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Makefile
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181 lines (147 loc) · 8.08 KB
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#OBSRC specifies which files to compile as part of the project
OBSRC = src/*.cpp
OBJO = 1_Start.o 2_Home.o 3_DungeonMenu.o 4_Dungeon.o 5_Congratulations.o 6_GameOver.o AreaDivide.o AStar.o Character.o Enemy.o Extern.o Game.o Generator.o Log.o LTexture.o main.o Player.o RRA.o Tile.o
#CC specifies which compiler we're using
CC = g++
#COMPILER_FLAGS specifies the additional compilation options we're using
# -w suppresses all warnings
COMPILER_FLAGS = -Wall
COMPILE_OPTIONS = `sdl2-config --cflags --libs`
#LINKER_FLAGS specifies the libraries we're linking against
LINKER_FLAGS = -lSDL2 -lSDL2_image -lSDL2_ttf -lSDL2_mixer
#OBJ_NAME specifies the name of our exectuable
OBJ_NAME = rogue
#This is the target that compiles our executable
link : $(OBJO)
$(CC) $(OBJO) -o $(OBJ_NAME) $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
compile : $(OBJO)
reset : $(OBJO)
make clean
make link
do : $(OBJO)
make link
./$(OBJ_NAME)
release : $(OBSRC)
$(CC) $(OBSRC) $(COMPILER_FLAGS) -O3 -s $(COMPILE_OPTIONS) $(LINKER_FLAGS) -o $(OBJ_NAME)
.PHONY : clean
clean : $(OBJO)
rm $(OBJO)
rm -f tests/test_run
valgrind : $(OBSRC)
#$(CC) $(OBSRC) $(COMPILER_FLAGS) -g $(COMPILE_OPTIONS) $(LINKER_FLAGS) -o $(OBJ_NAME)
valgrind --track-origins=yes --leak-check=full --show-leak-kinds=all -s ./$(OBJ_NAME)
debug : $(OBSRC)
$(CC) $(OBSRC) -g $(COMPILE_OPTIONS) $(LINKER_FLAGS) -o $(OBJ_NAME)
appimage :
make release
# AppDirを削除して再作成
rm -rf AppDir
mkdir -p AppDir/usr/bin
mkdir -p AppDir/usr/lib
mkdir -p AppDir/usr/share/rogue
# バイナリをコピー
cp ./rogue AppDir/usr/bin/
# アセットをコピー
cp -r ./assets AppDir/usr/share/rogue/
# 必要なライブラリを自動収集
echo "Collecting dependencies..."
ldd ./rogue | awk '/=>/ {print $3}' | grep -v '^$' | while read lib; do
if [[ $lib == /usr/lib/* ]] || [[ $lib == /lib/* ]]; then
echo "Copying $lib"
cp "$lib" AppDir/usr/lib/ 2>/dev/null || true
fi
done
# SDL2関連ライブラリを明示的にコピー
for lib in /usr/lib/x86_64-linux-gnu/libSDL2*.so*; do
if [ -f "$lib" ]; then
echo "Copying SDL2 library: $lib"
cp "$lib" AppDir/usr/lib/
fi
done
# .desktopファイルを作成
cat > AppDir/rogue.desktop << EOF
[Desktop Entry]
Type=Application
Name=Rogue
Exec=rogue
Icon=rogue
Categories=Game;
EOF
# AppRunスクリプトを作成
cat > AppDir/AppRun << 'EOF'
#!/bin/bash
HERE="$(dirname "$(readlink -f "${0}")")"
export LD_LIBRARY_PATH="${HERE}/usr/lib:${HERE}/usr/lib/x86_64-linux-gnu:${LD_LIBRARY_PATH}"
export PATH="${HERE}/usr/bin:${PATH}"
exec "${HERE}/usr/bin/rogue" "$@"
EOF
chmod +x AppDir/AppRun
# シンボリックリンクを作成
ln -sf rogue.desktop AppDir/
ln -sf usr/share/icons/hicolor/256x256/apps/rogue.png AppDir/ 2>/dev/null || touch AppDir/rogue.png
echo "AppDir created successfully!"
