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Copy pathscript.js
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129 lines (102 loc) · 3.61 KB
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"use strict";
// Getting players
const playerOne = document.querySelector(".player_0");
const playerTwo = document.querySelector(".player_1");
// Player name
const player1Name = document.querySelector(".player_one_name");
const player2Name = document.querySelector(".player_two_name");
// Storing players current score
const playerOneCurrentScore = document.querySelector("#current_score_0");
const playerTwoCurrentScore = document.querySelector("#current_score_1");
// Storing players total score
const playerOneTotalScore = document.querySelector("#total_score_0");
const playerTwoTotalScore = document.querySelector("#total_score_1");
// Getting modal
const openModal = document.querySelector(".open_modal");
const closeModal = document.querySelector(".close_modal");
const overlay = document.querySelector(".overlay");
const modal = document.querySelector(".modal");
openModal.addEventListener("click", () => {
modal.classList.remove("hidden");
overlay.classList.remove("hidden");
});
closeModal.addEventListener("click", () => {
modal.classList.add("hidden");
overlay.classList.add("hidden");
});
// buttons to control the game
const gameReset = document.querySelector(".reset");
const rollDice = document.querySelector(".roll");
const pass = document.querySelector(".hold");
const diceImage = document.querySelector(".dice_image");
const playerOneName = prompt("Enter player one name");
const playerTwoName = prompt("Enter player two name");
let scores, currentScore, activePlayer, playing;
// Declaring initial state for players
const init = () => {
playerOneTotalScore.textContent = 0;
playerTwoTotalScore.textContent = 0;
scores = [0, 0];
currentScore = 0;
activePlayer = 0;
playing = true;
playerOneCurrentScore.textContent = 0;
playerTwoCurrentScore.textContent = 0;
playing = true;
if (!playerOneName && !playerTwoName) {
player1Name.textContent = "Player 1";
player2Name.textContent = "Player 2";
} else {
player1Name.textContent = playerOneName;
player2Name.textContent = playerTwoName;
}
diceImage.classList.add("hidden");
playerOne.classList.remove("winner");
playerTwo.classList.remove("winner");
playerOne.classList.add("active");
playerTwo.classList.remove("active");
};
init();
const switchPlayer = () => {
// Switching next player
document.getElementById(`current_score_${activePlayer}`).textContent = 0;
// Checking for active player
activePlayer = activePlayer === 0 ? 1 : 0;
// Resetting current score
currentScore = 0;
// changing visuals according to active player
playerOne.classList.toggle("active");
playerTwo.classList.toggle("active");
};
rollDice.addEventListener("click", () => {
if (playing) {
const diceNumber = Math.trunc(Math.random() * 7) + 1;
diceImage.classList.remove("hidden");
diceImage.src = `dice-${diceNumber}.png`;
console.log(diceNumber);
if (diceNumber !== 7) {
currentScore = currentScore + diceNumber;
document.getElementById(`current_score_${activePlayer}`).textContent =
currentScore;
} else {
switchPlayer();
}
}
});
pass.addEventListener("click", () => {
if (playing) {
const totalScore = (scores[activePlayer] += currentScore);
document.getElementById(`total_score_${activePlayer}`).textContent =
totalScore;
if (totalScore >= 100) {
playing = false;
diceImage.classList.add("hidden");
const winnerPlayer = document.querySelector(`.player_${activePlayer}`);
winnerPlayer.classList.add("winner");
winnerPlayer.classList.remove("active");
} else {
switchPlayer();
}
}
});
gameReset.addEventListener("click", init);