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Snake.cpp
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217 lines (197 loc) · 3.77 KB
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#include "stdafx.h"
#include "Snake.h"
#include<stdlib.h>
#include"Game.h"
CSnake::CSnake()
{
//初始化头结点
tagSnakeNode* pHead = new tagSnakeNode(10, 10);
m_Body.push_back(pHead);
m_eDir = (eSNAKE_DIR)(rand()%4);
AddNode();
AddNode();
}
CSnake::~CSnake()
{
for (size_t i = 0; i < m_Body.size(); i++)
{
if (m_Body[i] != nullptr)
{
delete m_Body[i];
m_Body[i] = nullptr;
}
m_Body.clear();
}
}
void CSnake::Show()
{
SetColor(0x07);
for (size_t i = 0; i < m_Body.size(); i++)
{
if (i==0)
{
m_Body[i]->Show("●");
}
else
{
m_Body[i]->Show("○");
}
}
}
void CSnake::Cover()
{
for (size_t i = 0; i < m_Body.size(); i++)
{
m_Body[i]->Show(" ");
}
}
void CSnake::AddNode()
{
//无论如何先初始化一个结点,再对这个结点进行设置
tagSnakeNode* pNewNode = new tagSnakeNode(0, 0);
//如果只有一个结点,那么增长方向只和结点有关
if (m_Body.size()==1)
{
int nHeadRow = m_Body[0]->m_nRow;
int nHeadCol = m_Body[0]->m_nCol;
switch (m_eDir)
{
case UP:
pNewNode->SetXY(nHeadRow + 1, nHeadCol);
break;
case DOWN:
pNewNode->SetXY(nHeadRow - 1, nHeadCol);
break;
case LEFT:
pNewNode->SetXY(nHeadRow, nHeadCol + 1);
break;
case RIGHT:
pNewNode->SetXY(nHeadRow, nHeadCol - 1);
break;
default:
break;
}
m_Body.push_back(pNewNode);
return;
}
//如果有多个结点,那么它与倒数第一个和倒数第二个的相对位置有关
tagSnakeNode* pLastOne = m_Body[m_Body.size() - 1];
tagSnakeNode* pLastTwo = m_Body[m_Body.size() - 2];
if (pLastOne->m_nRow==pLastTwo->m_nRow
&&pLastOne->m_nCol<pLastTwo->m_nCol)
{
//new 1 2
pNewNode->SetXY(pLastOne->m_nRow, pLastOne->m_nCol - 1);
}
else if (pLastOne->m_nRow == pLastTwo->m_nRow
&&pLastOne->m_nCol>pLastTwo->m_nCol)
{
//2 1 new
pNewNode->SetXY(pLastOne->m_nRow, pLastOne->m_nCol + 1);
}
else if (pLastOne->m_nRow < pLastTwo->m_nRow
&&pLastOne->m_nCol==pLastTwo->m_nCol)
{
/*
new
1
2
*/
pNewNode->SetXY(pLastOne->m_nRow-1, pLastOne->m_nCol);
}
else if (pLastOne->m_nRow > pLastTwo->m_nRow
&&pLastOne->m_nCol==pLastTwo->m_nCol)
{
/*
2
1
new
*/
pNewNode->SetXY(pLastOne->m_nRow+1, pLastOne->m_nCol);
}
m_Body.push_back(pNewNode);
}
void CSnake::MoveOneStep()
{
//移动策略:后一个结点的坐标,变成它的前一个结点的坐标,头部结点除外
int nLastIndex = m_Body.size() - 1;
while (nLastIndex!=0)
{
tagSnakeNode* pLast = m_Body[nLastIndex];
tagSnakeNode* pPrev = m_Body[nLastIndex - 1];
pLast->SetXY(pPrev->m_nRow, pPrev->m_nCol);
//m_Body[nLastIndex]->SetXY(m_Body[nLastIndex - 1]->m_nRow, m_Body[nLastIndex - 1]->m_nCol);以上三句等于这一句,但是一点也不优雅
nLastIndex--;
}
switch (m_eDir)
{
case UP:
m_Body[0]->m_nRow--;
break;
case DOWN:
m_Body[0]->m_nRow++;
break;
case LEFT:
m_Body[0]->m_nCol--;
break;
case RIGHT:
m_Body[0]->m_nCol++;
break;
default:
break;
}
}
void CSnake::ChangeDir(eSNAKE_DIR argDir)
{
switch (m_eDir)
{
case UP:
if (argDir==DOWN)
{
return;
}
break;
case DOWN:
if (argDir == UP)
{
return;
}
break;
case LEFT:
if (argDir == RIGHT)
{
return;
}
break;
case RIGHT:
if (argDir == LEFT)
{
return;
}
break;
default:
break;
}
m_eDir = argDir;
}
void CSnake::EatFood()
{
if (m_pCurGame->IsCollision())
{
system("pause");
return;
}
//如果吃到豆子就增加蛇的长度,并且为豆子更新
CFood* pFood = m_pCurGame->m_pFood;
tagSnakeNode* pHead = m_Body[0];
if (pHead->m_nRow == pFood->m_nRow
&&pHead->m_nCol == pFood->m_nCol)
{
Cover();
AddNode();
pFood->Refresh();
Show();
pFood->Show();
m_pCurGame->m_nCurScore = m_pCurGame->m_nCurScore + 10;
}
}