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c2cMC.js
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736 lines (665 loc) · 19.5 KB
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// -*-js-*-
var parameterA,deltaA,deltaZero;
defineParameters();
//pmDisabled = true;
numChoices = Infinity;
//repetitionQ = function(pos){ return false; }
function wtFromScore(s){
"use strict";
const pc = 0.001;
return 2**(-pc*s);
}
function mcMoveFromPos(pos){
"use strict";
const rawmvs = movesFromPos(pos,true,true);
//const mvsred = (mvs.length>numChoices) ? mvs.slice(0,numChoices) : mvs;
const mvs = rawmvs.getList();
//const vals = mvsred.map(m => scoreFor(positionFromMove(m,pos)));
const vals = rawmvs.getVals();
const wts = vals.map(wtFromScore);
return randChoice(mvs,wts);
}
function initMC(cons,delta){
"use strict";
parameterA = cons;
copyValsToObj(parameterA,parameters);
deltaA = Object.clone(delta);
deltaZero = zeroObj(delta);
}
function playOneGame(parAlst){
"use strict"
setup(Infinity,posInit);
let i=0;
let m=0;
while(!gameOverQ(posCur)){
playOneMove(parAlst[i]);
m += 1;
if(m>99){
return [0.8,0.2]; }
i = 1 - i; };
return posCur.kingLoc.equal([-1,-1]) ? [1,0] : [0,1];
}
function rollout(startpos,probtree){
"use strict"
//setup(Infinity,startpos);
posCur = startpos.clone();
let m=0;
while(!gameOverQ(posCur)){
if(minID(posCur) in probtree){
prevpos = posCur;
playOneMoveFromTree(probtree); }
else{
const mvs = movesFromPos(posCur,true,true);
mvs.mapVals(wtFromScore);
probtree[minID(posCur)] = mvs;
const scr = scoreFor(posCur);
const res = scr > 0 ?
(posCur.color==="b" ? [0.6,0.4] : [0.4,0.6]) :
(posCur.color==="b" ? [0.4,0.6] : [0.6,0.4]);
return res; }
m += 1;
if(m>99){
return [0.8,0.2]; } };
const res = posCur.kingLoc.equal([-1,-1]) ? [1,0] : [0,1];
return res;
}
function rolloutRec(startpos,probtree){
"use strict"
posCur = startpos.clone();
}
function mcRolloutN(pos,len,probtree){
"use strict";
let score = [0,0];
let cnt = 0;
while(cnt<len){
cnt += 1;
let newscore = rollout(pos,probtree);
score = score.vector2Add(newscore); }
return score;
}
function scoreToReal(scr){
"use strict";
const buffer = 2;
return scr[0]/(scr[0]+scr[1]+buffer);
}
function getMaxInDict( dict ){
"use strict";
let max = -Infinity;
let best;
for(let m in dict){
const curscr = scoreToReal(dict[m]);
if(curscr>max){
max = curscr;
best = m; } }
return [max,[eval(best)]];
}
function mcBestMove(pos,lenro){
"use strict";
const scrdct = {};
const rawmvs = movesFromPos(pos,true,true);
const probtree = {};
probtree[minID(pos)] = rawmvs;
const mvs = rawmvs.getList();
for(let mv of mvs){
const startpos = positionFromMove(mv,pos);
const score = mcRolloutN(startpos,lenro,probtree);
if(pos.color==="w"){
score.reverse(); }
scrdct[JSON.stringify(mv)] = score; }
console.log(scrdct);
const best = getMaxInDict(scrdct);
//setup(Infinity,positionFromMove(best,pos));
posCur = pos.clone();
return best;
}
function playOneMove(params){
"use strict";
copyValsToObj(parameterA,params);
let mv = mcMoveFromPos(posCur);
//let mv = aidedTS(posCur,6,20).mov;
//console.log("mv = ",mv);
posCur = positionFromMove(mv,posCur);
//postMove(mv,"opp");
}
function randMoveFromMV(mv){
"use strict";
const mvs = mv.getList();
const vals = mv.getVals();
return randChoice(mvs,vals);
}
function playOneMoveFromTree(probtree){
"use strict";
const rawmvs = probtree[minID(posCur)];
const mv = randMoveFromMV(rawmvs);
posCur = positionFromMove(mv,posCur);
//update history?
