Some Syncshell owners would like to be able to have members who disconnect from the game be removed from the Syncshell. For example, a venue might have a very large syncshell that has no need to keep offline members around.
The server will need to keep track of when it has last seen each person, and then every minute do a job where it kicks people who are not currently connected and have not been connected for over 5 minutes.
Some Syncshell owners would like to be able to have members who disconnect from the game be removed from the Syncshell. For example, a venue might have a very large syncshell that has no need to keep offline members around.
The server will need to keep track of when it has last seen each person, and then every minute do a job where it kicks people who are not currently connected and have not been connected for over 5 minutes.