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GameWorld.java
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425 lines (398 loc) · 9.62 KB
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package com.mechwreck;
import java.util.ArrayList;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.Contact;
import com.badlogic.gdx.physics.box2d.ContactImpulse;
import com.badlogic.gdx.physics.box2d.ContactListener;
import com.badlogic.gdx.physics.box2d.Fixture;
import com.badlogic.gdx.physics.box2d.Manifold;
import com.badlogic.gdx.physics.box2d.World;
import com.badlogic.gdx.utils.Disposable;
/**
* Collection of objects that make up the game world.
*/
public class GameWorld implements Disposable, ContactListener {
private ArrayList<Updatable> updatables;
private ArrayList<Renderable> renderables;
private ArrayList<GravityObject> gravityObjects;
private ArrayList<Damagable> damagables;
private ArrayList<Sendable> sendables;
private ArrayList<Spawner> spawners;
private ArrayList<Disposable> disposables;
private ArrayList<Updatable> updatablesCopy;
private ArrayList<Renderable> renderablesCopy;
private ArrayList<Damagable> damagablesCopy;
private ArrayList<Sendable> sendablesCopy;
private ArrayList<Disposable> disposablesCopy;
private ArrayList<Runnable> toRun;
private World world;
/**
* Creates a new Game world.
*/
public GameWorld() {
updatables = new ArrayList<Updatable>();
renderables = new ArrayList<Renderable>();
gravityObjects = new ArrayList<GravityObject>();
damagables = new ArrayList<Damagable>();
sendables = new ArrayList<Sendable>();
spawners = new ArrayList<Spawner>();
disposables = new ArrayList<Disposable>();
updatablesCopy = new ArrayList<Updatable>();
renderablesCopy = new ArrayList<Renderable>();
sendablesCopy = new ArrayList<Sendable>();
damagablesCopy = new ArrayList<Damagable>();
disposablesCopy = new ArrayList<Disposable>();
toRun = new ArrayList<Runnable>();
world = new World(new Vector2(), true);
world.setContactListener(this);
}
/**
* Update the world.
*
* pre:
* None.
* post:
* Game world updated.
*/
public void update() {
updatablesCopy.clear();
updatablesCopy.addAll(updatables);
for (Updatable updatable : updatablesCopy) {
updatable.update();
}
world.step(Gdx.graphics.getDeltaTime(), 1, 1);
while (!toRun.isEmpty()) {
toRun.remove(0).run();
}
}
/**
* Render the world.
*
* pre:
* None.
* post:
* Game world rendered.
*/
public void render(Camera camera) {
renderablesCopy.clear();
renderablesCopy.addAll(renderables);
for (Renderable renderable : renderablesCopy) {
renderable.render(camera);
}
}
/**
* Get a list of the worlds updatable objects.
*
* pre:
* None.
* post:
* None.
*/
public ArrayList<Updatable> getUpdatables() {
return updatables;
}
/**
* Get a list of the worlds renderable objects.
*
* pre:
* None.
* post:
* None.
*/
public ArrayList<Renderable> getRenderables() {
return renderables;
}
/**
* Get a list of the worlds objects with gravity.
*
* pre:
* None.
* post:
* None.
*/
public ArrayList<GravityObject> getGravityObjects() {
return gravityObjects;
}
/**
* Get a list of the worlds damagable objects.
*
* pre:
* None.
* post:
* None.
*/
public ArrayList<Damagable> getDamagables() {
return damagables;
}
/**
* Get a list of the worlds sendable objects.
*
* pre:
* None.
* post:
* None.
*/
public ArrayList<Sendable> getSendables() {
return sendables;
}
/**
* Get a list of the worlds objects that can be disposed.
*
* pre:
* None.
* post:
* None.
*/
public ArrayList<Disposable> getDisposables() {
return disposables;
}
/**
* Runs a runnable after the current update loop finishes.
*
* pre:
* None.
* post:
* runnable will be run.
*/
public void runAfter(Runnable runnable) {
toRun.add(runnable);
}
/**
* Get the Box2D world.
*
* pre:
* None.
* post:
* None.
*/
public World getWorld() {
return world;
}
/**
* Get data that needs to be synced.
*
* pre:
* None.
* post:
* None.
*/
public Object[] getSyncData() {
Object[] data = new Object[sendables.size()];
sendablesCopy.clear();
sendablesCopy.addAll(sendables);
for(int i = 0; i < sendablesCopy.size(); i++) {
data[i] = sendablesCopy.get(i).send();
}
return data;
}
/**
* Sync world using supplied data.
*
* pre:
* None.
* post:
* GameWorld is synced.
*/
public void sync(Object[] syncData) {
sendablesCopy.clear();
sendablesCopy.addAll(sendables);
for(int i = 0; i < sendablesCopy.size(); i++) {
sendablesCopy.get(i).recieve(syncData[i]);
}
}
/**
* Gets a list of all the spawners to be spawned.
*
* pre:
* None.
* post:
* None.