}
function playMatch(p1,p2){
"use strict";
const len = 15;
let scr = [0,0];
for(let i=0; i<len; i+=1){
scr = scr.vector2Add(playOneGame([p1,p2])); }
for(let i=0; i<len; i+=1){
scr = scr.vector2Add(playOneGame([p2,p1]).reverse()); }
console.log("score = ",scr);
return scr;
}
const tcon = 2**(-1/300);
function changeSignsRand(obj,t){
"use strict";
let res;
if(typeof(obj)==='number'){
return (randBool(1/15) ? 1 : 0)*(randBool(0) ? 1 : -1) * tcon**t * obj;
; }
else{
res = Object.clone(obj);
for(let k of Object.keys(obj)){
res[k] = changeSignsRand(obj[k],t); } }
return res;
}
function randomDelta(t){
"use strict"
let del;
do{
del = changeSignsRand(deltaA,t);
}while(equalObj(del,deltaZero));
return del;
}
function gradientDelta(data,startParams){
"use strict";
const grad = gradient(paramsToVec(startParams),v => errorData(data,vecToParams(v)));
return vecToParams(grad); }
function calcP(s){
"use strict";
const n = s.sum();
const r = s[0];
return bernoulliCum(n,0.5,r);
}
function mcIter(t){
"use strict";
let del;
do{
del = changeSignsRand(multObj(1,deltaA),t);
}while(equalObj(del,deltaZero));
const oldPA = Object.clone(parameterA);
const ps1 = addObjs(parameterA,del);
const ps2 = addObjs(parameterA,multObj(-1,del));
const scr = playMatch(ps1,ps2);
//const pnew = calcP(scr);
//const rB = randBool(pnew);
//const winner = rB ? ps1 : ps2;
const winner = scr[0]>scr[1] ? ps1 :
scr[0]<scr[1] ? ps2 : oldPA;
//let q = rB ? pnew : 1-pnew;
//q = Math.max(q,0.5);
copyValsToObj(parameterA,winner);
return parameterA;
}
function mcImprove(cons,del,tplus){
"use strict";
if(tplus==undefined){
tplus = 0; }
initMC(cons,del);
let t = tplus;
while(true){
let iter = mcIter(t);
//p = iter[1];
t += 1;
console.log(iter);
console.log("t = ",t); }
}
function mcImproveMove(pos,mv){
"use strict";
const numchOld = numChoices;
numChoices = Infinity;
let test = false;
let t = 0;
while(!test){
const res = mcIterMove(pos,mv,numchOld,t);
t += 1;
console.log(res[1]);
console.log("t = ",t);
test = res[0]; }
numChoices = numchOld;
}
function mcIterMove(pos,mv,cut,t){
"use strict";
let del;
do{
del = changeSignsRand(deltaA,t);
}while(equalObj(del,deltaZero));
const ps1 = addObjs(parameterA,del);
const ps2 = addObjs(parameterA,multObj(-1,del));
copyValsToObj(parameterA,ps1);
const mvs1 = movesFromPos(pos);
const scr1 = mvs1.findIndex(m => m.equal(mv));
copyValsToObj(parameterA,ps2);
const mvs2 = movesFromPos(pos);
const scr2 = mvs2.findIndex(m => m.equal(mv));
const p = (scr2+1)/(scr1+scr2+2);
const winner = randBool(p) ? ps1 : ps2;
copyValsToObj(parameterA,winner);
const worst = Math.max(scr1,scr2);
console.log("worst = ",worst);
if(worst<cut){
return [true,winner]; }
else{
return [false,winner]; }
}
function mcChangeEval(pos){
"use strict";
const numchOld = numChoices;
numChoices = Infinity;
let test = false;
let t = 0;
const sign = - Math.sign(scoreFor(pos));
while(!test){
const res = mcChangeEvalIter(pos,sign,t);
