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64 lines (50 loc) · 1.82 KB
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import logging
import sys
import time
from logging.handlers import RotatingFileHandler
from typing import Optional
class GameTelemetryFormatter(logging.Formatter):
"""Custom gaming logger formatter injecting game ticks and emoji status codes."""
BADGES = {
logging.DEBUG: "[DEBUG]",
logging.INFO: "[EVENT]",
logging.WARNING: "[WARN ]",
logging.ERROR: "[CRIT ]",
logging.CRITICAL: "[FATAL]",
}
def __init__(self, start_time: Optional[float] = None):
super().__init__()
self.start_time = start_time or time.time()
def format(self, record: logging.LogRecord) -> str:
uptime = record.created - self.start_time
badge = self.BADGES.get(record.levelno, "[LOG ]")
frame_approx = int(uptime * 60)
return f"{badge} T+{uptime:07.2f}s (F#{frame_approx:08d}) | {record.name} -> {record.getMessage()}"
def setup_game_logger(
name: str = "GameEngine",
log_file: str = "match_telemetry.log",
max_bytes: int = 2 * 1024 * 1024,
backup_count: int = 5,
level: int = logging.INFO
) -> logging.Logger:
"""Configures a telemetry logger with auto-rotation for game session history."""
logger = logging.getLogger(name)
logger.setLevel(level)
logger.handlers.clear()
formatter = GameTelemetryFormatter()
file_handler = RotatingFileHandler(
filename=log_file,
maxBytes=max_bytes,
backupCount=backup_count,
encoding="utf-8"
)
file_handler.setFormatter(formatter)
file_handler.setLevel(level)
stream_handler = logging.StreamHandler(sys.stdout)
stream_handler.setFormatter(formatter)
stream_handler.setLevel(level)
logger.addHandler(file_handler)
logger.addHandler(stream_handler)
logger.propagate = False
return logger
telemetry = setup_game_logger()