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Move EmuGrArea to Nano-X server side to optimize the render speed #1

@toncho11

Description

@toncho11

The objective is speed.
The GrArea is not available on ELKS, so instead the EmuGrArea is used in nxjpeg. GrArea draws generic rectangles of raw pixels, while GrDrawIndexedSpanBuffer draws pre-quantized palette-index rows more efficiently by collapsing them into horizontal color runs.

This is a very experimental move of EmuGrArea to server side of Nano-X. It should reside in src/server/srvdraw.c.

#include "srvdraw.h"
#include "device.h"
#include "devfont.h"
#include "devdraw.h"
#include "serv.h"

/* Draws a block of indexed pixels by grouping consecutive pixels
 * of the same color into horizontal runs, then drawing each run
 * in one operation (faster than per-pixel drawing).
 */
void srv_DrawIndexedSpanBuffer(GR_CLIENT *cl, GR_DRAW_INDEXED_SPAN_BUFFER_REQ *req)
{
    GR_WINDOW *wp = GsFindWindow(req->wid);
    if (!wp) return;

    /* read raw data buffer sent by client */
    const unsigned char *buf = (const unsigned char *)GsReadData(req->pitch * req->h);

    if (!buf) return;

    int x = req->x;
    int y = req->y;
    int w = req->w;
    int h = req->h;
    int pitch = req->pitch;

    /* Loop through scanlines */
    for (int iy = 0; iy < h; ++iy) {

        const unsigned char *row = buf + iy * pitch;

        int run_start = 0;
        unsigned char run_idx = row[0];

        /* Scan through each pixel to detect runs */
        for (int ix = 1; ix < w; ++ix) {

            if (row[ix] != run_idx) {

                GdSetForegroundColorIndex(run_idx);

                GdLine(x + run_start, y + iy,
                       x + ix - 1,    y + iy,
                       wp->output);

                run_start = ix;
                run_idx = row[ix];
            }
        }

        /* Draw final run */
        GdSetForegroundColorIndex(run_idx);
        GdLine(x + run_start, y + iy,
               x + w - 1,      y + iy,
               wp->output);
    }

    /* Update window region */
    GsExposeArea(wp, x, y, w, h);
}

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