I'm not sure if anyone has seen this issue before but blender eevee is broken on freedreno (opengl)
for after opening the program only the first cube is visible and behaving correctly and the other objects i add are invisible
OpenGL
I tried looking through mesa bug tracker but there is no similar issue.
Additionaly vulkan backend is even more of a mess on mesa currently shipped by debian testing
Vulkan
compiling and using later mesa (25/26) fixes the issue with how it looks (for vulkan) but comes with huge performance penalty (2fps)
and it's not even on the side of blender (0.8% cpu usage).
Has anyone else encounter this bug? i remember blender working without any issues on my device before.
At this point the only viable option is cycles which isn't the best choice for this device and prevents me from doing stylized rendering.
Also blender 3.4.1 from debian stable works fine but the current version is almost 5.2 and it is missing some absolutely key features
3.4.1 is broken too but in a slightly different way
I'm not sure if anyone has seen this issue before but blender eevee is broken on freedreno (opengl)
for after opening the program only the first cube is visible and behaving correctly and the other objects i add are invisible
OpenGL
I tried looking through mesa bug tracker but there is no similar issue.
Additionaly vulkan backend is even more of a mess on mesa currently shipped by debian testing
Vulkan
compiling and using later mesa (25/26) fixes the issue with how it looks (for vulkan) but comes with huge performance penalty (2fps)
and it's not even on the side of blender (0.8% cpu usage).
Has anyone else encounter this bug? i remember blender working without any issues on my device before.
At this point the only viable option is cycles which isn't the best choice for this device and prevents me from doing stylized rendering.
Also blender 3.4.1 from debian stable works fine but the current version is almost 5.2 and it is missing some absolutely key features3.4.1 is broken too but in a slightly different way