echo "Now run: appimagetool AppDir"
./appimage-builder-x86_64.AppImage --recipe AppImageBuilder.yml
# gdbの手順
# gdb ./$(BOJS)
# run
# bt
test : tests/test_AinB.cpp tests/test_Player.cpp src/Functions/RectUtils.h
$(CC) $(COMPILER_FLAGS) -I./tests/include -I./src tests/test_AinB.cpp -o tests/test_run
./tests/test_run
$(CC) $(COMPILER_FLAGS) -I./tests/include -I./src tests/test_Player.cpp src/Player.cpp src/Character.cpp src/Tile.cpp src/LTexture.cpp -o tests/test_player_run
./tests/test_player_run
test_player : tests/test_Player.cpp src/Player.cpp src/Character.cpp src/Tile.cpp src/LTexture.cpp
$(CC) $(COMPILER_FLAGS) -I./tests/include -I./src tests/test_Player.cpp src/Player.cpp src/Character.cpp src/Tile.cpp src/LTexture.cpp -o tests/test_player_run
./tests/test_player_run
commit-% :
git add -A
git commit -m "${@:commit-%=%}"
push-% :
git add -A
git commit -m "${@:push-%=%}"
git push
wc: src/* src/*/*
wc src/* src/*/* -m -l
play: $(OBSRC)
sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev -y
make release
./$(OBJ_NAME)
1_Start.o : src/1_Start.cpp src/Scene/1_Start.h src/UI/Button.h src/Functions/Color.h src/GenerateDungeon/Const.h src/Game.h
g++ src/1_Start.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
2_Home.o : src/2_Home.cpp src/Scene/2_Home.h src/UI/Button.h src/Functions/Color.h src/Functions/Util.h src/GenerateDungeon/Const.h src/GenerateDungeon/LTexture.h src/Game.h
g++ src/2_Home.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
3_DungeonMenu.o : src/3_DungeonMenu.cpp src/Scene/3_DungeonMenu.h src/UI/Button.h src/Functions/Color.h src/GenerateDungeon/Const.h src/Game.h
g++ src/3_DungeonMenu.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
4_Dungeon.o : src/4_Dungeon.cpp src/Scene/4_Dungeon.h src/UI/Log.h src/Functions/Color.h src/Functions/Util.h src/GenerateDungeon/Const.h src/GenerateDungeon/AreaDivide.h src/GenerateDungeon/RRA.h src/GenerateDungeon/Player.h src/GenerateDungeon/Enemy.h src/GenerateDungeon/Const.h src/GenerateDungeon/Tile.h src/GenerateDungeon/LTexture.h src/Game.h
g++ src/4_Dungeon.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
5_Congratulations.o : src/5_Congratulations.cpp src/Scene/5_Congratulations.h src/UI/Button.h src/Functions/Color.h src/GenerateDungeon/Const.h src/Game.h
g++ src/5_Congratulations.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
6_GameOver.o : src/6_GameOver.cpp src/Scene/6_GameOver.h src/UI/Button.h src/Functions/Color.h src/GenerateDungeon/Const.h src/Game.h
g++ src/6_GameOver.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
AreaDivide.o : src/AreaDivide.cpp src/GenerateDungeon/AreaDivide.h src/GenerateDungeon/Generator.h
g++ src/AreaDivide.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
AStar.o : src/AStar.cpp src/GenerateDungeon/AStar.h src/GenerateDungeon/Const.h src/GenerateDungeon/Enum.h Ivec2.h
g++ src/AStar.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
Character.o : src/Character.cpp src/GenerateDungeon/Character.h src/GenerateDungeon/Const.h src/GenerateDungeon/Enum.h src/GenerateDungeon/Tile.h Ivec2.h
g++ src/Character.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
Enemy.o : src/Enemy.cpp src/GenerateDungeon/Enemy.h src/GenerateDungeon/AStar.h src/GenerateDungeon/Character.h src/GenerateDungeon/Const.h src/GenerateDungeon/Enum.h src/GenerateDungeon/Tile.h Ivec2.h
g++ src/Enemy.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
Extern.o : src/Extern.cpp
g++ src/Extern.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
Game.o : src/Game.cpp src/Game.h src/Scene/1_Start.h src/Scene/2_Home.h src/Scene/3_DungeonMenu.h src/Scene/4_Dungeon.h src/Scene/5_Congratulations.h src/GenerateDungeon/Const.h src/Functions/Util.h
g++ src/Game.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
Generator.o : src/Generator.cpp src/GenerateDungeon/Generator.h src/GenerateDungeon/Area.h src/GenerateDungeon/Room.h src/GenerateDungeon/Player.h src/GenerateDungeon/Enemy.h src/GenerateDungeon/Enum.h src/GenerateDungeon/Const.h Ivec2.h
g++ src/Generator.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
Log.o : src/Log.cpp src/UI/Log.h src/GenerateDungeon/Const.h src/Functions/Util.h
g++ src/Log.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
LTexture.o : src/LTexture.cpp src/GenerateDungeon/LTexture.h src/GenerateDungeon/Const.h src/GenerateDungeon/Enum.h Ivec2.h
g++ src/LTexture.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
main.o : src/main.cpp
g++ src/main.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
Player.o : src/Player.cpp src/GenerateDungeon/Player.h src/GenerateDungeon/Character.h
g++ src/Player.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
RRA.o : src/RRA.cpp src/GenerateDungeon/RRA.h src/GenerateDungeon/Generator.h
g++ src/RRA.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)
Tile.o : src/Tile.cpp src/GenerateDungeon/Tile.h src/GenerateDungeon/Enum.h src/GenerateDungeon/Const.h src/GenerateDungeon/LTexture.h
g++ src/Tile.cpp -c $(COMPILER_FLAGS) $(COMPILE_OPTIONS) $(LINKER_FLAGS)