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For some reason audio contexts need to be started by code triggered by a user event? (i.e. a click) -- ???
My technique of programmatically creating an invisible button and calling .click() on it works inconsistently?
For some reason audio contexts need to be started by code triggered by a user event? (i.e. a click) -- ???
My technique of programmatically creating an invisible button and calling
.click()on it works inconsistently?How do we do this?