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function.py
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266 lines (185 loc) · 9.81 KB
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#functions for constraint manager tool
#constraint manager uses matrix math instead of normal cosntraints for a more lightweight setup.
#connected to a user friendly UI
#by thomas dameris
import maya.cmds as cmds
from maya.api.OpenMaya import MMatrix
import maya.api.OpenMaya as om
from functools import partial
#variables
customConstraintName = "test" #any string
constraintType = 2 # point = 0, orient = 1, parent = 2
display = "show"
keepOffset = True
def run_ConstraintManager():
selection = cmds.ls(sl=True)
if len(selection) < 2:
return
parentObjs = selection[:-1]
childObj = selection[-1]
# Create or reuse master group
masterGroup = "custom_constraints_master"
if not cmds.objExists(masterGroup):
masterGroup = cmds.group(em=True, n=masterGroup)
customName = f"{customConstraintName}"
# Call your setup functions per parent
invParentMatrixHolder, masterWeightAttr, prevSpaceAttr, childShortName = prepareMatrixConstrain(customName,
parentObjs,
childObj,
masterGroup
)
spaceAttrName = matrixConstrain(
parentObjs, childObj, childShortName,
constraintType,
customName, masterGroup, keepOffset,
invParentMatrixHolder,
masterWeightAttr
)
############################# HELPER FUNCTIONS ###############################
def getOffsetMatrix(parentObj, childObj):
childMatrix = cmds.getAttr(f"{childObj}.worldMatrix[0]")
parentMatrix = cmds.getAttr(f"{parentObj}.worldInverseMatrix[0]")
#get offset matrix
offset = MMatrix(childMatrix) * MMatrix(parentMatrix)
return offset
def matchToWorld(childObj, mm):
#get current world transforms
t = cmds.xform(childObj, q=True, ws=True, t=True)
r = cmds.xform(childObj, q=True, ws=True, ro=True)
#break connection
cmds.disconnectAttr(f"{mm}.matrixSum", f"{childObj}.offsetParentMatrix")
#reset offsetParentMatrix
identity = [1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1]
cmds.setAttr(f"{childObj}.offsetParentMatrix", *identity, type="matrix")
#reapply original transforms
cmds.xform(childObj, ws=True, t=t)
cmds.xform(childObj, ws=True, ro=r)
################# IN PROGRESS ########################
def makeShortName(obj):
if ":" in obj:
_, shortName = obj.split(":", 1)
return shortName
else:
shortName = obj
return shortName
def getWorldOffset(masterGroup, childObj, customName):
worldOffsetHolder = f"{customName}_worldSpace_Holder"
if not cmds.attributeQuery(worldOffsetHolder, node=masterGroup, exists=True):
cmds.addAttr(masterGroup, ln = worldOffsetHolder, at = "matrix")
worldOffset = getOffsetMatrix(masterGroup, childObj)
cmds.setAttr(f"{masterGroup}.{worldOffsetHolder}", *worldOffset, type = "matrix")
return worldOffset, worldOffsetHolder
def makeHolder(obj, masterGroup):
matrixHolder = f"{obj}_matrixHolder"
if not cmds.attributeQuery(matrixHolder, node=masterGroup, exists=True):
cmds.addAttr(masterGroup, ln = matrixHolder, at = "matrix")
return matrixHolder
def matcher(childObj, masterGroup, spaceAttrName):
#get the current transforms of the child object before moving
t = cmds.xform(childObj, q=True, ws=True, t=True)
r = cmds.xform(childObj, q=True, ws=True, ro=True)
print(t, r)
#read the space index from the master control
currentSpace = cmds.getAttr(f"{masterGroup}.{spaceAttrName}")
prevSpace = cmds.getAttr(f"{masterGroup}.prevSpace")
#now change the space
cmds.setAttr(f"{masterGroup}.prevSpace", currentSpace)
#match transforms of where the child was in its previous space
cmds.xform(childObj, ws=True, t=t)
cmds.xform(childObj, ws=True, ro=r)
def matcherScriptJob(childObj, masterGroup, spaceAttrName):
callback = partial(matcher, childObj, masterGroup, spaceAttrName, None)
jobID = cmds.scriptJob(
attributeChange=[f"{masterGroup}.{spaceAttrName}", callback],
parent = masterGroup
)
return jobID
#################### PREPARE NAMING OF TO BE CONSTRAINED OBJECTS #####################
def prepareMatrixConstrain(customName, parentObjs, childObj, masterGroup):
childShortName = makeShortName(childObj)
invParentMatrixHolder = makeHolder(childShortName, masterGroup)
print(childShortName)
#create master group weight attr
masterWeightAttr = f"{customName}_Master_Weight"
prevSpaceAttr = f"{customName}_prevSpace"
if not cmds.attributeQuery(masterWeightAttr, node=masterGroup, exists = True):
cmds.addAttr(masterGroup, ln=masterWeightAttr, at="double", min=0, max=1, dv=1, keyable=True)
if not cmds.attributeQuery(masterWeightAttr, node=masterGroup, exists = True):
