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Copy pathprocessor.py
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34 lines (28 loc) · 1.32 KB
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from typing import List, Dict, Union, Optional
class GameStateProcessor:
"""Transmutes raw player telemetry into usable gaming insights."""
def __init__(self, multiplier: float = 1.0) -> None:
self.multiplier: float = multiplier
self.history: List[Dict[str, Union[int, float]]] = []
def process_payload(self, data: Dict[str, int]) -> Dict[str, float]:
"""Applies a recursive weight calculation to game scores."""
processed: Dict[str, float] = {
k: float(v) * self.multiplier
for k, v in data.items()
if isinstance(v, (int, float))
}
self.history.append(processed)
return processed
def get_average_impact(self, key: str) -> Optional[float]:
"""Calculates statistical impact using a floating average."""
values: List[float] = [entry[key] for entry in self.history if key in entry]
if not values:
return None
return sum(values) / len(values)
def __repr__(self) -> str:
return f"<GameStateProcessor(sessions={len(self.history)})>"
# Example usage logic encapsulated for quick execution
if __name__ == '__main__':
proc = GameStateProcessor(multiplier=1.5)
proc.process_payload({'xp': 100, 'gold': 50})
print(f"Processed session impact: {proc.get_average_impact('xp')}")