In the recent godot snapshot support was added for SvgTexture node. I am curious if what was added for this feature could be useful for this plugin:
godotengine/godot#105375
Godot 4.5 dev3 patch notes:
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-3/
specifically referring to this line in the readme:
Although Kenney provides SVGs, in Godot they are rasterized upon import, so they cannot be scaled like true vector icons.
I haven't actually dug into the plugin or the PR referenced above to see if it could be useful or not but thought an issue letting the author know about this new feature might be useful.
In the recent godot snapshot support was added for
SvgTexturenode. I am curious if what was added for this feature could be useful for this plugin:godotengine/godot#105375
Godot 4.5 dev3 patch notes:
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-3/
specifically referring to this line in the readme:
Although Kenney provides SVGs, in Godot they are rasterized upon import, so they cannot be scaled like true vector icons.I haven't actually dug into the plugin or the PR referenced above to see if it could be useful or not but thought an issue letting the author know about this new feature might be useful.