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Subobject control #4

Description

@trk20

As a user, I want scripts to be able to easily manage subobjects on my construct.

Related

Determine coordination with weapon aiming

Concepts

Getting subobjects

foreach(var subobject in SubObjects.All) {
  // could use some refinement
  Log($"Subobject  {subobject.Name} {subobject.Id} is attached to {subobject.Parent?.Name ?? "Main Construct"}");
}

Piston vs spinner type subobjects

SubObjects.Spinners;
SubObjects.Pistons;
Log(subobject.SubobjectType); // Spinner, Piston

Managing subobjects

spinner.RotationAngle = 123.0; // deg
spinner.RotationSpeed = 30.0; // deg/s
spinner.RotationType = RotationType.Constant; // RotateToAngle, Constant
Log($"Spinner currently rotated at {spinner.Angle} deg"); 

piston.Extension = 1.0; // m
piston.Velocity = 6.0; // m/s
Log($"Piston currently extended to {piston.CurrentExtension}m");

Note: subobject concepts are pretty rough, likely need to be refined

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