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Hello. I'm trying to create a 3D Gaussian splatting scene where I dynamically modify the Gaussian positions, covariance, etc. I managed to modify the buffer directly, but it flickers with something that looks like a plain sphere every frame:
Screencast_20251128_183307.webm
(The video shows a simple example updating the X coordinate every 0.1 second.)
Is there a more correct way to dynamically modify the Gaussians without having the flickers?
Hello. I'm trying to create a 3D Gaussian splatting scene where I dynamically modify the Gaussian positions, covariance, etc. I managed to modify the buffer directly, but it flickers with something that looks like a plain sphere every frame:
Screencast_20251128_183307.webm
(The video shows a simple example updating the X coordinate every 0.1 second.)
Is there a more correct way to dynamically modify the Gaussians without having the flickers?
The code to update the Gaussians below: