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/*=================================================================
File created by Yohann NICOLAS.
Add support 1.13d by L'Autour.
@file D2wrapper.cpp
@brief Main Diablo II extra DLL handler.
This is the sources of the D2DLL class.
=================================================================*/
#include "globalVariable.h" // Install_VariableOnRealm()
#include "commands.h" // Install_Commands()
#include "othersFeatures.h" // Install_ChangeResolution()
#include "mainScreen.h" // Install_PrintPlugYVersion() Install_VersionChange()
#include "savePath.h" // Install_ChangingSavePath()
#include "bigStash.h" // Install_BigStash()
#include "skillPerLevelUp.h" // Install_SkillPerLevelUp()
#include "statPerLevelUp.h" // Install_StatPerLevelUp()
#include "statsPoints.h" // Install_StatsPoints() Install_StatsLimitShiftClick()
#include "skillsPoints.h" // Install_SkillsPoints()
#include "infinityStash.h" // Install_MultiPageStash()
#include "newInterfaces.h" // Install_NewInterfaces()
#include "worldEvent.h" // Install_WorldEvent()
#include "uberQuest.h" // Install_UberQuest()
#include "extraOptions.h" // Install_AlwaysRegenMapInSP()
#include "language.h" // Install_LanguageManagement()
#include "windowed.h" // installed with Install_PrintPlugYVersion()
#include "customLibraries.h"
#include "common.h"
int version_Game = UNKNOW;
//int version_binkw32 = UNKNOW;
//int version_Bnclient = UNKNOW;
int version_D2Client = UNKNOW;
int version_D2CMP = UNKNOW;
int version_D2Common = UNKNOW;
//int version_D2DDraw = UNKNOW;
//int version_D2Direct3D = UNKNOW;
int version_D2Game = UNKNOW;
//int version_D2Gdi = UNKNOW;
int version_D2gfx = UNKNOW;
//int version_D2Glide = UNKNOW;
int version_D2Lang = UNKNOW;
int version_D2Launch = UNKNOW;
//int version_D2MCPClient = UNKNOW;
//int version_D2Multi = UNKNOW;
int version_D2Net = UNKNOW;
//int version_D2sound = UNKNOW;
int version_D2Win = UNKNOW;
int version_Fog = UNKNOW;
//int version_ijl11 = UNKNOW;
//int version_SmackW32 = UNKNOW;
int version_Storm = UNKNOW;
DWORD offset_Game = NULL;
//DWORD offset_binkw32 = NULL;
//DWORD offset_Bnclient = NULL;
DWORD offset_D2Client = NULL;
DWORD offset_D2CMP = NULL;
DWORD offset_D2Common = NULL;
//DWORD offset_D2DDraw = NULL;
//DWORD offset_D2Direct3D = NULL;
DWORD offset_D2Game = NULL;
//DWORD offset_D2Gdi = NULL;
DWORD offset_D2gfx = NULL;
//DWORD offset_D2Glide = NULL;
DWORD offset_D2Lang = NULL;
DWORD offset_D2Launch = NULL;
//DWORD offset_D2MCPClient = NULL;
//DWORD offset_D2Multi = NULL;
DWORD offset_D2Net = NULL;
//DWORD offset_D2sound = NULL;
DWORD offset_D2Win = NULL;
DWORD offset_Fog = NULL;
//DWORD offset_ijl11 = NULL;
//DWORD offset_SmackW32 = NULL;
DWORD offset_Storm = NULL;
const char* S_Game = "Game.exe";
//const char* S_binkw32 = "binkw32.dll";
//const char* S_Bnclient = "Bnclient.dll";
const char* S_D2Client = "D2Client.dll";
const char* S_D2CMP = "D2CMP.dll";
const char* S_D2Common = "D2Common.dll";
//const char* S_D2DDraw = "D2DDraw.dll";
//const char* S_D2Direct3D = "D2Direct3D.dll";
const char* S_D2Game = "D2Game.dll";
//const char* S_D2Gdi = "D2Gdi.dll";
const char* S_D2gfx = "D2gfx.dll";
//const char* S_D2Glide = "D2Glide.dll";
const char* S_D2Lang = "D2Lang.dll";
const char* S_D2Launch = "D2Launch.dll";
//const char* S_D2MCPClient = "D2MCPClient.dll";
//const char* S_D2Multi = "D2Multi.dll";
const char* S_D2Net = "D2Net.dll";
//const char* S_D2sound = "D2sound.dll";
const char* S_D2Win = "D2Win.dll";
const char* S_Fog = "Fog.dll";
//const char* S_ijl11 = "ijl11.dll";
//const char* S_SmackW32 = "SmackW32.dll";
const char* S_Storm = "Storm.dll";
// Change the protection scheme of a loaded
// DLL called libraryName in memory space at address addr+size to allow us to customize it.
void hookLibrary(const char* libraryName, DWORD addr)
{
DWORD dw=0;
BYTE* offsetPESignature = addr + *(BYTE**)((BYTE*)addr + 0x3C);
DWORD sizeOfCode = *(DWORD*)(offsetPESignature + 0x1C);
BYTE* baseOfCode = addr + *(BYTE**)(offsetPESignature + 0x2C);
if( !VirtualProtect(baseOfCode, sizeOfCode, PAGE_EXECUTE_READWRITE, &dw) )
{
log_msg("Failed to hook library : %s. (%08X,%08X)\n", libraryName ,baseOfCode, sizeOfCode);
exit(-1);
}
log_msg("%s successfully hooked. (%08X,%08X)\n", libraryName ,baseOfCode, sizeOfCode);
}
void unhookLibrary(const char* libraryName, DWORD addr)
{
DWORD dw=0;
BYTE* offsetPESignature = addr + *(BYTE**)((BYTE*)addr + 0x3C);
DWORD sizeOfCode = *(DWORD*)(offsetPESignature + 0x1C);
BYTE* baseOfCode = addr + *(BYTE**)(offsetPESignature + 0x2C);
if( !VirtualProtect(baseOfCode, sizeOfCode, PAGE_EXECUTE_READ, &dw) )
log_msg("Failed to unhook library : %s. (%08X,%08X)\n", libraryName ,baseOfCode, sizeOfCode);
else
log_msg("%s successfully unhooked. (%08X,%08X)\n", libraryName ,baseOfCode, sizeOfCode);
}
void freeLibrary( DWORD library )
{
if (library && library != offset_Game)
FreeLibrary((HMODULE)library);
}
void freeD2Libraries()
{
if (version_Game >= V114a)
return;
log_msg("***** Free Libraries *****\n");
// freeLibrary( offset_binkw32 );
// freeLibrary( offset_Bnclient );
freeLibrary( offset_D2Client );
freeLibrary( offset_D2CMP );
freeLibrary( offset_D2Common );
// freeLibrary( offset_D2DDraw );
// freeLibrary( offset_D2Direct3D );
freeLibrary( offset_D2Game );
// freeLibrary( offset_D2Gdi );
freeLibrary( offset_D2gfx );
// freeLibrary( offset_D2Glide );
freeLibrary( offset_D2Lang );
freeLibrary( offset_D2Launch );
// freeLibrary( offset_D2MCPClient );
// freeLibrary( offset_D2Multi );
freeLibrary( offset_D2Net );
// freeLibrary( offset_D2sound );
freeLibrary( offset_D2Win );
freeLibrary( offset_Fog );
// freeLibrary( offset_ijl11 );
// freeLibrary( offset_SmackW32 );
freeLibrary( offset_Storm );
log_msg("\n\n");
}
void hookLibraries()
{
log_msg("***** Unprotect Libraries *****\n");
hookLibrary(S_D2Client, offset_D2Client);
// hookLibrary(S_D2CMP, offset_D2CMP);
hookLibrary(S_D2Common, offset_D2Common);
hookLibrary(S_D2Game, offset_D2Game);
hookLibrary(S_D2gfx, offset_D2gfx);
hookLibrary(S_D2Lang, offset_D2Lang);
hookLibrary(S_D2Launch, offset_D2Launch);
// hookLibrary(S_D2Net, offset_D2Net);
// hookLibrary(S_D2Win, offset_D2Win);
hookLibrary(S_Fog, offset_Fog);
hookLibrary(S_Storm, offset_Storm);
log_msg("\n\n");
}
void unhookLibraries()
{
log_msg("***** Reprotect Libraries *****\n");
unhookLibrary(S_D2Client, offset_D2Client);
// unhookLibrary(S_D2CMP, offset_D2CMP);
unhookLibrary(S_D2Common, offset_D2Common);
unhookLibrary(S_D2Game, offset_D2Game);
unhookLibrary(S_D2gfx, offset_D2gfx);
unhookLibrary(S_D2Lang, offset_D2Lang);
unhookLibrary(S_D2Launch, offset_D2Launch);
// unhookLibrary(S_D2Net, offset_D2Net);
// unhookLibrary(S_D2Win, offset_D2Win);
unhookLibrary(S_Fog, offset_Fog);
unhookLibrary(S_Storm, offset_Storm);
log_msg("\n\n");
}
void freeCustomLibraries()
{
if (!customDlls)
return;
log_msg("***** Free custom libraries *****\n");
TCustomDll* dll=customDlls;
TCustomDll* nextDll;
while (dll)
{
dll->release();
freeLibrary(dll->offset);
nextDll = dll->nextDll;
D2FogMemDeAlloc(dll,__FILE__,__LINE__,0);
dll = nextDll;
}
}
void initCustomLibraries()
{
log_msg("***** Init custom libraries *****\n");
TCustomDll* dll=customDlls;
while (dll)
{
dll->init();
dll = dll->nextDll;
}
}
void loadCustomLibraries()
{
char* curString = NULL;
TCustomDll* nextDll;
DWORD offset_currentDll;
log_msg("***** Custom libraries *****\n");
if (dllFilenames)
curString = strtok(dllFilenames,"|");
if (!curString)
log_msg("No custom libraries to load.\n");
else
{
log_msg("Load custom libraries :\n");
while (curString)
{
if (curString[0])
{
offset_currentDll = (DWORD)LoadLibrary(curString);
if (!offset_currentDll)
{
log_msg("Load library %s failed:\n", curString);
exit(0);
}
nextDll = customDlls;
customDlls = new(TCustomDll);
customDlls->nextDll = nextDll;
customDlls->initialize(offset_currentDll);
}
curString=strtok(NULL,"|");
}
}
if(dllFilenames)
D2FogMemDeAlloc(dllFilenames,__FILE__,__LINE__,0);
log_msg("\n\n");
}
void loadLibrary(LPCSTR libName, int* libVersion, DWORD* libOffset, int shift, DWORD v109b, DWORD v109d, DWORD v110, DWORD v111, DWORD v111b, DWORD v112, DWORD v113c)
{
*libOffset = (DWORD)LoadLibrary(libName);
if (*libOffset == NULL)
{
log_msg("Failed to load library : %s\n", libName);
exit(-1);
}
log_msg("%s loaded at:\t%08X (", libName, *libOffset);
DWORD addr = *(DWORD*)(*libOffset + shift);
if (version_Game != UNKNOW && (version_Game <= V108 || version_Game >= V113d))
*libVersion = version_Game;
else if (addr==v109b)
*libVersion = V109b;
else if (addr==v109d)
*libVersion = V109d;
else if (addr==v110)
*libVersion = V110;
else if (addr==v111)
*libVersion = V111;
else if (addr==v111b)
*libVersion = V111b;
else if (addr==v112)
*libVersion = V112;
else if (addr==v113c)
*libVersion = V113c;
else {
*libVersion = version_Game != UNKNOW ? version_Game : V113d;
log_msg("unknow, try with ");
}
log_msg("%s)\n", GetVersionString(*libVersion));
}
#define GET_VERSION(F,S,A,B,C,D,E,G,H) loadLibrary(S_##F, &version_##F, &offset_##F, 0x##S, 0x##A, 0x##B, 0x##C, 0x##D, 0x##E, 0x##G, 0x##H)
void initD2modules()
{
log_msg("***** Get D2 Modules address and version *****\n");
offset_Game = (DWORD)GetModuleHandle(NULL);
version_Game = GetD2Version((HMODULE)offset_Game);
log_msg("Game.exe loaded at:\t%08X (%s)\n", offset_Game, GetVersionString(version_Game));
if (version_Game >= V114a)
{
// offset_Bnclient = offset_Game; version_Bnclient = version_Game;
offset_D2Client = offset_Game; version_D2Client = version_Game;