t += 1;
console.log(res[1]);
console.log("t = ",t);
test = res[0]; }
numChoices = numchOld;
}
function mcChangeEvalIter(pos,sign,t){
"use strict";
let del;
do{
del = changeSignsRand(deltaA,t+300);
}while(equalObj(del,deltaZero));
const ps1 = addObjs(parameterA,del);
const ps2 = addObjs(parameterA,multObj(-1,del));
copyValsToObj(parameterA,ps1);
const scr1 = scoreFor(pos);
copyValsToObj(parameterA,ps2);
const scr2 = scoreFor(pos);
const s1 = Math.exp(sign*scr1);
const s2 = Math.exp(sign*scr2);
const p = s1/(s1+s2);
const winner = randBool(p) ? ps1 : ps2;
copyValsToObj(parameterA,winner);
const worst = Math.max(scr1,scr2);
console.log("worst = ",worst);
if(sign*worst>0){
return [true,winner]; }
else{
return [false,winner]; }
}
treeNodeProto = { "pos":posInit,
"children":children(posInit),
"val":scoreExp(posInit)
};
tree = {};
checkTreePos(posInit);
function minimaxAB(pos,dep,plyr){
"use strict";
//const rolen = 60;
const best = aidedTS(pos,8,30,tree);
return [1-best.val,[best.mov]];
}
function makePVpair([v,p,m]){
const res = {};
res.pos = p;
res.val = v;
res.mov = m;
return res;
}
function children(pos){
"use strict"
const mvs = movesFromPos(pos);
const postns = mvs.map(m => [m,positionFromMove(m,pos)]);
const pairs = postns.map(p => [scoreExp(p[1]),p[1],p[0]]);
//pairs.sort((p1,p2) => p1[0]-p2[0]);
return pairs.map(makePVpair);
}
function makeTN(pos,val){
"use strict"
if(val===undefined){
val = scoreExp(pos); }
const newtn = Object.create(treeNodeProto);
newtn.pos = pos.clone();
newtn.children = children(pos);
newtn.val = val;
//newtn.resort = false;
newtn.rep = false;
newtn.vst = 0;
return newtn;
}
function aidedTS(pos,dep,brd,tree){
"use strict";
if(tree===undefined){
const tree = {};
checkTreePos(posInit); }
const {bestpos,bestval,brdrem,bestmv,rep} = aidedTSaux(pos,dep,brd,tree);
if(!rep){
tree[minID(pos)].val = 1-bestval; }
//console.log(bestpos);
//tree[minID(bestpos)].rep = true;
console.log("breadth: ",brd-brdrem);
return {"pos":bestpos,
"mov":bestmv,
"val":bestval};
}
const aidedTScut = 0.05;
const aidedTSwdth = 0.10;
function cutFun(val){
"use strict"
}
const nodeInertia = 1;
function adjustVal(oldval,newval,visits,brd){
"use strict"
const past = nodeInertia + visits;
return (past*oldval + brd*newval)/(past + brd);
}
// function aidedTSaux(pos,val,dep,brd,tree){
// "use strict"
// if(!(minID(pos) in tree)){
// tree[minID(pos)] = makeTN(pos); }
// const node = tree[minID(pos)];
// node.vst += 1;
// node.rep = true;
// if(dep===0){
// return {"bestpos":null,
// "bestval":1-node.val,
// "brdrem":brd,
// "bestmv":null,
// "rep":false }; }
// else{
// //node.resort = true;
// let brdloc = brd;
// const best = node.children[0];
// for(let c of node.children){
// const id = minID(c.pos);
// const crep = (id in tree) && tree[id].rep;
// if(gameOverQ(c.pos) || crep){
// //if(crep){console.log(id);}
// tree[id] = makeTN(c.pos);
// const newval = crep ?
