
{
SetPrevPlusMove(CurrentMoveAction);
Program.GameEngine.RemoveObject(PrevCoords.X, PrevCoords.Y);
Program.GameEngine.SetObject(Coords.X, Coords.Y, this);
}
public virtual void Move() //sets IsMoved
{
SetPrevPlusMove(CurrentMoveAction);
}
}
}