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84 lines (70 loc) · 3.19 KB
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Copy pathQueen.java
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84 lines (70 loc) · 3.19 KB
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import java.util.ArrayList;
public class Queen extends Piece {
//Implemented getPossibleMoves function
@Override
public ArrayList<String> getPossibleMoves(String originalcoord, boolean isWhitePlaying) {
possibleMoves.clear();
//Extracts row and column values from coordinates of piece position
int row = Character.getNumericValue(originalcoord.charAt(1));
int col = Character.getNumericValue(originalcoord.charAt(0));
boolean enemyPiecePresent = false;
int testRow = row;
int testCol = col;
//Iterates through 8 possible lines of movement of queen piece - vertically upwards, downwards, horizontally to the right, to the left, and diagonally upwards to the right and left and diagonally downwards to right and left
//Value of i determines which line of movement is being scanned
for(int i = 0; i<8; i++){
//Iterates through line of movement until piece is detected
while(!enemyPiecePresent){
//Different direction vectors for line of movement
if(i == 0){
testRow += 1;
}
else if(i == 1){
testRow -= 1;
}
else if(i == 2){
testCol += 1;
}
else if(i == 3){
testCol -= 1;
}
else if(i == 4){
testRow += 1;
testCol += 1;
}
else if(i == 5){
testRow -= 1;
testCol += 1;
}
else if(i == 6){
testRow += 1;
testCol -= 1;
}
else{
testRow -= 1;
testCol -= 1;
}
//Checks if row and column of square being checked is within GridPane, as coordinates returned are in GridPane format
if(testRow > 0 && testRow < 9 && testCol > -1 && testCol < 8){
//Adds coordinates of square as possible move (provided addIfValid base validation is passed)
addIfValid(testRow, testCol, isWhitePlaying);
//If square is not empty and contains a piece
if(!(logic_board.logicBoard[testRow - 1][testCol].equals(""))){
//Set true to break out of while loop and onto next iteration of for loop to scan next line of movement
enemyPiecePresent = true;
}
}
//If row and column not within GridPane, sets enemyPiecePresent true to break out of while loop and move to next for loop iteration to scan next line of movement
else{
enemyPiecePresent = true;
}
}
//Resets column and row values to original column and row values to scan next line of movement, and resets boolean
testCol = col;
testRow = row;
enemyPiecePresent = false;
}
//Returns List of moves (coordinates of squares piece can move to)
return possibleMoves;
}
}