cmds.addAttr(masterGroup, ln=prevSpaceAttr, at="long", dv = 0, keyable = False)
#create group to keep track of what of the previous space for matching
if not cmds.attributeQuery("prevSpace", node=masterGroup, exists=True):
cmds.addAttr(masterGroup, ln=prevSpaceAttr, at="long", dv = 0, keyable = False)
return invParentMatrixHolder, masterWeightAttr, prevSpaceAttr, childShortName
#################### MATRIX CONSTRAINT MAIN FUNCTIONS #####################
def matrixConstrain(parentObjs, childObj, childShortName, constraintType, customName, masterGroup, keepOffset, invParentMatrixHolder, masterWeightAttr):
#create multmatrix, choice, and blend nodes
mm = cmds.createNode("multMatrix", n=f"{customName}_{childShortName}_mm")
offsetMatrixChoice = cmds.createNode("choice", n = f"{customName}_{childShortName}_offsetChoice")
blendMatrix = cmds.createNode("blendMatrix", n = f"{customName}_{childShortName}_blendMatrix")
pickMatrix = cmds.createNode("pickMatrix", n = f"{customName}_{childShortName}_pickMatrix")
cmds.setAttr(f"{pickMatrix}.useScale", 0)
#get !!!child parent inv!!! matrix
childParentInvMatrix = cmds.getAttr(f"{childObj}.parentInverseMatrix[0]")
cmds.setAttr(f"{masterGroup}.{invParentMatrixHolder}", *childParentInvMatrix, type = "matrix")
#space list
enumNames = []
#get individual offsets
for i, parentObj in enumerate(parentObjs):
#clean name for each parent
cleanParentName = makeShortName(parentObj)
#connect each parent world matrix into the blendMatrix node
cmds.connectAttr(f"{parentObj}.worldMatrix[0]", f"{blendMatrix}.target[{i}].targetMatrix")
#set transform value based on constraint type selection
cmds.setAttr(f"{blendMatrix}.target[{i}].scaleWeight", 0)
if constraintType == 0:
cmds.setAttr(f"{blendMatrix}.target[{i}].rotateWeight", 0)
elif constraintType == 1:
cmds.setAttr(f"{blendMatrix}.target[{i}].translateWeight", 0)
#each parent needs its own offset matrix attr to be fed into the choice
offsetHolder = makeHolder(cleanParentName, masterGroup)
#get offset and plug in
offset = getOffsetMatrix(parentObj, childObj)
cmds.setAttr(f"{masterGroup}.{offsetHolder}", *offset, type = "matrix")
#connect offset holder to offset choice
cmds.connectAttr(f"{masterGroup}.{offsetHolder}", f"{offsetMatrixChoice}.input[{i}]", force = True)
#add to space list
enumNames.append(cleanParentName)
#make world space
worldOffset, worldOffsetHolder = getWorldOffset(masterGroup, childObj, customName)
enumNames.append("world_space")
end = len(enumNames) - 1
cmds.connectAttr(f"{masterGroup}.{worldOffsetHolder}", f"{offsetMatrixChoice}.input[{end}]", force = True)
cmds.connectAttr(f"{masterGroup}.worldMatrix[0]", f"{blendMatrix}.target[{end}].targetMatrix", force = True)
#create space list attr from enumNames
spaceAttr = f"{childShortName}_Space"
if not cmds.attributeQuery(spaceAttr, node=masterGroup, exists=True):
enumString = ":".join(enumNames)
cmds.addAttr(masterGroup, ln = spaceAttr, at = "enum", enumName = enumString, keyable = True)
#connect matricies to nodes
cmds.connectAttr(f"{masterGroup}.{masterWeightAttr}",f"{blendMatrix}.envelope")
cmds.connectAttr(f"{masterGroup}.{spaceAttr}",f"{offsetMatrixChoice}.selector")
for i, enum in enumerate(enumNames):
spaceCond = cmds.createNode("condition", name=f"{customName}_{enumNames[i]}_spaceCond")
cmds.connectAttr(f"{masterGroup}.{spaceAttr}", f"{spaceCond}.firstTerm")
cmds.setAttr(f"{spaceCond}.secondTerm", i)
cmds.setAttr(f"{spaceCond}.operation", 0)
cmds.setAttr(f"{spaceCond}.colorIfTrueR", 1)
cmds.setAttr(f"{spaceCond}.colorIfFalseR", 0)
cmds.connectAttr(f"{spaceCond}.outColorR", f"{blendMatrix}.target[{i}].translateWeight", force=True)
cmds.connectAttr(f"{spaceCond}.outColorR", f"{blendMatrix}.target[{i}].rotateWeight", force=True)
if keepOffset == True:
cmds.connectAttr(f"{offsetMatrixChoice}.output", f"{pickMatrix}.inputMatrix", force = True)
cmds.connectAttr(f"{pickMatrix}.outputMatrix", f"{mm}.matrixIn[0]", force = True)
cmds.connectAttr(f"{blendMatrix}.outputMatrix", f"{mm}.matrixIn[1]", force = True)
cmds.connectAttr(f"{masterGroup}.{invParentMatrixHolder}", f"{mm}.matrixIn[2]", force = True)
cmds.connectAttr(f"{mm}.matrixSum", f"{childObj}.offsetParentMatrix")
#reset child transforms to stay in place
cmds.setAttr(f"{childObj}.translate", 0, 0, 0)
cmds.setAttr(f"{childObj}.rotate", 0, 0, 0)
print(parentObjs, childObj, masterGroup, offsetMatrixChoice, blendMatrix, invParentMatrixHolder, spaceAttr)
return spaceAttr
jobID = matcherScriptJob(childObj, masterGroup, spaceAttrName)
run_ConstraintManager()