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Copy pathMenuItem.cs
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105 lines (102 loc) · 2.5 KB
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using System;
namespace Roguelike
{
public class MenuItem
{
private string name;
public string Name
{
get { return name; }
protected set { name = value; }
}
public virtual void OnClick()
{
//do nothing
}
}
class MenuItemNewGame : MenuItem
{
public MenuItemNewGame()
{
Name = "New Game";
}
public override void OnClick()
{
Program.GameEngine.Init();
Program.GameEngine.PlayGame();
}
}
class MenuItemSave : MenuItem
{
public MenuItemSave()
{
Name = "Save";
}
public override void OnClick()
{
Int16 number;
Console.Write("Select savefile:");
while (!Int16.TryParse(Console.ReadLine(), out number) || number < 1 || number > 5)
{
Console.WriteLine("Wrong input or savefile number > 6");
}
if (Program.GameEngine.GameStarted == true)
{
Program.GameEngine.Save(number);
Program.GameEngine.PlayGame();
}
}
}
class MenuItemLoad : MenuItem
{
public MenuItemLoad()
{
Name = "Load";
}
public override void OnClick()
{
string path = Program.GameEngine.MakeCorrectPath();
Int16 number;
Console.Write("Select loadfile:");
while (!Int16.TryParse(Console.ReadLine(), out number) || number < 1 || number > 5)
{
Console.WriteLine("Wrong input");
}
if (System.IO.File.Exists(path+$"{number}.txt"))
{
Program.GameEngine.InitFromSave(number);
Program.GameEngine.PlayGame();
}
}
}
class MenuItemResume : MenuItem
{
public MenuItemResume()
{
Name = "Resume";
}
public override void OnClick()
{
if (Program.GameEngine.GameStarted == true)
Program.GameEngine.PlayGame();
}
}
class MenuItemSettings : MenuItem
{
public MenuItemSettings()
{
Name = "Settings";
}
}
class MenuItemExit : MenuItem
{
public MenuItemExit()
{
Name = "Exit";
}
public override void OnClick()
{
Program.CleanUpAndExit();
}
}
}