offset_D2CMP = offset_Game; version_D2CMP = version_Game;
offset_D2Common = offset_Game; version_D2Common = version_Game;
// offset_D2DDraw = offset_Game; version_D2DDraw = version_Game;
// offset_D2Direct3D = offset_Game; version_D2Direct3D = version_Game;
offset_D2Game = offset_Game; version_D2Game = version_Game;
// offset_D2Gdi = offset_Game; version_D2Gdi = version_Game;
offset_D2gfx = offset_Game; version_D2gfx = version_Game;
// offset_D2Glide = offset_Game; version_D2Glide = version_Game;
offset_D2Lang = offset_Game; version_D2Lang = version_Game;
offset_D2Launch = offset_Game; version_D2Launch = version_Game;
// offset_D2MCPClient = offset_Game; version_D2MCPClient = version_Game;
// offset_D2Multi = offset_Game; version_D2Multi = version_Game;
offset_D2Net = offset_Game; version_D2Net = version_Game;
// offset_D2sound = offset_Game; version_D2sound = version_Game;
offset_D2Win = offset_Game; version_D2Win = version_Game;
offset_Fog = offset_Game; version_Fog = version_Game;
offset_Storm = offset_Game; version_Storm = version_Game;
}
else
{
// GET_VERSION(Bnclient //0x15000 0x6FF00000 Already Loaded -
GET_VERSION(D2Client, 17F, 00000000, 14500000, 12500000, 0D814800, 0D812800, 0DA01000, 0DA03000); //0xCC000 0x6FAA0000 0xCA000
GET_VERSION(D2CMP, 1359, 3C686FE0, 38686FE0, 8BF78B56, 4C880424, 07C71824, CCCCCCCC, C7000005); //0x18000 0x6FDF0000 Already Loaded 0x19000
GET_VERSION(D2Common, 10CA, A1E86FDC, B1E86FDC, 72D03B42, F883057E, 16746AC6, 00FE81C3, 74FE85DB); //0x8D000 0x037A0000 0x7C000
// GET_VERSION(D2DDraw 000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000); //
// GET_VERSION(D2Direct3D 000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000); //
// GET_VERSION(D2Game, 1010, D22A78A1, D22910A1, D43FB0A1, 03E8506F, 53E8506F, 89E8506F, 63E8506F); //0xF6000 0x6FC30000 0xCF000
GET_VERSION(D2Game, 1092, 18968BF1, 38968BF1, 28968BF1, F6335608, C690C5B9, 895FD713, 56535700); //0xF6000 0x6FC30000 0xCF000
// GET_VERSION(D2Gdi, 105, B4000000, 0B210E00, E4000000, 48000401, 2F000401, 00000000, B7000401); //0x7000 0x6F830000 Already Loaded -
GET_VERSION(D2gfx, 10D, EB000000, 006FA700, 00000010, 2A000401, 19000401, 0B210E00, 00000000); //0xB000 0x6FA70000 Already Loaded -
// GET_VERSION(D2Glide 000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000); //
GET_VERSION(D2Lang, 126D, FC45048B, F445048B, 02C18313, C4830000, 00C6E045, 8B48408B, 0C75FF0C); //0x0A000 0x6FC10000 Already Loaded -
GET_VERSION(D2Launch, 109A, 81E8526F, 01E8526F, 85E8526F, 247C8B00, 00FC6583, 15FF0424, E850E045); //0x20000 0x6FA10000 Already Loaded 0x1E000
// GET_VERSION(D2MCPClient 000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000); //0x6000 0x6F9F0000 Already Loaded -
// GET_VERSION(D2Multi 000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000); //0x1000 0x6F9A0000 ?
