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game.js
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206 lines (204 loc) · 8.67 KB
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var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 4;
var dy = -4;
var ballRadius = 10;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width - paddleWidth)/2;
var rightPressed = false;
var leftPressed = false;
var brickRowCount = 3;
var brickColoumnCount = 5;
var brickWidth = 75;
var brickHeight = 20;
var brickPadding = 10;
var brickOffsetTop = 30;
var brickOffsetLeft = 30;
var bricks = [];
var score = 0;
var lives = 2;
var spacePressed = false;
for(var c = 0; c < brickColoumnCount; c++){
bricks[c] = [];
for(var r = 0; r < brickRowCount; r++){
bricks[c][r] = {x: 0, y : 0, status: 2};
}
}
document.addEventListener("keydown",keyDownHandler,false);
document.addEventListener("keyup",keyUpHandler,false);
document.addEventListener("mousemove", mouseMoveHandler, false);
function drawBricks(){
for(var c = 0; c < brickColoumnCount; c++){
for(var r =0; r < brickRowCount; r++){
var brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft;
var brickY = (r*(brickHeight+brickPadding))+brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
if(bricks[c][r].status == 2){
ctx.beginPath();
ctx.rect(brickX,brickY,brickWidth,brickHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
else if(bricks[c][r].status == 1){
ctx.beginPath();
ctx.rect(brickX,brickY,brickWidth,brickHeight);
ctx.fillStyle = "red";
ctx.fill();
ctx.closePath();
}
}
}
}
function mouseMoveHandler(e) {
var relativeX = e.clientX - canvas.offsetLeft;
if(relativeX > 0 && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth/2;
}
}
function keyDownHandler(e){
if(e.key == "Right" || e.key == "ArrowRight"){
rightPressed = true;
}
else if(e.key == "Left" || e.key == "ArrowLeft"){
leftPressed = true;
}
else{
spacePressed = true;
}
}
function keyUpHandler(e){
if(e.key == "Right" || e.key == "ArrowRight") rightPressed = false;
else if(e.key == "Left" || e.key == "ArrowLeft") leftPressed = false;
}
function drawScore() {
ctx.font = "20px Arial";
ctx.fillStyle = "aqua-blue";
ctx.fillText("Score: "+score + "/15", 8, 20);
}
function drawLives() {
ctx.font = "22px Arial";
ctx.fillStyle = "royal-blue";
ctx.fillText("Lives: "+lives, canvas.width-80, 20);
}
function drawStart(){
ctx.font = "32px Arial";
ctx.fillStyle = "black";
ctx.fillText("START",canvas.width/2 -50, canvas.height/2-20);
}
function startText(){
ctx.font = "20px Arial";
ctx.fillStyle = "grey";
ctx.fillText("Press any key to start",canvas.width/2 - 90, canvas.height/2+10);
}
function collisionDetection(){
for(var c = 0; c < brickColoumnCount; c++){
for(var r = 0; r < brickRowCount; r++){
var b = bricks[c][r];
if(bricks[c][r].status != 0 && x >= b.x && x <= b.x + brickWidth && y >= b.y && y <= b.y + brickHeight){
dy = -dy;
bricks[c][r].status = bricks[c][r].status - 1;
if(bricks[c][r].status == 0)score++;
if(score == brickColoumnCount*brickRowCount){
ctx.clearRect(0, 0, canvas.width, canvas.height);
swal({
title: "Good job!",
text: "You Won!",
text: "Score : 15",
icon: "success",
}).then(function(){
document.location.reload();
});
// alert("CONGRATS! YOU WON!");
//document.location.reload();
clearInterval(interval);
}
}
}
}
}
function drawPaddle(){
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight,paddleWidth, paddleHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function drawBall(){
ctx.beginPath();
ctx.arc(x,y,ballRadius,0,Math.PI*2);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
// drawPaddle();
function draw(){
// drawPaddle();
ctx.clearRect(0, 0, canvas.width, canvas.height);
if(spacePressed == false) {
drawStart();
startText();
drawScore();
drawLives();
}
else{
drawBricks();
drawBall();
drawPaddle();
collisionDetection();
drawScore();
drawLives();
if(spacePressed == false) drawStart();
if(x + dx > canvas.width - ballRadius || x + dx < ballRadius) dx = -dx;
if(y+dy < ballRadius) dy = -dy;
else if(y + dy > canvas.height - ballRadius){
if(x+ballRadius >= paddleX && x <= paddleX + paddleWidth){
dy = -dy;
}
else{
lives--;
if(lives == 0){
//alert("GAME OVER");
swal({
title: "Oops!",
text: "Game Over!",
icon: "error",
button: "Play Again!",
}).then(function(){
document.location.reload();
});
//document.location.reload();
clearInterval(interval);
}
else{
x = canvas.width/2;
y = canvas.height-30;
dx = -4;
dy = 4;
paddleX = (canvas.width-paddleWidth)/2;
}
}
}
if(rightPressed) {
paddleX+=8;
if(paddleX + paddleWidth > canvas.width){
paddleX = canvas.width - paddleWidth;
}
}
else if(leftPressed) {
paddleX-=8;
if(paddleX < 0){
paddleX = 0;
}
}
x+=dx;
y+=dy;
// requestAnimationFrame(draw);
}
}
var interval = setInterval(draw,10);
// draw();