The main goal to creating these tiles is to have a tool set that creates a unified look for maps created by VoV referees and content creators. The question that needs to be answered is what kind of look are we going for? The current palette is based on rkbv-ii with a few extra monochrome colors added. While this palette is excellent, I found the lack of greens, yellows, purples, and browns to be limiting. Limits can be good, as it can push your creative boundaries. I do worry, though, that with a lack of colors it will limit the variety of tiles that can be created. My hope is that this repository will eventually include tiles for ruins, caves, vaults, and other interiors, hex overworld tiles as well, each with their own look and style.
This bug report is meant as a dialog, as there are not any actionable items yet, however the hex tiles and grid tiles are not currently unified, and need to be updated once progress to the color palette are finalized.
The main goal to creating these tiles is to have a tool set that creates a unified look for maps created by VoV referees and content creators. The question that needs to be answered is what kind of look are we going for? The current palette is based on rkbv-ii with a few extra monochrome colors added. While this palette is excellent, I found the lack of greens, yellows, purples, and browns to be limiting. Limits can be good, as it can push your creative boundaries. I do worry, though, that with a lack of colors it will limit the variety of tiles that can be created. My hope is that this repository will eventually include tiles for ruins, caves, vaults, and other interiors, hex overworld tiles as well, each with their own look and style.
This bug report is meant as a dialog, as there are not any actionable items yet, however the hex tiles and grid tiles are not currently unified, and need to be updated once progress to the color palette are finalized.