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Copy pathpscript.js
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160 lines (142 loc) · 3.7 KB
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var flyBase;
var svg = project.importSVG('fly.svg', function(item) {
flyBase = item.children[0];
init();
});
var totalSymbols = 10;
var fly;
var flies = [];
// var testPath = new Path();
// testPath.strokeColor = 'black';
// function onFrame(event) {
// var y = view.size.height*(1-levyWalk());
// var x = event.count*5;
// testPath.add(new Point(x, y));
// }
function init() {
// console.log('in init()');
flyBase.bounds.width = 10;
flyBase.bounds.height= 10;
flyBase.position = view.size/2;
// flyBase.fillColor = 'red';
fly = new Symbol(flyBase);
var openwindows = getWindows();
openwindows++;
setWindows(openwindows);
window.onbeforeunload = function() {
var windowsNow = getWindows();
if(windowsNow >= 1)
setWindows(windowsNow--);
}
for(var i=0;i<totalSymbols*openwindows;i++) {
var position = view.size * Point.random();
var placed = fly.place(position);
placed.direction = placed.position.clone().normalize();
placed.direction.angle = Math.random()*70;
flies.push(placed);
}
view.on('frame', function() {
for(var i in flies) {
var _fly = flies[i];
// _fly.direction.angle += (levyWalk()*180 - 90);
// _fly.direction.length = levyWalk()*20;
var rand = levyWalk();
if (rand >= 0.5) {
_fly.direction.angle += rand*90;
_fly.direction.length = rand*40;
}
else {
_fly.direction.length = rand*30;
}
_fly.position += _fly.direction;
if(_fly.bounds.right > view.bounds.right) {
_fly.position.x -= _fly.direction.x * 2;
_fly.direction.x *= -1;
}
if(_fly.bounds.left < view.bounds.left) {
_fly.position.x -= _fly.direction.x * 2;
_fly.direction.x *= -1;
}
if(_fly.bounds.bottom > view.bounds.bottom) {
_fly.position.y -= _fly.direction.y * 2;
_fly.direction.y *= -1;
}
if(_fly.bounds.top < view.bounds.top) {
_fly.position.y -= _fly.direction.y * 2;
_fly.direction.y *= -1;
}
}
fly.definition.rotate(Math.random()*180);
});
// var v = fly.position.clone();
// v *= 1.3;
// v = v - fly.position;
// console.log(v, v.length, v.angle);
}
function levyWalk() {
while(true) {
var r1 = Math.random();
var r2 = Math.random();
var r3 = Math.random();
var r4 = Math.random();
if(r2 > r1)
// return r1; //from original gist, I wanted it more restrictive so I added the below:
if(r3 > r2)
if(r4 > r3)
return r1;
}
}
function onMouseDown(event) {
var circle = new Shape.Circle({
center: event.point,
radius: 100
//fillColor: 'black'
});
for (var i in flies) {
if(circle.bounds.intersects(flies[i].bounds)) {
var d = flies[i].position - event.point;
d.length = circle.radius;
// d.length *= Math.random()*3;
flies[i].position += d;
if(!view.bounds.contains(flies[i].bounds)) {
d.angle += 180;
d.length *= 2;
flies[i].position += d;
}
}
}
circle.removeOnUp();
}
function getCookie(key) {
if(document.cookie.indexOf(key) >= 0) {
var cookies = document.cookie.split('; ');
// console.log('cookies', cookies);
for(var i in cookies) {
var cookie = cookies[i].split('=');
// console.log('cookie', cookie);
if(cookie[0] == key) {
return cookie[1];
}
}
}
else
return null;
}
function getWindows() {
// console.log('getcookies', getCookie('openwindows'));
var result = parseInt(getCookie('openwindows'));
// console.log(result);
if(!result)
result = 0;
return result;
}
function setWindows(value) {
document.cookie = 'openwindows='+ value;
}
function onResize(event) {
var position;
for(var i in flies) {
position = view.size * Point.random();
flies[i].position = position;
}
}