PCs may begin with a cybernetic implant instead of a mystic Gift at the GM’s discretion. Cybernetic implants do not take up item slots; however, each cybernetic implant is associated with one of a PC’s six Abilities. Each Ability may have only one implant assigned to it. Cybernetics cannot boost a PC’s stats past the natural 20/+10 maximum.
| d20 | IMPLANT | ABILITY | EFFECT |
|---|---|---|---|
| 1 | Air Current Microsensor | PSY | You suffer no navigation or combat penalties from blindness or darkness. |
| 2 | Alluring Fakeface | EGO | You are extraordinarily beautiful. +2 to EGO. |
| 3 | Autoglot HeadBank | INT | +2 to INT. You understand all languages. |
| 4 | Backup Heart | CON | +2 to CON. +5 max HP. |
| 5 | Carbide Knucklebones | STR | Your bare fists deal d8+2 damage. |
| 6 | Cyberliver | CON | You gain immunity to all poisons. You cannot get drunk. |
| 7 | Dazzleskin Filaments | CON | You are immune to energy weapons. Disadvantage when trying to hide. |
| 8 | Dopamine Synthesizer | EGO | +2 to EGO. You are immune to fear, panic, and embarrassment. |
| 9 | Dorsal Jump-pack | DEX | You have hover-jets mounted on your back. You fly slowly and loudly. |
| 10 | Ferrosteel Exo-Skeleton | STR | Add +2 to Armour and STR. Subtract -2 from DEX. You cannot swim. |
| 11 | Finger Syringe | DEX | One finger is a hidden injector. You can load it with any tonic or poison. |
| 12 | Hydraulic Biceps | STR | +2 to STR. Add STR bonus to weapon damage. |
| 13 | Hyper-elastic Tendons | DEX | +2 to DEX. You can jump like a frog. |
| 14 | Merciless Cybereyes | DEX | +2 to DEX. Add DEX bonus to ranged weapon damage. |
| 15 | Mercurial Fakeface | EGO | Your face can alter its features and colour at will. |
| 16 | Sub-dermal Ceramic Plating | CON | +2 to Armour. Cannot be removed. |
| 17 | Sub-dermal Insulation | CON | Immunity to all damage from flames, cold, and electricity. Cannot be removed. |
| 18 | Tactical Bioscanner | PSY | You know the Armour, Hit Points, and Morale of any Biological creature. |
| 19 | Tactical Technoscanner | INT | You know the Armour, Hit Points, and Morale of any Synthetic creature. |
| 20 | Trauma-Response Rig | CON | Make a CON save to ignore the results of Wound rolls. Works once per day. |