After updating my Sim.js with the objectIntersects() method call, I was able to get earth-lit.js to work, however, the next example, earth-shader.js, does not render properly. Using the custom ShaderMaterial(), it only renders the clouds. When I switch that chunk of code for a MeshPhongMaterial() as coded in earth-lit.js, I'm able to render the earth surface, of course without specularity and bump map. Something is wrong with the ShaderMaterial() setup.

After updating my Sim.js with the objectIntersects() method call, I was able to get earth-lit.js to work, however, the next example, earth-shader.js, does not render properly. Using the custom ShaderMaterial(), it only renders the clouds. When I switch that chunk of code for a MeshPhongMaterial() as coded in earth-lit.js, I'm able to render the earth surface, of course without specularity and bump map. Something is wrong with the ShaderMaterial() setup.