GET_VERSION(D2Net, 16E1, 78B8A73C, 68B8A73C, 10244C8B, 5349E808, 5EA9E808, 105D8B72, 53B9E808); //0x6000 0x6FC00000 Already Loaded -
// GET_VERSION(D2sound 000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000); //0xC000 0x6F980000 Already Loaded 0xD000
GET_VERSION(D2Win, 1699, 88686F8C, 84686F8C, D094686F, F0030000, 001435E8, 8B088F44, 0013F5E8); //0x19000 0x6F8A0000 Already Loaded 0x1C000
GET_VERSION(Fog, 102, D0000006, 10000001, 00000006, 000042E6, 00004302, 0000483C, 00004B95); //0x20000 0x6FF50000 Already Loaded 0x1F000
GET_VERSION(Storm, 1190, 19E85082, 59E85082, 13C103F6, 0474F685, 8B000321, 3B1074C9, 0D896404); //0x30000 0x6FFB0000 Already Loaded -
if (version_Game == UNKNOW)
version_Game = version_D2gfx;
}
// GET_VERSION(binkw32 000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000); //
// GET_VERSION(ijl11 000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000); //0x24000 0x60000000 Already Loaded -
// GET_VERSION(SmackW32 000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000, 00000000); //0xD000 0x03B90000 Already Loaded -
log_msg("\n\n");
}
//////////////////////////////////// EXPORTS FUNCTIONS ////////////////////////////////////
extern "C" __declspec(dllexport) bool __stdcall Release()
{
log_msg("\n***** ENDING DIABLO II *****\n\n" );
freeCustomLibraries();
freeD2Libraries();
return true;
}
extern "C" __declspec(dllexport) void* __stdcall Init(LPSTR IniName)
{
if (IniName) log_msg("* PlugY is called from D2mod.dll\n\n");
static int isInstalled = false;
if (isInstalled) return NULL;
isInstalled=true;
initD2modules();
if (version_Game < V109 || version_Game > V113d)
{
log_box("PlugY isn't compatible with this version : %s", GetVersionString(version_Game));
Release();
exit(0);
}
initD2functions();
loadParameters();
if (!active_plugin) return NULL;
loadCustomLibraries();
hookLibraries();
log_msg("***** INSTALL FUNCTIONS *****\n");
Install_VariableOnRealm();
if (active_Commands)
Install_Commands();
if (active_ChangeLanguage || active_LanguageManagement)
Install_LanguageManagement();
if (active_VersionTextChange)
Install_VersionChange();
if (active_PrintPlugYVersion || active_Windowed)
Install_PrintPlugYVersion();
if (active_StatsPoints)
Install_StatsPoints();
else if (active_DisplayBaseStatsValue)
Install_DisplayBaseStatsValue();
if (active_SkillsPoints)
Install_SkillsPoints();
if (active_changingSavePath)
Install_ChangingSavePath();
if (active_StatsShiftClickLimit)
Install_StatsLimitShiftClick();
if (active_RunLODs)
Install_RunLODs();
if (active_bigStash)
Install_BigStash();
if (active_SkillPerLevelUpChange)
Install_SkillPerLevelUp();
if (active_StatPerLevelUpChange)
Install_StatPerLevelUp();
if (active_multiPageStash)
Install_MultiPageStash();
if (active_othersFeatures)
Install_OthersFeatures();
if (active_newInterfaces)
Install_NewInterfaces();
if (active_WorldEvent)
Install_WorldEvent();
if (active_UberQuest)
Install_UberQuest();
if (active_alwaysRegenMapInSP)
Install_AlwaysRegenMapInSP();
if (nbPlayersCommandByDefault)
Install_SendPlayersCommand();
if (active_DisplayItemLevel)
Install_DisplayItemLevel();
if (active_AlwaysDisplayLifeMana)
Install_AlwaysDisplayLifeMana();
if (active_EnabledTXTFilesWithMSExcel)
Install_EnabledTXTFilesWithMSExcel();
if (active_LadderRunewords)
Install_LadderRunewords();
if (active_EnabledCowPortalWhenCowKingWasKill)
Install_EnabledCowPortalWhenCowKingWasKill();
log_msg("\nDLL patched sucessfully.\n\n\n");
unhookLibraries();
initCustomLibraries();
loadLocalizedStrings(D2GetLang());
log_msg("***** ENTERING DIABLO II *****\n\n" );
active_logFile = active_logFile - 1;
return NULL;
}
/*================================= END OF FILE =================================*/