// (c.pos.color==="b" ? 1 : 0) :
// c.val;
// resortNode(tree,node);
// node.vst += brd - brdloc;
// return {"bestpos":c.pos,
// "bestval":newval,
// "brdrem":brdloc,
// "bestmv":c.mov,
// "rep":crep }; }
// else{
// const {bestpos,bestval,brdrem,bestmv,rep} = aidedTSaux(c.pos,c.val,dep-1,brdloc,tree);
// const cnode = tree[id];
// if(!rep){
// const newval = adjustVal(c.val,1-bestval,cnode.vst,brdloc-brdrem+1);
// c.val = newval;
// cnode.val = newval; }
// cnode.rep = false;
// brdloc = brdrem;
// //if(c.val + bestval < 1 + aidedTScut || brdloc===0){
// if(val-bestval<aidedTScut || brdloc===0){
// resortNode(tree,node);
// node.vst += brd - brdloc;
// return {"bestpos":c.pos,
// "bestval":1-bestval,
// "brdrem":brdloc,
// "bestmv":c.mov,
// "rep":rep }; }
// else{
// brdloc -= 1;
// if(1-bestval<best.val){
// best.pos = c.pos;
// best.val = 1-bestval;
// best.mov = c.mov;
// best.rep = rep; } } } }
// resortNode(tree,node);
// node.vst += brd - brdloc;
// return {"bestpos":best.pos,
// "bestval":best.val,
// "brdrem":brdloc,
// "bestmv":best.mov,
// "rep":best.rep }; }
// }
function checkTreePos(pos,id){
"use strict";
if(id===undefined){
id = minID(pos); }
if(!(id in tree)){
tree[id] = makeTN(pos); } }
function updateChildVals(node){
"use strict";
for(let c of node.children){
const cid = minID(c.pos);
checkTreePos(c.pos,cid);
const cnode = tree[cid];
c.val = cnode.val;
c.rep = cnode.rep; }
}
function aidedTSaux(pos,dep,brd){
"use strict";
const id = minID(pos);
checkTreePos(pos,id);
const node = tree[id];
const val = node.val;
const oldrep = node.rep;
node.vst += 1;
node.rep = true;
if(dep===0){
return {"bestpos":null,
"bestval":1-val,
"brdrem":brd,
"bestmv":null,
"rep":false }; }
else{
let brdloc = brd + 1;
let prev = null;
updateChildVals(node);
while(true){
let c = maxWRT(Object.create(node.children), x => -x.val).best;
const cid = minID(c.pos);
if(cid===prev || brdloc===0){
node.val = 1 - c.val;
return {"bestpos":c.pos,
"bestval":c.val,
"brdrem":brdloc,
"bestmv":c.mov,
"rep":c.rep }; }
prev = cid;
brdloc -= 1;
node.vst += 1;
const crep = (cid in tree) && tree[cid].rep;
checkTreePos(c.pos,cid);
const newval = crep ?
(c.pos.color==="b" ? 1 : 0) :
c.val;
if(newval===0){
return {"bestpos":c.pos,
"bestval":newval,
"brdrem":brdloc,
"bestmv":c.mov,
"rep":crep }; }
else{
const {bestpos,bestval,brdrem,bestmv,rep} = aidedTSaux(c.pos,dep-1,brdloc);
const cnode = tree[cid];
const newval = adjustVal(c.val,1-bestval,cnode.vst,brdloc-brdrem+1);
if(!rep){
c.val = newval;
cnode.val = newval; }
else{
c.val = 1-bestval; }
cnode.rep = oldrep;
brdloc = brdrem; } } }
}
function playGameAuto(dep,brd,startpos){
"use strict"
if(startpos===undefined){
startpos = posInit;
gameHistory = [[],[]]; }
posCur = startpos.clone();
let {pos,val} = aidedTS(posCur,dep,brd,tree);
const go = gameOverQ(pos);
posCur = pos.clone();
updateBoard();
gameHistory[1] = [pos.clone()].concat(gameHistory[1]);
//console.log(pos.mat);
return new Promise(function(resolve){
if(!go){
tree[minID(pos)].rep = true;
setTimeout(args => playGameAuto(...args).then(()=>resolve()),0,[dep,brd,pos]); }
else{
setTimeout(resolve,0); } } )
}
function updateBoard(){
"use strict"
postPosition(posCur);
}
function makeMoveAuto(dep,brd){
"use strict"
let {pos,val} = aidedTS(posCur,dep,brd);
posCur = pos;
postPosition(posCur);
console.log(val);
}
function lookupVal(tree,ch){
"use strict"
const id = minID(ch.pos);
