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Game.cpp
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412 lines (346 loc) · 7.61 KB
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#include "stdafx.h"
#include "Game.h"
#include<time.h>
#include<conio.h>
#include<Windows.h>
#include"Replay.h"
int CGame::m_nCurScore = 0;
CGame::CGame()
{
m_pBackground = new CBackground();
m_pFood = new CFood();
m_pSnake = new CSnake();
m_pLogger = new CLogger();
m_pRepalyer = new CReplay();
//让蛇知道现在游戏的信息方便蛇去吃食物
m_pSnake->m_pCurGame = this;
m_clkPlay = 0;
}
CGame::~CGame()
{
delete m_pLogger;
delete m_pSnake;
delete m_pFood;
delete m_pBackground;
}
void CGame::ShowScore()
{
MoveCursorTo(3, GAME_COL + 7);
printf("%d", m_nCurScore);
}
void CGame::MainLoop()
{
m_pBackground->Show();
m_pFood->Show();
m_pSnake->Show();
MoveCursorTo(0, GAME_COL / 2-3);
SetColor(0x0E);
printf("游戏中");
SetColor(0x07);
m_pBackground->InfoBoard();
//打开文件开始记录
m_pLogger->OpenFile();
char chInput = 0;
clock_t clkStart = clock();
clock_t clkFinish = clock();
int timeGap = 200;
while (!IsCollision())
{
if (_kbhit() != 0)
{
chInput = _getch();
}
//chInput = getchar();
clkFinish = clock();
if (clkFinish - clkStart>timeGap)
{
//记录数据
m_pLogger->SaveData(m_pFood, m_pSnake, clock());
ShowScore();
m_pSnake->Cover();
m_pSnake->MoveOneStep();
m_pSnake->Show();
clkStart = clock();
}
switch (chInput)
{
case 'A':
case 'a':
m_pSnake->ChangeDir(LEFT);
break;
case 'D':
case 'd':
m_pSnake->ChangeDir(RIGHT);
break;
case 'S':
case 's':
m_pSnake->ChangeDir(DOWN);
break;
case 'W':
case 'w':
m_pSnake->ChangeDir(UP);
break;
case 'O':
case 'o'://加速
timeGap = timeGap - 5;
break;
case 'P':
case 'p'://恢复速度
timeGap = 200;
break;
case ' '://暂停
system("pause");
break;
case '1':
Save();
break;
case '2':
Load();
break;
case 'Q':
case 'q':
m_clkPlay = clock();
m_pLogger->SaveRunTime(clock());
m_pLogger->CloseFile();
MoveCursorTo(5, 10);
printf("游戏结束");
fflush(stdin);
getchar();
return;
default:
break;
}
//m_pLogger->SaveData(m_pFood, m_pSnake, clock());
chInput = '\0';
m_pSnake->EatFood();
MoveCursorTo(29, 30);
}
}
void CGame::ReplayLoop()
{
m_pFood->Show();
m_pBackground->Show();
m_pSnake->Show();
MoveCursorTo(0, GAME_COL / 2-4);
SetColor(0x0E);
printf("游戏回放中");
SetColor(0x07);
clock_t clkCur = 0;
clock_t clkRecord = 0;
clock_t clkFinish = 0;
//读取记录本
m_pRepalyer->OpenFile(m_pLogger->pszFileName);
m_pRepalyer->ReadRunTime(&clkFinish);
//读取出数据给已经初始化的蛇和食物——所以要先清空蛇和食物
//对蛇进行设置
while (true)
{
//覆盖原来的游戏11
m_pFood->Cover();
m_pSnake->Cover();
//清空蛇
for (size_t i = 0; i < m_pSnake->m_Body.size(); i++)
{
if (m_pSnake->m_Body[i] != nullptr)
{
delete m_pSnake->m_Body[i];
m_pSnake->m_Body[i] = nullptr;
}
m_pSnake->m_Body.clear();
}
clkCur = clock();
//读取
m_pRepalyer->ReadData(m_pFood, m_pSnake, &clkRecord);
if (m_pSnake->m_Body.empty())
{
return;
}
m_pSnake->Show();
m_pFood->Show();
while (clkCur<clkRecord+m_clkPlay)
{
clkCur = clock();
}
m_pSnake->Cover();
m_pFood->Cover();
m_pSnake->MoveOneStep();
m_pSnake->ChangeDir(m_pSnake->m_eDir);
m_pSnake->Show();
m_pFood->Show();
}
}
bool CGame::IsCollision()
{
//拿到第一个结点,判断是否撞墙
tagSnakeNode* pHead = m_pSnake->m_Body[0];
//是否撞到墙
if (pHead->m_nRow == 0
|| pHead->m_nCol == 0
|| pHead->m_nRow == GAME_ROW - 1
|| pHead->m_nCol == GAME_COL - 1)
{
m_pLogger->SaveRunTime(clock());
m_pLogger->CloseFile();
