This affects much of the code base, seen a lot more when logging out/DC travel, usually in the GameObjectHandler.
Managed Call Stack
{
Application: ffxiv_dx11.exe
CoreCLR Version: 10.0.25.52411
.NET Version: 10.0.0
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Stack:
at System.Runtime.ExceptionServices.InternalCalls.<RhpSfiInit>g____PInvoke|0_0(System.Runtime.StackFrameIterator*, Void*, Byte, Boolean*)
at System.Runtime.ExceptionServices.InternalCalls.<RhpSfiInit>g____PInvoke|0_0(System.Runtime.StackFrameIterator*, Void*, Byte, Boolean*)
at System.Runtime.EH.DispatchEx(System.Runtime.StackFrameIterator ByRef, ExInfo ByRef)
at MareSynchronos.PlayerData.Factories.PlayerDataFactory+<>c__DisplayClass10_0.<CheckForNullDrawObject>b__0()
at System.Threading.Tasks.ContinuationResultTaskFromResultTask`2[[System.__Canon, System.Private.CoreLib, Version=10.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Boolean, System.Private.CoreLib, Version=10.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].InnerInvoke()
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread)
at System.Threading.Tasks.Task.ExecuteEntry()
at Dalamud.Game.Framework.HandleFrameworkUpdate(FFXIVClientStructs.FFXIV.Client.System.Framework.Framework*)
}
Call Stack
{
[0] KERNELBASE.dll+BFE0A (RaiseException+0x8A)
[1] KERNELBASE.dll+BFE0A (RaiseException+0x8A)
[2] Dalamud.Boot.dll+6716C (GetDllChangedStorage+0x4651C)
[3] Dalamud.Boot.dll+6A120 (GetDllChangedStorage+0x494D0)
[4] 1EDDE530AF3
[5] E3DDF1B1A8
[6] 212FA4395A0
}
Registers
{
RAX: RPCRT4.dll+408EA (RpcExceptionFilter+0x74BA)
RBX: 0
RCX: 0
RDX: ADVAPI32.dll+75690 (OpenThreadWaitChainSession+0xC6C0)
R8: 0
R9: 21200000000
R10: E3DDF19DB8 [2134310BF50]
R11: 212396E1ED0 [21400000002]
R12: 0
R13: 0
R14: 1EDDBB906E8 [1EDDBB90680]
R15: 1
RSI: 0
RDI: 12345679
RBP: 0
RSP: E3DDF1AA30 [2149E7655A0]
RIP: KERNELBASE.dll+BFE0A (RaiseException+0x8A)
}
This affects much of the code base, seen a lot more when logging out/DC travel, usually in the GameObjectHandler.
Exception Info #0
Address: 12345679
Flags: 80
Address: 7FFC29D3FE0A