if(id in tree){
const newval = tree[id].val;
ch.val = newval;
return newval; }
else{
return ch.val; }
}
function resortNode(tree,node){
"use strict"
node.children.sort((c1,c2) => lookupVal(tree,c1) - lookupVal(tree,c2));
}
function resortTree(tree){
"use strict"
let cnt = 0;
for(let p in tree){
if(tree[p].resort){
cnt +=1 ;
resortNode(tree,tree[p]); } }
console.log(cnt);
}
function resetReps(tree){
"use strict"
for(let id in tree){
if(typeof(tree[id])!="function" && tree[id].rep){
tree[id].rep = false; }}
}
// for(id in tree){
// if(typeof(tree[id])!="function" && tree[id].rep){
// console.log(id)}}
function errorCase(pos,val){
"use strict"
return Math.abs(scoreExp(testpos0)-val);
}
function errorData(datalist,newparams){
"use strict"
if(newparams===undefined){
newparams = Object.clone(parameterA); }
copyValsToObj(parameterA,newparams);
const errs = datalist.map(d => errorCase(...d))
return errs.reduce(Math.plus);
}
let data1 = [[testpos0,5000],[testpos1,6000]];
function trainParams(data,numiters){
"use strict"
let tol = 0.01;
let pat = numiters;
let oldParams = Object.clone(parameterA);
let err = errorData(data,oldParams);
console.log("error = ",err);
do{
let del = gradientDelta(data,oldParams);
console.log("del = ",del);
let error = function(t){
const newparams = addObjs(oldParams,multObj(t,del),0);
return errorData(data,newparams); }
let current = findMin(error,tol,true);
if(current===undefined){
tol *= 2;
console.log("tol = ",tol);
copyValsToObj(parameterA,oldParams); }
else{
let [t,errnew] = current;
let newparams = addObjs(oldParams,multObj(t,del),0);
copyValsToObj(parameterA,newparams);
oldParams = Object.clone(newparams);
//console.log(cons);
console.log("t = ",t,", error = ",errnew);
if(Math.abs(err-errnew) < 0.001){
pat -= 1; }
else{
err = errnew; } }
//pat -= 1;
}while(pat>0)
return err;
}
function scoreExp(pos){
"use strict"
const s = scoreFor(pos);
return Math.atan(s/10000)/Math.PI + 0.5;
}
function getDataFromHist(){
"use strict"
const games = gameHistory[1];
return games.map(g => [g,tree[minID(g)].val]);
}
function getDataFromGame(hist){
"use strict"
return hist.map(g => [g,tree[minID(g)].val]);
}
function getDataFromTree(){
"use strict"
const data = [];
for(let id in tree){
if(typeof(tree[id])!="function"){
let node = tree[id];
data.push([node.pos,node.val]); } }
return data;
}
initMC(cons,consDelta);
// function postMortem(hist,plyr){
// "use strict"
// const data = getDataFromTree();
// const err = trainParams(data);
// tree = {};
// return err;
// }
//
function postMortem(data){
"use strict"
const err = trainParams(data,1);
postMessage("...done!");
//tree = {};
return err;
}
let prom;
function aidedImprove(poslist){
"use strict"
if(poslist===undefined){
poslist = [];
tree = {}; }
tree = {};
let prom = playGameAuto(8,30);
prom.then(function(){
poslist = gameHistory[1];
let newdata = getDataFromGame(poslist);
//poslist = poslist.concat(newposlist);
//let data = getDataFromGame(poslist);
postMortem(newdata); } ).then(() => aidedImprove(poslist));
}
function postMortemCheck(plyr){
"use strict";
if(twoComps){
comp = opposite(comp);
}
updateScores( scoreGame( posCur, opposite( plyr ) ) );
postMessage( "Cumulative scores:" );
printScores();
postMessage("Performing post-mortem...");
let data = getDataFromHist();
setTimeout(postMortem,100,data);
localStorage[gameName+"_Parameters"] = JSON.stringify(parameterA);
}