*/
public Spawner[] getSpawners() {
Spawner[] spawnersArray = new Spawner[spawners.size()];
spawners.toArray(spawnersArray);
spawners.clear();
return spawnersArray;
}
/**
* Spawn an object using the given spawner.
*
* pre:
* None.
* post:
* Spawner will be spawned.
*/
public void spawn(Spawner spawner) {
spawners.add(spawner);
}
/**
* Calculates the net acceleration on an object due to gravity.
*
* pre:
* None.
* post:
* None.
*/
public Vector2 calculateNetAcceleration(Vector2 position, float mass) {
Vector2 acceleration = new Vector2();
for (GravityObject gravityObject : gravityObjects) {
acceleration.add(gravityObject.calculateAcceleration(position, mass));
}
return acceleration;
}
/**
* Deal damage to all damagables.
*
* pre:
* None.
* post:
* damagables have taken damage.
*/
public void takeDamage(Vector2 position, float radius, float amount) {
damagablesCopy.clear();
damagablesCopy.addAll(damagables);
for(Damagable damagable : damagablesCopy) {
damagable.takeDamage(position, radius, amount);
}
}
/**
* Disposes the game world.
*
* pre:
* The game world is not disposed.
* post:
* The game world is disposed.
*/
@Override
public void dispose() {
disposablesCopy.clear();
disposablesCopy.addAll(disposables);
for (Disposable disposable : disposablesCopy) {
disposable.dispose();
}
world.dispose();
}
/**
* Called at the start of a contact. Distributes the message to
* objects that can recieve.
*
* pre:
* None.
* post:
* None.
*/
@Override
public void beginContact(Contact contact) {
Fixture fixtureA = contact.getFixtureA();
if (fixtureA != null) {
Body bodyA = fixtureA.getBody();
Object userDataA = bodyA.getUserData();
if (userDataA != null && userDataA instanceof ContactListener) {
ContactListener contactListenerA = (ContactListener) userDataA;
contactListenerA.beginContact(contact);
}
}
Fixture fixtureB = contact.getFixtureB();
if (fixtureB != null) {
Body bodyB = fixtureB.getBody();
Object userDataB = bodyB.getUserData();
if (userDataB != null && userDataB instanceof ContactListener) {
ContactListener contactListenerB = (ContactListener) userDataB;
contactListenerB.beginContact(contact);
}
}
}
/**
* Called at the end of a contact. Distributes the message to
* objects that can recieve.
*
* pre:
* None.
* post:
* None.
*/
@Override
public void endContact(Contact contact) {
Fixture fixtureA = contact.getFixtureA();
if (fixtureA != null) {
Body bodyA = fixtureA.getBody();
Object userDataA = bodyA.getUserData();
if (userDataA != null && userDataA instanceof ContactListener) {
ContactListener contactListenerA = (ContactListener) userDataA;
contactListenerA.endContact(contact);
}
}
Fixture fixtureB = contact.getFixtureB();
if (fixtureB != null) {
Body bodyB = fixtureB.getBody();
Object userDataB = bodyB.getUserData();
if (userDataB != null && userDataB instanceof ContactListener) {
ContactListener contactListenerB = (ContactListener) userDataB;
contactListenerB.endContact(contact);
}
}
}
/**
* Called at the start of collision solving Distributes the message to
* objects that can recieve.
*
* pre:
* None.
* post:
* None.
*/
@Override
public void preSolve(Contact contact, Manifold oldManifold) {
Fixture fixtureA = contact.getFixtureA();
if (fixtureA != null) {
Body bodyA = fixtureA.getBody();
Object userDataA = bodyA.getUserData();
if (userDataA != null && userDataA instanceof ContactListener) {
ContactListener contactListenerA = (ContactListener) userDataA;
contactListenerA.preSolve(contact, oldManifold);
}
}
Fixture fixtureB = contact.getFixtureB();
if (fixtureB != null) {
Body bodyB = fixtureB.getBody();
Object userDataB = bodyB.getUserData();
if (userDataB != null && userDataB instanceof ContactListener) {
ContactListener contactListenerB = (ContactListener) userDataB;
contactListenerB.preSolve(contact, oldManifold);
}
}
}
/**
* Called after collisions are solved. Distributes the message to
* objects that can recieve.
*
* pre:
* None.
* post:
* None.
*/
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {
Fixture fixtureA = contact.getFixtureA();
if (fixtureA != null) {
Body bodyA = fixtureA.getBody();
Object userDataA = bodyA.getUserData();
if (userDataA != null && userDataA instanceof ContactListener) {
ContactListener contactListenerA = (ContactListener) userDataA;
contactListenerA.postSolve(contact, impulse);
}
}
Fixture fixtureB = contact.getFixtureB();
if (fixtureB != null) {
Body bodyB = fixtureB.getBody();
Object userDataB = bodyB.getUserData();
if (userDataB != null && userDataB instanceof ContactListener) {
ContactListener contactListenerB = (ContactListener) userDataB;
contactListenerB.postSolve(contact, impulse);
}
}
}
}