m_clkPlay = clock();
return true;
}
//判断是否撞到自己
for (size_t i = 1; i < m_pSnake->m_Body.size(); i++)
{
if (pHead->m_nRow == m_pSnake->m_Body[i]->m_nRow
&&pHead->m_nCol == m_pSnake->m_Body[i]->m_nCol)
{
m_pLogger->SaveRunTime(clock());
m_pLogger->CloseFile();
m_clkPlay = clock();
return true;
}
}
return false;
}
//存档
char* CGame::pszFileName = "snakegame.dat";
void CGame::Save()
{
FILE* pFile=nullptr;
pFile = fopen(pszFileName, "wb");
if (pFile==nullptr)
{
perror("文件打开失败:");
return;
}
//存分数
fwrite(&m_nCurScore, 1, sizeof(m_nCurScore), pFile);
//存食物
fwrite(&m_pFood->m_nRow, 1, sizeof(m_pFood->m_nRow), pFile);
fwrite(&m_pFood->m_nCol, 1, sizeof(m_pFood->m_nCol), pFile);
fwrite(&m_pFood->m_nShapeID, 1, sizeof(m_pFood->m_nShapeID), pFile);
fwrite(&m_pFood->m_nFoodColorID, 1, sizeof(m_pFood->m_nShapeID), pFile);
//存蛇的信息
//存有几个结点
int nCount = m_pSnake->m_Body.size();
fwrite(&nCount, 1, sizeof(nCount), pFile);
//蛇的方向
fwrite(&m_pSnake->m_eDir, 1, sizeof(m_pSnake->m_eDir), pFile);
for (int i = 0; i < nCount; i++)
{
tagSnakeNode* pCurNode = m_pSnake->m_Body[i];
fwrite(&pCurNode->m_nRow, 1,
sizeof(pCurNode->m_nRow), pFile);
fwrite(&pCurNode->m_nCol, 1,
sizeof(pCurNode->m_nCol), pFile);
}
fclose(pFile);
}
void CGame::Load()
{
FILE* pFile = nullptr;
pFile = fopen(pszFileName, "rb");
if (pFile == nullptr)
{
perror("文件打开失败:");
return;
}
//覆盖原来的游戏
m_pFood->Cover();
m_pSnake->Cover();
//清空蛇
for (size_t i = 0; i < m_pSnake->m_Body.size(); i++)
{
if (m_pSnake->m_Body[i]!=nullptr)
{
delete m_pSnake->m_Body[i];
m_pSnake->m_Body[i] = nullptr;
}
m_pSnake->m_Body.clear();
}
//读取分数
fread(&m_nCurScore, 1, sizeof(m_nCurScore), pFile);
//读取食物
fread(&m_pFood->m_nRow, 1, sizeof(m_pFood->m_nRow), pFile);
fread(&m_pFood->m_nCol, 1, sizeof(m_pFood->m_nCol), pFile);
fread(&m_pFood->m_nShapeID, 1, sizeof(m_pFood->m_nShapeID), pFile);
fread(&m_pFood->m_nFoodColorID, 1, sizeof(m_pFood->m_nShapeID), pFile);
//读取蛇的信息
//读取有几个结点
int nCount = 0;
fread(&nCount, 1, sizeof(nCount), pFile);
//蛇的方向
fread(&m_pSnake->m_eDir, 1, sizeof(m_pSnake->m_eDir), pFile);
for (int i = 0; i < nCount; i++)
{
tagSnakeNode* pNewNode = new tagSnakeNode(0,0);
fread(&pNewNode->m_nRow, 1,
sizeof(pNewNode->m_nRow), pFile);
fread(&pNewNode->m_nCol, 1,
sizeof(pNewNode->m_nCol), pFile);
m_pSnake->m_Body.push_back(pNewNode);
}
fclose(pFile);
m_pFood->Show();
m_pSnake->Show();
}
void CGame::MenuInfo()
{
system("cls");
MoveCursorTo(0, 5);
printf("■■■■■■■■■■■■■■■■■■■■■■■■■■■■■");
MoveCursorTo(1, 5);
SetColor(0x0E);
printf("-------------------------主菜单---------------------------");
MoveCursorTo(2, 10);
SetColor(0x0f);
printf("1.进入游戏");
MoveCursorTo(3, 10);
printf("2.回放游戏");
MoveCursorTo(4, 10);
printf("3.操作指南");
MoveCursorTo(5, 10);
printf("4.退出");
SetColor(0x07);
}
void CGame::MainMenu()
{
while (true)
{
MenuInfo();
char chInput = 0;
fflush(stdin);
scanf("%c", &chInput);
switch (chInput)
{
case '1':
system("cls");
MainLoop();
MoveCursorTo(5, 10);
printf("游戏结束\r\n");
MoveCursorTo(6, 10);
printf("按确认键退出\r\n");
fflush(stdin);
getchar();
break;
case '2':
system("cls");
ReplayLoop();
MoveCursorTo(5, 10);
printf("回放结束\r\n");
MoveCursorTo(6, 10);
printf("按确认键退出\r\n");
fflush(stdin);
getchar();
return;
break;
case '3':
system("cls");
m_pBackground->OperInfo(0,10);
printf("\r\n");
system("pause");
break;
case '4':
return;
break;
default:
break;
}
}
}